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server.c
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/*
* server.c
*
* Created on: 24-Apr-2017
* Author: drogon
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <error.h>
#include <errno.h>
#include <signal.h>
#include <time.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include "serverDef.h"
#define MAX_PLAYERS 8
#define MIN_REQ 1
#define listenPort 9095
#define rule_ 0
#define mat_ 1
#define num_ 2
#define winner_ 3
#define fnf_ 4
#define score_ 5
#define pause_ 9
#define MAX_NUMBER 25
#define ALARM_TIME 15
int YO_flag=0;
//#define struct sockaddr_in * sa_inP;
//#define printIP() printf("Client ip is %s\n", inet_ntoa(p->sin_addr));
int winner = -1;
void handler(int sig)
{
printf("in sig handler\n");
}
void encryptMatrixToMessage(char message[],int n,int matrix[][n][n],int playerNo)
{
strcpy(message,"");
//strcat(message,"Message-Type: 1\n");
int i,j;
char *it = (char *)malloc(sizeof(char)*10);
for(i=0;i<n;i++)
{
for(j=0;j<n;j++)
{
sprintf(it,"%d",matrix[playerNo][i][j]);
strcat(message,it);
if(i!=n-1 || j!=n-1)
{
strcat(message," ");
}
}
}
//strcat(message,"\0");
}
int checkCount(int input_from_clients[],int playerNo)
{
int i;
for(i=0;i<playerNo;i++)
{
if(input_from_clients[i]==0)
{
return 0;
}
}
return 1;
}
int printMatrices(int matrix[][4][4], int no_of_players)
{
int i,j,k;
for(i=0;i<no_of_players;i++)
{
printf("Player %d Matrix\n******************\n\n",i);
for(j=0;j<4;j++)
{
for(k=0;k<4;k++)
printf("%d\t",matrix[i][j][k]);
printf("\n");
}
printf("\n\n\n");
}
return 0;
}
int generateRandomNumber(int a,int b) //This function generates a random number between a and b (both inclusive)
{
int diff = b-a;
return (int) (((double)(diff+1)/RAND_MAX) * rand() + a); //Special function that uses floating-point math to reduce bias
}
void sendRules(int sock)
{
char *it = (char *)malloc(sizeof(char)*10);
char rules[] = "Message-Type: 0\nWelcome to the Game Tambola!!";
//char readMsg[100];
sprintf(it,"%lu",sizeof(rules));
printf("size of message is %s and length of it is %lu\n",it,strlen(it));
writen(sock,it,sizeof(it));
writen(sock,rules,sizeof(rules));
}
void sendMessage(int sock,char rules[],int type)
{
char *it = (char *)malloc(sizeof(char)*10);
char readmsg[100];
// strcpy(readmsg,)
sprintf(readmsg,"Message-Type: %d\n",type);
strcat(readmsg,rules);
sprintf(it,"%lu",strlen(readmsg));
writen(sock,it,sizeof(it));
writen(sock,readmsg,strlen(readmsg));
}
int check_winner(int score[],int playerNo)
{
int i;
for(i=0;i<playerNo;i++)
{
if(score[i]==10)return i; //this function checks the score of players 0 to playerNo and if it
//gets a player with score 10, it returns its index. However, it is possible that after one iteration
//two players win together. So, both the players need to be returned.
}
return -1;
}
int ifexhausted(int arr[],int n)
{
int i;
for(i=1;i<n;i++)
{
if(arr[i]==-1)
{
return 0;
}
}
return 1;
}
int find_max(int scores[],int playerNo)
{
int i;
int max=-1;
int max_index=0;
for(i=0;i<playerNo;i++)
{
if(scores[i]>max)
{
max=scores[i];
max_index=i;
}
}
return max_index;
}
int max_fd(int cl[],int dis[],int pl)
{
int max = -1,i;
for(i=0;i<pl;i++)
{
if(dis[i] == 0)
{
if(cl[i] > max)
max = cl[i];
}
}
return max;
}
int main()
{
srand(time(NULL));
struct sigaction act;
memset(&act, '\0', sizeof(act));
/* Use the sa_sigaction field because the handles has two additional parameters */
act.sa_handler = handler;
sigemptyset (&act.sa_mask);
/* The SA_SIGINFO flag tells sigaction() to use the sa_sigaction field, not sa_handler. */
act.sa_flags = 0;
sigaction (SIGALRM, &act,NULL);
int listenSock;
int clientSockets[10];
struct sockaddr_in sa;
struct sockaddr_in cl_sockInfo[10];
listenSock = socket(AF_INET,SOCK_STREAM,0);
sa.sin_family = AF_INET;
sa.sin_port = htons(listenPort);
sa.sin_addr.s_addr = htonl(INADDR_ANY);
if (setsockopt(listenSock, SOL_SOCKET, SO_REUSEADDR, &(int){ 1 }, sizeof(int)) < 0)
perror("setsockopt(SO_REUSEADDR) failed");
int flags = fcntl(listenSock,F_GETFL,0);
flags = flags | O_NONBLOCK;
fcntl(listenSock,F_SETFL,flags);
if (bind(listenSock,(struct sockaddr *) &sa,sizeof(sa)) == -1)
{
printf("bind error for listening socket\n");
return -1;
}
if (listen(listenSock,10) == -1)
{
printf("error in listening state\n");
return -1;
}
printf("Server is Up and listening on port number %d\n",listenPort );
/*////////////////////// We need to call all the players and connect them here ////////////////////////*/
fd_set fs;
int playerNo=0,len_cl = sizeof(struct sockaddr_in);
int s_err;
FD_SET(listenSock,&fs);
struct timeval time_out;
time_out.tv_sec = ALARM_TIME;
time_out.tv_usec = 0;
int time_flag=0;
while(time_flag==0)
{
printf("playerNo = %d,MIN_REQ = %d",playerNo,MIN_REQ);
s_err = select(listenSock+1,&fs,NULL,NULL,&time_out);
if(s_err == 0)
{
//timer expires
if(playerNo>=MIN_REQ)
{
time_flag=1;
}
printf("timer expired\n");
FD_SET(listenSock,&fs);
time_out.tv_sec = ALARM_TIME;
time_out.tv_usec = 0;
}
else if(s_err == 1)
{
printf("Clients are available\n");
while((clientSockets[playerNo] = accept(listenSock,(struct sockaddr *)&cl_sockInfo[playerNo],&len_cl)) > 0)
{
printf("returned %d\n",clientSockets[playerNo]);
sendRules(clientSockets[playerNo]);
playerNo++;
}
printf("remaining time = %ld.%ld",time_out.tv_sec,time_out.tv_usec);
}
else if(s_err < 0)
{
printf("error in select() call\n");
}
}
int pause_cl;
printf("Number of players is %d. Starting the game\n",playerNo);
printf("client ip is %s\n",inet_ntoa(cl_sockInfo[0].sin_addr));
int exhaust_flag=0;
int no_of_players=10; //////////// Find out the number_of_players /////////////////////////
int matrix[no_of_players][4][4]; //////////// Create player matrix /////////////////////////
memset(matrix,0,sizeof(matrix)); //////////// Initialize player matrix with 0 /////////////////////////
int i,j,ag; //////////// Initialize loop variables /////////////////////////
int disconnected[10];
int num_of_disClients=0;
memset(disconnected,0,10*sizeof(int));
////////////////////// Create matrices for all players and deploy them to each player ///////////////////
for(i=0;i<no_of_players;i++)
{
int temporary_matrix[MAX_NUMBER+1]={0};
int random_number,row_number,column_number;
for(j=0;j<10;j++)
{
while(1) // This loop generates unique random numbers
{
random_number = generateRandomNumber (1,MAX_NUMBER-1);
if(temporary_matrix [random_number] == 0) // If the number has not been generated.....break
{
temporary_matrix[random_number]=1;
break;
}
}
while(1) // This loop generates unique position for the generated random number
{
row_number = generateRandomNumber (0,3);
column_number = generateRandomNumber (0,3);
if(matrix[i][row_number][column_number] == 0)
{
matrix[i][row_number][column_number] = random_number;
break;
}
}
}
}
char message[100];
char randomNoMessage[100];
for(i=0;i<playerNo;i++)
{
encryptMatrixToMessage(message,4,matrix,i);
printf("%s\n",message );
sendMessage(clientSockets[i],message,mat_);
}
printf("Matrices sent to clients\n");
//int input_from_clients[playerNo];
int count,p,noOfBytes;
fd_set readfds,tempfds;
char *readmsg = (char *)malloc(sizeof(char)*100);
char *content = (char *)malloc(sizeof(char)*100);
char it[10];
int score[10]={0};
memset(score,0,sizeof(score));
int check_occurrence[26];
memset(check_occurrence,-1,sizeof(check_occurrence));
while(winner == -1)
{
count=0;
memset(message,0,100);
while(1)
{
int rand_number=rand()%MAX_NUMBER;
rand_number+=1;
if(check_occurrence[rand_number]==-1)
{
check_occurrence[rand_number]=1;
sprintf(message,"%d",rand_number);
break;
}
else
{
if(ifexhausted(check_occurrence,26))
{
printf("All the numbers are exhausted. Level 1 finished.\n");
exhaust_flag=1;
break;
}
}
}
if(exhaust_flag==1)
{
winner=find_max(score,playerNo);
}
else
{
printf("Random no generated: %s\n",message );
strcpy(randomNoMessage,message);
for(i=0;i<playerNo;i++)
{
if(disconnected[i] == 0)
{
sendMessage(clientSockets[i],message,num_);//num is for specifying the type
FD_SET(clientSockets[i],&readfds);
FD_SET(clientSockets[i],&tempfds);
count++;
printf("added %s to set\n",inet_ntoa(cl_sockInfo[i].sin_addr) );
}
}
// memset(input_from_clients,0,sizeof(input_from_clients));
//count = playerNo;
while(1)//checks the
{
//DISPLAY SCORES HERE
if(count == 0)
{
memset(message,0,100);
for(i=0;i<10;i++)
{
sprintf(it,"%d",score[i]);
strcat(message,it);
strcat(message," ");
}
printf("Score string is :: %s\n",message);
for(i=0;i<playerNo;i++)
{
sendMessage(clientSockets[i],message,score_);//score_ is for specifying the score type of message
}
break;
}
printf("waiting for data on the sockets\n");
int max_f = max_fd(clientSockets,disconnected,playerNo);
//printf();
select(max_f+1,&readfds,NULL,NULL,NULL); //////DOUBT
int i;
for ( i= 0; i < playerNo; i++)
{
if (disconnected[i] == 0 && FD_ISSET(clientSockets[i],&readfds))
{
FD_CLR(clientSockets[i],&tempfds);//clear the fd from temp set
p = readn(clientSockets[i],it,8);
printf("p ========== %d\n",p );
if(p == 0 || p == -1)
{
perror("Client got disconnected\n");
disconnected[i] = 1;
num_of_disClients++;
continue;
}
// count--;
noOfBytes = atoi((char *)it);
int rb = readn(clientSockets[i],readmsg,noOfBytes);//reading the message
printf("from %s",inet_ntoa(cl_sockInfo[i].sin_addr));
int code = decodeMessage(readmsg,content,rb);
memset(readmsg,0,rb);
if(code == fnf_)
{
if(atoi(content)==1)
{
score[i] += atoi(content);
}
count--;
continue;
}
else if(code == pause_)
{
printf("entered in pause handling mechanism\n");
fd_set temp;
pause_cl = clientSockets[i];
FD_SET(pause_cl,&temp);
//send message to all the clients
for(ag=0;ag<playerNo;ag++)
{
char rules[]="Game Paused";
if(disconnected[ag] == 0)
sendMessage(clientSockets[ag],rules,rule_);//send the message to all the clients that game is paused.
}
printf("pause_cl == %d\n",pause_cl );
while(pause_cl)
{
printf("inside pause_cl\n");
//select(pause_cl+1,&temp,NULL,NULL,NULL);
printf("after select\n");
p = readn(pause_cl,it,8);
printf("p ==== in === %d\n",p );
perror("error: \n");
if(p == 0 || p == -1)
{
printf("Client got disconnected\n");
disconnected[i] = 1;
//count--;
for(ag=0;ag<playerNo;ag++)
{
char rules[]="Game Resumed.";
if(disconnected[ag] == 0)
sendMessage(clientSockets[ag],rules,rule_);//send the message to all the clients that game is paused.
}
num_of_disClients++;
YO_flag = 1;
}
else
{
FD_SET(pause_cl,&tempfds);
rb = readn(pause_cl,readmsg,noOfBytes);
for(ag=0;ag<playerNo;ag++)
{
char rules[]="Game Resumed.";
if(disconnected[ag] == 0)
sendMessage(clientSockets[ag],rules,rule_);//send the message to all the clients that game is paused.
}
sendMessage(pause_cl,randomNoMessage,num_);
}
pause_cl = 0;
}
}
}
}
readfds = tempfds;//remaining descriptors are again reassigned
if(num_of_disClients > 0)
{
int t,zp,flag = 0;
fd_set abn;
struct timeval timeout;
timeout.tv_sec = 5;
timeout.tv_usec = 0;
FD_SET(listenSock,&abn);
printf("will wait for 5 seconds\n");
while(num_of_disClients > 0 && timeout.tv_sec > 0)
{
for(zp = 0;zp<10;zp++)
{
if(disconnected[zp] == 1)
flag =1;
}
if(flag != 1)
break;
printf("before select\n");
int sr = select(listenSock+1,&abn,NULL,NULL,&timeout);
if(sr == 0)
{
for(zp = 0;zp<10;zp++)
{
if(disconnected[zp] == 1)
{
disconnected[zp] = 2;
if(YO_flag==1)
{
YO_flag=0;
}
else
{
count--;
}
close(clientSockets[zp]);
}
num_of_disClients =0;
}
}
else if(sr == 1)
{
if(FD_ISSET(listenSock,&abn))
{
struct sockaddr_in temp;
printf("got data\n");
while((t = accept(listenSock,(struct sockaddr *)&temp,&len_cl)) > 0)
{
for(zp = 0;zp<10;zp++)
{
if(disconnected[zp] == 1)
{
if(strcmp(inet_ntoa(cl_sockInfo[zp].sin_addr),inet_ntoa(temp.sin_addr)) == 0)
{
printf("ip is %s\n",inet_ntoa(cl_sockInfo[zp].sin_addr));
clientSockets[zp] = t;
cl_sockInfo[zp] = temp;
disconnected[zp] = 0;
num_of_disClients--;
if(YO_flag==1)
{
YO_flag=0;
}
else
{
count--;
}
encryptMatrixToMessage(message,4,matrix,zp);
sendMessage(clientSockets[zp],message,mat_);
sendMessage(clientSockets[zp],randomNoMessage,num_);//num is for specifying the type
}
}
}
}
}
}
else
{
printf("select error\n");
}
}
}
printf("count = %d\n",count);
}
winner = check_winner(score,playerNo);
}
if(winner!=-1)
{
strcpy(message,"");
sprintf(message,"%d",winner);
for(i = 0; i < playerNo; ++i)
sendMessage(clientSockets[i],message,winner_);
// printf("Winner of level-1 is: %d\n",winner );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//LEVEL 2
printf("\n\n---------------------STARTING LEVEL 2------------------------\n");
printf("Number of players is %d. Starting the game\n",playerNo);
