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GUI.pde
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class GUIElement{
GAbstractControl control;
String name;
int state;
GUIElement(String name, int state, GAbstractControl control) {
this.name = name;
this.state = state;
this.control = control;
}
}
// Scale an image to the right size, save it and return the file name
public String scaleImageToWorld(String imgName) {
PImage img = getImage(imgName);
PVector size = imgToWorldCoords(img);
PGraphics g = createGraphics(int(size.x),int(size.y));
g.beginDraw();
g.image(img,0,0,size.x,size.y);
g.endDraw();
String name = "data/scaledImages/"+imgName+".png";
g.save(name);
return name;
}
public void addGUIElement(String name, int state, GAbstractControl control) {
GUINames.add(new GUIElement(name,state,control));
}
public GUIElement getGUIElement(String name) {
GUIElement element = null;
searchLoop:
for (GUIElement e : GUINames) {
if (e.name.equals(name)) {
element = e;
break searchLoop;
}
}
return element;
}
public GAbstractControl getGUIControl(String name) {
GUIElement e = getGUIElement(name);
if (e != null) {
return e.control;
} else {
return null;
}
}
ArrayList<GUIElement> GUINames = new ArrayList<GUIElement>();
public void initGUI() {
// Images must be scaled up and then saved for the gui elements
addGUIElement("PlayButton",STATEINTRO,new GImageButton(this, 0, 0, toWorldX(14), toWorldY(14), new String[]{
scaleImageToWorld("play_button"),
scaleImageToWorld("play_button2"),
scaleImageToWorld("play_button3")
}));
addGUIElement("SettingsButton",STATEINTRO,new GImageButton(this, 0, 0, toWorldX(14), toWorldY(14), new String[]{
scaleImageToWorld("settings_button"),
scaleImageToWorld("settings_button2"),
scaleImageToWorld("settings_button3")
}));
addGUIElement("BackButtonGame",STATEGAME,new GImageButton(this, 0, 0, toWorldX(14), toWorldY(14), new String[]{
scaleImageToWorld("back_button"),
scaleImageToWorld("back_button2"),
scaleImageToWorld("back_button3")
}));
addGUIElement("RestartButton",STATEGAME,new GImageButton(this, 0, 0, toWorldX(14), toWorldY(14), new String[]{
scaleImageToWorld("restart_button"),
scaleImageToWorld("restart_button2"),
scaleImageToWorld("restart_button3")
}));
addGUIElement("SpeedSliderLabel",STATESETTINGS,new GLabel(this, 0, 0, toWorldX(50), toWorldY(20), "Acceleration: "));
addGUIElement("SpeedSlider",STATESETTINGS,new GSlider(this, 0, 0, toWorldX(60), toWorldY(20), 15));
GSlider s = (GSlider) getGUIControl("SpeedSlider");
s.setLimits(200f,50f,500f);
s.setNumberFormat(0,1);
s.setShowLimits(true);
//s.setTickLabels(new String[]{"easy","difficult","hard"});
//s.setLocalColorScheme(7);
s.setShowValue(true);
addGUIElement("GridSizeLabel",STATESETTINGS,new GLabel(this, 0, 0, toWorldX(50), toWorldY(20), "Grid Size: "));
addGUIElement("GridSizeXTextField",STATESETTINGS,new GTextField(this, 0, 0, toWorldX(20), toWorldY(10)));
addGUIElement("GridSizeTimesLabel",STATESETTINGS,new GLabel(this, 0, 0, toWorldX(50), toWorldY(20), "x"));
addGUIElement("GridSizeYTextField",STATESETTINGS,new GTextField(this, 0, 0, toWorldX(20), toWorldY(10)));
addGUIElement("GameScaleLabel",STATESETTINGS,new GLabel(this, 0, 0, toWorldX(50), toWorldY(20), "Game scale: "));
addGUIElement("GameScaleTextField",STATESETTINGS,new GTextField(this, 0, 0, toWorldX(20), toWorldY(10)));
addGUIElement("BackButtonSettings",STATESETTINGS,new GImageButton(this, 0, 0, toWorldX(14), toWorldY(14), new String[]{
scaleImageToWorld("back_button"),
scaleImageToWorld("back_button2"),
