-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Inconsistent data loss when switching via the UI #68
Comments
It seems like there's some kind of substantial bug at play here - for starters, clicking another preset is supposed to close the GUI - does this still happen when using the |
I tried this and it actually works just fine with the command thank you! |
Hey @sisby-folk I'd just like to bump this as I've been having the same issue. Command-based switching definitely seems to be more stable but it starts acting like in the video above after a while, especially if you have more than, say, 3 or 4 character presets. I'm on Fabric 1.20.1 and using all the modules except ender chest. Please please please could this be looked into? 🙏 I'm willing to test it to exhaustion. |
If you could, could you try find a reproduction case for this issue? It could potentially be related to inventories full of complex items (shulker boxes full of written books etc) - if we can force it to happen on our machine, that'd make it a lot easier to fix. |
This happens independently of inventories - I've made more tests I haven't mentioned but this happens a lot during the creation of characters, so when their inventories are still empty. I don't know if it may be caused by the presence of other mods so I'll do a quick test on an empty instance and come back to you. We thought it could be a connection delay but we confirmed it happens in single player too. In the meantime, worth mentioning, I'm using: |
It doesn't really seem to happen on its own so it's gotta be because of another mod interfering somehow, and unfortunately our modpack is pretty loaded- I will do more tests, but is there anything in particular we should look out for? Is it simply because there are too many items in-game? If we could have an educated guess on what type of mod could be causing he issue, we could start selectively removing them and keep on testing. |
Okay, I've managed to make it happen again. It doesn't seem to be tied to any mod in particular so far except Essential, the mod we use to play together. I've tried switching around characters in single player and everything works perfectly so far, until I start hosting the world through Essential - the first switch I did caused a skin and origin paste. Possibly even inventory and exp but those were empty so can't really say. I thought that might have been a coincidence, so I tried again. So far it only seems to happen when hosting the world, or, I'm guessing, being in any kind of multiplayer environment. I will now go back to my fully modded instance and do some more single player tests without having Essential installed. It may be a case of multiple mods causing the same issue somehow. I doubt Essential is the only culprit. Anything that can be done on your end, knowing this? It does feel tied to some kind of tick delay, which I guess would only become more common the more the instance gets loaded with mods. |
Can confirm it starts to happen in single player too after loading the modpack some more, which is also when I start noticing a bit of a slower response time, so the tick delay theory holds up. It happens both through the GUI and via commands. |
[POSSIBLE CULPRIT FOUND!] Went back to the fully loaded modpack and removed Infinity Cave. Tried switching characters around in single player again and the issue seems gone. Either way the issue with online play remains. I keep saying Essentials, but it also happens as soon as I open my world to Lan, so it definitely has to do with the way a multiplayer environment is handled or, again, some kind of tick delay. |
@sisby-folk Bit of an ignorant thing to say maybe, but since this seems to be caused by a delay - could it possibly be solved by forcing switchy to save everything, wait a few ticks, then switch over to a character? 'Cause it feels like the tick delay is what causes a desync in the saving of information. Like something gets left behind in the process and that's causing the paste. I'd much rather have a non-instantenous switch if that means it'll work more consistently. |
I am playing on the 1.19.2 fabric version of the mod with these modules: styled nicknames, origins, experience, fabric tailor, ender chests, spawn point, trinkets, apoli, pehkui, inventories.
The issue I'm having is the following= whenever I switch from one preset to another it pastes the origin, nickname, color and bio of the one I just selected onto the one i just switched from. Sometimes it doesn't but then it does it again and I don't know how to not have it doing that?
20231216_212738.mp4
The text was updated successfully, but these errors were encountered: