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Raspberry Pi 5 Support? #582
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What do you mean? What step? There are no settings to turn GL on or off, you just pick what renderer you want when building, and the only one available on Linux is GL. |
When you compile for Raspberry Pi, on the 5, it says you need to change a setting in raspi-config (like the settings app for Windows) to enable hardware acceleration. This option is not available for the Raspberry Pi 5 (as far as I know), and should be removed when compiling for Raspberry Pi 5. |
Oh, in the helper script. I forgot that even existed tbh. Seems like it checks for "not 4" for that step, so changing that to "less than 4" or "not 4 and not 5" would probably work fine. |
That would work, and other than that issue, nothing else seems to stop it from compiling on Raspberry Pi 5. |
After looking into the issue more, the issue of the pisetup.sh is that on line 77, when it checks if inxi is installed (to check the capabilities of the raspberry pi), for some reason, it assumes it is installed, but fails to get any data from it (because it isn't installed). This could be fixed by checking if it is installed in a different way? This may be an issue specifically for the Pi 5, or it may plague previous versions (I may check the Pi 4 later). |
When compiling on a Raspberry Pi 5 (8gb), there is no setting to accelerate OpenGL. This does not seem to affect the performance of the game, as it run smooth the whole time, and it still compiles.
Could there be a check for Raspberry Pi 5, ad make it skip that checking step?
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