scaleImageToWorld("back_button3")
}));
addGUIElement("SaveButton",STATESETTINGS,new GImageButton(this, 0, 0, toWorldX(14), toWorldY(14), new String[]{
scaleImageToWorld("save_button"),
scaleImageToWorld("save_button2"),
scaleImageToWorld("save_button3")
}));
}
public void moveControl(String name, int x, int y) {
GAbstractControl c = getGUIControl(name);
if (c != null) {
c.moveTo(toWorldX(x), toWorldY(y));
}
}
public void refreshGUIPositions() {
moveControl("BackButtonGame", 14, 100);
moveControl("PlayButton", 14, 100);
moveControl("SettingsButton", 100, 100);
moveControl("BackButtonGame", gameWidth-18, 16);
moveControl("RestartButton", gameWidth-18, 32);
moveControl("SpeedSliderLabel", 10, 5);
moveControl("SpeedSlider", 55, 5);
moveControl("GridSizeLabel", 10, 25);
moveControl("GridSizeXTextField", 50, 30);
moveControl("GridSizeTimesLabel", 77, 25);
moveControl("GridSizeYTextField", 90, 30);
moveControl("GameScaleLabel", 10, 45);
moveControl("GameScaleTextField", 50, 50);
moveControl("BackButtonSettings", 100, 100);
moveControl("SaveButton", 14, 100);
}
public void updateGUI(float time) {
for (GUIElement e : GUINames) {
if (e.control.isVisible() && e.state!=gameState) {
e.control.setVisible(false);
}
else if (!e.control.isVisible() && e.state==gameState) {
e.control.setVisible(true);
}
}
}
public String getGUIControlName(GAbstractControl b) {
String name = "";
searchLoop:
for (GUIElement e : GUINames) {
if (e.control==b) {
name = e.name;
break searchLoop;
}
}
return name;
}
public String getTextFieldValue(String name) {
GTextField field = (GTextField) getGUIControl(name);
return field.getText();
}
public void handleButtonEvents(GImageButton button, GEvent event) {
String name = getGUIControlName(button);
//println(name+" was "+event.name());
if ("PlayButton".equals(name) && gameState==STATEINTRO) {
gameState = STATEGAME;
}
if ("SettingsButton".equals(name) && gameState==STATEINTRO) {
gameState = STATESETTINGS;
}
if ("BackButtonSettings".equals(name) && gameState==STATESETTINGS) {
gameState = STATEINTRO;
}
if ("SaveButton".equals(name) && gameState==STATESETTINGS) {
GValueControl s = (GValueControl) getGUIControl("SpeedSlider");
config.set("numToFastest", s.getValueI());
int xTiles = int(getTextFieldValue("GridSizeXTextField"));
int yTiles = int(getTextFieldValue("GridSizeYTextField"));
float gameScale = float(getTextFieldValue("GameScaleTextField"));
boolean gameScaleChanged = gameScale != config.getFloat("gameScale");
config.set("xTiles", xTiles);
config.set("yTiles", yTiles);
// Exit since G4P doesn't allow resizing controls after initialization
boolean quit = false;
if (gameScaleChanged) {
int response = showConfirmDialog("Changing game scale requires a restart. Would you like to exit now?\n(Cancelling or pressing no will revert changes made to game scale)", "Warning");
if (response == 0) {
config.set("gameScale", gameScale);
config.save();
quit = true;
exit();
}
}
if (!quit) {
config.save();
updateGameSize();
gameState = STATEINTRO;
}
}
if ("BackButtonGame".equals(name) && gameState==STATEGAME) {
gameState = STATEINTRO;
gameOver();
}
if ("RestartButton".equals(name) && gameState==STATEGAME) {
gameOver();
newGame();
}
}
public void handleTextEvents(GEditableTextControl textcontrol, GEvent event) {
}
public void handleSliderEvents(GValueControl slider, GEvent event) {
/*String name = getGUIControlName(slider);
if ("SpeedSlider".equals(name) && gameState==STATESETTINGS) {
config.set("numToFastest", slider.getValueI());
}*/
}