printf("client ip is %s\n",inet_ntoa(cl_sockInfo[0].sin_addr));
exhaust_flag=0;
winner=-1;
YO_flag=0;
//int no_of_players=10; //////////// Find out the number_of_players /////////////////////////
int matrix2[no_of_players][5][5]; //////////// Create player matrix /////////////////////////
memset(matrix2,0,sizeof(matrix2)); //////////// Initialize player matrix with 0 /////////////////////////
//int i,j; //////////// Initialize loop variables /////////////////////////
//int disconnected[10];
num_of_disClients=0;
memset(disconnected,0,10*sizeof(int));
////////////////////// Create matrices for all players and deploy them to each player ///////////////////
for(i=0;i<no_of_players;i++)
{
int temporary_matrix[MAX_NUMBER+1]={0};
int random_number,row_number,column_number;
for(j=0;j<15;j++)
{
while(1) // This loop generates unique random numbers
{
random_number = generateRandomNumber (1,MAX_NUMBER);
if(temporary_matrix [random_number] == 0) // If the number has not been generated.....break
{
temporary_matrix[random_number]=1;
break;
}
}
while(1) // This loop generates unique position for the generated random number
{
row_number = generateRandomNumber (0,4);
column_number = generateRandomNumber (0,4);
if(matrix2[i][row_number][column_number] == 0)
{
matrix2[i][row_number][column_number] = random_number;
break;
}
}
}
}
//char message[100];
//char randomNoMessage[100];
for(i=0;i<playerNo;i++)
{
encryptMatrixToMessage(message,5,matrix2,i);
printf("%s\n",message );
sendMessage(clientSockets[i],message,mat_);
}
printf("Matrices sent to clients\n");
//int input_from_clients[playerNo];
//int count,p,noOfBytes;
//fd_set readfds,tempfds;
//char *readmsg = (char *)malloc(sizeof(char)*100);
//char *content = (char *)malloc(sizeof(char)*100);
//char it[10];
//int score[10]={0};
//memset(score,0,sizeof(score));
//int check_occurrence[26];
memset(check_occurrence,-1,sizeof(check_occurrence));
while(winner == -1)
{
count=0;
memset(message,0,100);
while(1)
{
int rand_number=rand()%MAX_NUMBER;
rand_number+=1;
if(check_occurrence[rand_number]==-1)
{
check_occurrence[rand_number]=1;
sprintf(message,"%d",rand_number);
break;
}
else
{
if(ifexhausted(check_occurrence,26))
{
printf("All the numbers are exhausted. Level 1 finished.\n");
exhaust_flag=1;
break;
}
}
}
if(exhaust_flag==1)
{
winner=find_max(score,playerNo);
}
else
{
printf("Random no generated: %s\n",message );
strcpy(randomNoMessage,message);
for(i=0;i<playerNo;i++)
{
if(disconnected[i] == 0)
{
sendMessage(clientSockets[i],message,num_);//num is for specifying the type
FD_SET(clientSockets[i],&readfds);
FD_SET(clientSockets[i],&tempfds);
count++;
printf("added %s to set\n",inet_ntoa(cl_sockInfo[i].sin_addr) );
}
}
