You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When comparing isSunlit Transition times between shadow/sunlight I found that when using the Skyfield library it assumes a sphere of earth_m radius instead of the showing the earth as an elipsoid. (The Intersect line and sphere function is used).
I created a function to collect transition times between sunlight/shadow and compared this to orekit transition times with and without flattening baked in.
Ii found that without flattening baked in (spherical) the Skyfield to Orekit transition time comparisons are pretty good <1 second difference.
However once you account for earth flattening in Orekit, the transition times in Skyfield seem to be accurate to only within 5-8 seconds.
Has there been any discussions on implementing a non-spherical assumption for the earth within the IsSunlit Function? This would help get a more accurate value of sunlit/not-sunlit when there is a 1 second resolution required.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
When comparing isSunlit Transition times between shadow/sunlight I found that when using the Skyfield library it assumes a sphere of earth_m radius instead of the showing the earth as an elipsoid. (The Intersect line and sphere function is used).
I created a function to collect transition times between sunlight/shadow and compared this to orekit transition times with and without flattening baked in.
Ii found that without flattening baked in (spherical) the Skyfield to Orekit transition time comparisons are pretty good <1 second difference.
However once you account for earth flattening in Orekit, the transition times in Skyfield seem to be accurate to only within 5-8 seconds.
Has there been any discussions on implementing a non-spherical assumption for the earth within the IsSunlit Function? This would help get a more accurate value of sunlit/not-sunlit when there is a 1 second resolution required.
Beta Was this translation helpful? Give feedback.
All reactions