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Snake.cpp
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#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOver;
const int width = 30;
const int height = 30;
int x, y, xFruit, yFruit;
int score = 0;
int hScore = score;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
int tailX[100], tailY[100];
int nTail = 0;
void Setup() {
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
xFruit = rand() % width;
yFruit = rand() % height;
score = 0;
}
void Draw() {
system("cls");
for (int i = 0; i < width + 1; i++) {
cout << "#";
}
cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0) {
cout << "#";
}
else if (i == y && j == x) {
cout << "O";
}
else if (i == yFruit && j == xFruit) {
cout << "F"; // Draw the fruit
}
else {
bool printTail = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << "o"; // Draw the snake tail
printTail = true;
}
}
if (!printTail) {
cout << " ";
}
}
if (j == width - 1) {
cout << "#";
}
}
cout << endl;
}
for (int i = 0; i < width + 1; i++) {
cout << "#";
}
cout << endl;
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true; // Exit the game
break;
}
}
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
if (x >= width) x = 0; else if (x < 0) x = width - 1;
if (y >= height) y = 0; else if (y < 0) y = height - 1;
for (int i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y) {
gameOver = true;
}
}
if (x == xFruit && y == yFruit) {
score += 10;
if (score > hScore) {
hScore = score;
}
xFruit = rand() % width;
yFruit = rand() % height;
nTail++;
}
}
void DrawGameOver() {
system("cls");
cout << "GAME OVER" << endl;
cout << "Score: " << score << endl;
cout << "High Score: " << hScore << endl;
cout << "Play again? (Y/N): ";
}
bool PlayAgain() {
char choice = _getch();
return (choice == 'y' || choice == 'Y');
}
int main() {
bool playagain = true;
Setup();
while(playagain){
while (!gameOver) {
Draw();
Input();
Logic();
Sleep(100);
}
DrawGameOver();
Sleep(1000);
playagain = PlayAgain();
if(playagain) {
Setup();
}
}
cout << "Thanks for playing!" << endl;
return 0;
}