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TODO
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TODO:
- Record more things (times that techs are complete, etc.)
for both "scores" and general statistics:
# saves.
# Bases constructed (per type)
# Bases discovered (per type per news/science...)
# Bases destroyed (per type)
# Money earned (huge)
# Time to completion
# of upgrades for all bases
# per-tech time to completion (from day 0 to start, then time to completion)
- Add more items.
- Consistent use of stderr and print, preferably using available Logger
- Create a hook for dialogs to auto-detect hotkey conflicts
- Detect user's desktop resolution and set game's default resolution
accordingly. For windowed mode (current default), leave room for borders
and panels. -50 for width and -70 for height seems a sensible number.
- Use the difficulties list and names in creative ways, such as:
- display current difficulty in options screen instead of map, or,
even better, in map's menu dialog (Load/Save/Options/Quit)
- disable difficulties not beaten by player, keeping track in prefs.dat
- Current Theme system works, but it sucks in many ways:
- weak support for changes other than background night/day map image
- code for changing theme values (images, fonts, etc) through game screens
should be compatible with the upcoming on-the-fly i18n of texts and
labels when language changes. See testing/options branch in git repository.
Its propagating mechanism also sucks, so find a good, consistent and
preferably unified way for both to propagate changes to all screens.
- Last but not least: fix all the issues found at
https://github.com/singularity/singularity/issues