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main.cpp
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/*
* File: main.cpp
* Author: maxds
* Created on 4 novembre 2011, 17:14
*/
#include <cstdlib>
#include <iostream>
#include "Actor.h"
#include "Closures.h"
#include "ThreadPool.h"
#include <stack>
#include <algorithm>
#include <assert.h>
using namespace std;
/*
* Une classe Node qui permet de mettre en place
* une topologie de communication sur des
* aspects concurrents
*/
class Node : public Acting::Actor{
private:
Acting::Actor* successeur;
Acting::Actor* predeccesseur;
public:
Node():Actor()
{
printf("Hello from Actor %d\n",this->GetUserId());
}
/**
*
* @return
*/
Id GetPredecessor(){
return this->predeccesseur->GetUserId();
}
/**
*
* @return
*/
Id GetSuccessor(){
return this->successeur->GetUserId();
}
/**
* @param succ
*/
void SetSuccesseur(Acting::Actor* succ){
this->successeur = succ;
}
/**
*
* @param pred
*/
void SetPredecesseur(Acting::Actor* pred){
this->predeccesseur = pred;
}
/**
* Methode exécuté par le processus concurrent
*/
protected:
void act()
{
int message = 100;
int ret =-1;
if(this->GetUserId() == 0)
{
message = 222;
printf("[Actor %d] --%d-----> [Actor %d]\n",this->GetUserId(),message,successeur->GetUserId());
this->send<int>(this->successeur,&message,1);
ret =this->receive<int>(this->predeccesseur,22,&message);
}
else
{
//Reception du message à partir du prédecesseur
ret =-1;
int tag =1;
if(this->GetUserId()==9){
tag =22;
}
ret = this->receive<int>(this->predeccesseur,1,&message);
message++;
sleep(1);
printf("[Actor %d] --%d-----> [Actor %d]\n",this->GetUserId(),message,successeur->GetUserId());
this->send<int>(this->successeur,&message,tag);
}
printf("[Actor %d] %d\n",GetUserId(),message);
printf("Fin de séance pour l'acteur %d\n",GetUserId());
}
};
/**
*
*/
typedef struct {
int x;
int y;
float z;
float *w;
} data_t;
#define TAILLE 10
inline void Test(){
/*Initialisation de l'env*/
Acting::Actor::Init();
vector<Node> nodes;
nodes.resize(TAILLE);
for(int i=0;i<nodes.size();i++){
nodes[i].SetUserId(i);
nodes[i].SetSuccesseur(&nodes[(i+1)%nodes.size()]);
if(i==0){
nodes[i].SetPredecesseur(&nodes[nodes.size()-1]);
}
else
nodes[i].SetPredecesseur(&nodes[(i-1)%nodes.size()]);
nodes[i].SetUserId(i);
}
for(int i=0;i<nodes.size();i++){
printf("actor:%d succ:%d pred:%d\n",nodes[i].GetUserId(),nodes[i].GetSuccessor(),nodes[i].GetPredecessor());
nodes[i].start();
}
while(true){
char c;
scanf("%c",&c);
if(c=='q')
break;
for(int i=0;i<nodes.size();i++){
printf("actor:%d state:%d \n",nodes[i].GetUserId(),nodes[i].GetStat());
}
}
/*Fermeture de l'env*/
Acting::Actor::Finit();
}
const int taille = 4;
actor_context ctxs[taille];
/*changement de context*/
void switch_context(){
/*choisir le context à restaurer*/
for(int i=0;i<taille;i++){
if(ctxs[i].__valide && ctxs[i].__priority == 0){
restor_context(&ctxs[i]);
}
}
}
/*interruption du thread appelant*/
void interrupt(int tid){
ctxs[tid].__arg = tid+1;
//current_tid = tid+1;
save_context(&ctxs[tid]);
ctxs[tid].__priority++;
if(tid+1<taille){
ctxs[tid+1].__arg = tid+1;
restor_context(&ctxs[tid+1]);
}
//switch_context();
}
int tids[taille] = {1,2,3,4};
int current_tid =0;
/**/
void routine(int tid){
bool context_saved=false;
/*code de début*/
current_tid=tid++;
init_routine:
if(context_saved)
goto code_region;
context_saved = true;
save_context(&ctxs[tid-1]);
code_region:
printf("Hello from tid %d\n",current_tid);
finit_routine:
/*code de fin*/
restor_context(&ctxs[tid]);
}
void methode_for()
{
for(int i=0;i<8;i++){
printf("hello from ctx %d step %d\n",i,i);
//swap();
}
}
#include <ucontext.h>
#include <list>
std::list<ucontext_t> __ctxs;
/**
*
* @return
*/
void* _loop(void *arg){
for(int i =0;i<10;i++){
ucontext_t uc;
getcontext(&uc);
__ctxs.push_front(uc);
printf("hello from task %d\n",i);
}
}
/**/
int main()
{
//Test();
Threading::Thread* threads[10];
for(int i =0;i<10;i++)
threads[i]=Threading::create_thread(_loop,NULL);
for(int i =0;i<10;i++){
//ici endormi le thread i
//save son context
//restorer un autre context
}
for(int i =0;i<10;i++)
Threading::join_thread(*threads[i]);
return 0;
}