// memset(input_from_clients,0,sizeof(input_from_clients));
//count = playerNo;
while(1)//checks the
{
//DISPLAY SCORES HERE
if(count == 0)
{
memset(message,0,100);
for(i=0;i<10;i++)
{
sprintf(it,"%d",score[i]);
strcat(message,it);
strcat(message," ");
}
printf("Score string is :: %s\n",message);
for(i=0;i<playerNo;i++)
{
sendMessage(clientSockets[i],message,score_);//score_ is for specifying the score type of message
}
break;
}
printf("waiting for data on the sockets\n");
int max_f = max_fd(clientSockets,disconnected,playerNo);
//printf();
select(max_f+1,&readfds,NULL,NULL,NULL); //////DOUBT
int i;
for ( i= 0; i < playerNo; i++)
{
if (disconnected[i] == 0 && FD_ISSET(clientSockets[i],&readfds))
{
FD_CLR(clientSockets[i],&tempfds);//clear the fd from temp set
p = readn(clientSockets[i],it,8);
printf("p ========== %d\n",p );
if(p == 0 || p == -1)
{
perror("Client got disconnected\n");
disconnected[i] = 1;
num_of_disClients++;
continue;
}
// count--;
noOfBytes = atoi((char *)it);
int rb = readn(clientSockets[i],readmsg,noOfBytes);//reading the message
printf("from %s",inet_ntoa(cl_sockInfo[i].sin_addr));
int code = decodeMessage(readmsg,content,rb);
memset(readmsg,0,rb);
printf("Lifeline String: %s\n",content );
if(code == fnf_)
{
// printf("Lifeline: %d\n",atoi(content) );
if(atoi(content)==1)
{
printf("Increment!\n");
score[i] += atoi(content);
}
else if(atoi(content)==5)
{
score[i]=(int)(score[i]*1.5);
}
else if(atoi(content)==6)
{
score[i]=(int)(score[i]/1.5);
}
else if(atoi(content)==7)
{
score[i]+=2;
}
count--;
continue;
}
else if(code == pause_)
{
printf("entered in pause handling mechanism\n");
fd_set temp;
pause_cl = clientSockets[i];
FD_SET(pause_cl,&temp);
//send message to all the clients
for(ag=0;ag<playerNo;ag++)
{
char rules[]="Game Paused";
if(disconnected[ag] == 0)
sendMessage(clientSockets[ag],rules,rule_);//send the message to all the clients that game is paused.
}
printf("pause_cl == %d\n",pause_cl );
while(pause_cl)
{
printf("inside pause_cl\n");
//select(pause_cl+1,&temp,NULL,NULL,NULL);
printf("after select\n");
p = readn(pause_cl,it,8);
printf("p ==== in === %d\n",p );
perror("error: \n");
if(p == 0 || p == -1)
{
printf("Client got disconnected\n");
disconnected[i] = 1;
//count--;
for(ag=0;ag<playerNo;ag++)
{
char rules[]="Game Resumed.";
if(disconnected[ag] == 0)
sendMessage(clientSockets[ag],rules,rule_);//send the message to all the clients that game is paused.
}
num_of_disClients++;
YO_flag = 1;
}
else
{
FD_SET(pause_cl,&tempfds);
rb = readn(pause_cl,readmsg,noOfBytes);
for(ag=0;ag<playerNo;ag++)
{
char rules[]="Game Resumed.";
if(disconnected[ag] == 0)
sendMessage(clientSockets[ag],rules,rule_);//send the message to all the clients that game is paused.
