Releases: sisby-folk/switchy
2.6.2
cardinal-ui
- check duplicates correctly, allow slotless inventories to be previewed.
Full Changelog: v2.6.1...v2.6.2
2.6.1
cardinal-ui
: allow specifying an array of NBT paths under inventories
to parse as inventories.
Full Changelog: v2.6.0...v2.6.1
2.6.0
Adds the cardinal-ui
subproject! This allows asset-driven switchy client modules for data-driven cardinal modules!
See examples in compat-ui
Full Changelog: v2.5.0...v2.6.0
2.5.0
UI - Half of a rewrite, new GRID_RIGHT
position, removed RIGHT
position, fixed modals, rejigged a few UI bits.
Data driven modules now use a switchy.modules.switchy.arcpocalypse.description
(namespace.path) type pattern for descriptions, instead of specifying literals in data.
Full Changelog: v2.4.1...v2.5.0
2.4.1
update the component ID for hexcasting pigments to favored_pigment
(was favored_colorizer
)
Full Changelog: v2.4.0...v2.4.1
2.4.0
API Additions:
- Allow arbitrary commands for modules under
/switchy module config [id]
usingwithConfigCommands()
- Allow player-level module configuration with
withModuleConfig()
Full Changelog: v2.3.0...v2.4.0
2.3.0
Apoli: Added configurable support for switching the presence of powers granted and revoked using /power
- disabled by default.
Full Changelog: v2.2.0...v2.3.0
2.2.0
Allows scale types switched by the pehkui module to be configured on a per-server basis (like module importing).
Allows removing scale types that should only be temporary, and adding scale types you want players to be able to switch.
Full Changelog: v2.1.7...v2.2.0
2.1.8
Fix translated strings without arguments. Support up to 1.20.1
Full Changelog: v2.1.6...v2.1.8
2.1.7
Compatible versions through to 1.19.4
Full Changelog: v2.1.6...v2.1.7