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From Blender To Unity #293

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Shaanig01 opened this issue Oct 8, 2018 · 2 comments
Open

From Blender To Unity #293

Shaanig01 opened this issue Oct 8, 2018 · 2 comments

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@Shaanig01
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Shaanig01 commented Oct 8, 2018

I'm on version 1.8.24, and here is a post with the same problem,
https://blackflux.com/forums/viewtopic.php?f=9&t=43
, a admin did post a fix but it's not working for me

When I import voxel models to blender I have to go to textures tab and to Image Sampling to uncheck Interpolation mode and change Filter to Box to get my textures working correctly.
when I import to blender:
https://imgur.com/a/t2ZQJnp
after unchecking and changing filter to box:
https://imgur.com/a/2a3K1Lk

but when I import to Unity, the Interpolation and filter doesn't apply and the textures looks awful:
https://imgur.com/a/yTwyUEH
tried (.fbx, .blend)

export settings:
my export settings

P.S: I know how to keep things short and explain briefly, but idk how to do both 😃

@simlu
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simlu commented Oct 8, 2018

Ah, that's a unity setting. Not sure which one. Maybe try the unity forums? E.g. https://answers.unity.com/questions/1296294/how-to-keep-pixel-art-crisp-in-unity.html

There was a unity plugin floating around as well. Not sure if it's still working.
https://blackflux.com/forums/viewtopic.php?f=9&t=49

You can always blow up the textures if you can't get Unity to play nicely. Just scale them to be really big.

@Shaanig01
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thanks man! that was fast
for anybody who's having the same problem,

  • click the image texture
  • set Filter Mode to "Point (no filter)"
  • and if there is still problems, set the image Compression to High Quality

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