}
sendMessage(pause_cl,randomNoMessage,num_);
}
pause_cl = 0;
}
}
}
}
readfds = tempfds;//remaining descriptors are again reassigned
if(num_of_disClients > 0)
{
int t,zp,flag = 0;
fd_set abn;
struct timeval timeout;
timeout.tv_sec = 5;
timeout.tv_usec = 0;
FD_SET(listenSock,&abn);
printf("will wait for 5 seconds\n");
while(num_of_disClients > 0 && timeout.tv_sec > 0)
{
for(zp = 0;zp<10;zp++)
{
if(disconnected[zp] == 1)
flag =1;
}
if(flag != 1)
break;
printf("before select\n");
int sr = select(listenSock+1,&abn,NULL,NULL,&timeout);
if(sr == 0)
{
for(zp = 0;zp<10;zp++)
{
if(disconnected[zp] == 1)
{
disconnected[zp] = 2;
if(YO_flag==1)
{
YO_flag=0;
}
else
{
count--;
}
close(clientSockets[zp]);
}
num_of_disClients =0;
}
}
else if(sr == 1)
{
if(FD_ISSET(listenSock,&abn))
{
struct sockaddr_in temp;
printf("got data\n");
while((t = accept(listenSock,(struct sockaddr *)&temp,&len_cl)) > 0)
{
for(zp = 0;zp<10;zp++)
{
if(disconnected[zp] == 1)
{
if(strcmp(inet_ntoa(cl_sockInfo[zp].sin_addr),inet_ntoa(temp.sin_addr)) == 0)
{
printf("ip is %s\n",inet_ntoa(cl_sockInfo[zp].sin_addr));
clientSockets[zp] = t;
cl_sockInfo[zp] = temp;
disconnected[zp] = 0;
num_of_disClients--;
if(YO_flag==1)
{
YO_flag=0;
}
else
{
count--;
}
encryptMatrixToMessage(message,5,matrix2,zp);
sendMessage(clientSockets[zp],message,mat_);
sendMessage(clientSockets[zp],randomNoMessage,num_);//num is for specifying the type
}
}
}
}
}
}
else
{
printf("select error\n");
}
}
}
printf("count = %d\n",count);
}
winner = check_winner(score,playerNo);
}
if(winner!=-1)
{
strcpy(message,"");
sprintf(message,"%d",winner);
for(i = 0; i < playerNo; ++i)
sendMessage(clientSockets[i],message,winner_);
// printf("Winner is %d\n",winner );
}
}
//////////////////////////////////////////// LEVEL 3 //////////////////////////////////////////////////
printf("\n\n---------------------STARTING LEVEL 3------------------------\n");
printf("Number of players is %d. Starting the game\n",playerNo);
printf("client ip is %s\n",inet_ntoa(cl_sockInfo[0].sin_addr));
exhaust_flag=0;
winner=-1;
YO_flag=0;
//int no_of_players=10; //////////// Find out the number_of_players /////////////////////////
//int matrix2[no_of_players][5][5]; //////////// Create player matrix /////////////////////////
memset(matrix2,0,sizeof(matrix2)); //////////// Initialize player matrix with 0 /////////////////////////
//int i,j; //////////// Initialize loop variables /////////////////////////
//int disconnected[10];
num_of_disClients=0;
memset(disconnected,0,10*sizeof(int));
////////////////////// Create matrices for all players and deploy them to each player ///////////////////
for(i=0;i<no_of_players;i++)
{
int temporary_matrix[MAX_NUMBER+1]={0};
int random_number,row_number,column_number;
for(j=0;j<25;j++)
{
while(1) // This loop generates unique random numbers
{
random_number = generateRandomNumber (1,MAX_NUMBER);
if(temporary_matrix [random_number] == 0) // If the number has not been generated.....break
{
temporary_matrix[random_number]=1;
break;
}
}
while(1) // This loop generates unique position for the generated random number
{
row_number = generateRandomNumber (0,4);
column_number = generateRandomNumber (0,4);
if(matrix2[i][row_number][column_number] == 0)
{
matrix2[i][row_number][column_number] = random_number;
break;
}
}
}
}
//char message[100];
//char randomNoMessage[100];
for(i=0;i<playerNo;i++)
{
encryptMatrixToMessage(message,5,matrix2,i);
printf("%s\n",message );
sendMessage(clientSockets[i],message,mat_);
}
printf("Matrices sent to clients\n");
//int input_from_clients[playerNo];
//int count,p,noOfBytes;
//fd_set readfds,tempfds;
//char *readmsg = (char *)malloc(sizeof(char)*100);
//char *content = (char *)malloc(sizeof(char)*100);
//char it[10];
//int score[10]={0};
//memset(score,0,sizeof(score));