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Add support for reliability mods #6

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dgfl-gh opened this issue Aug 24, 2020 · 2 comments
Open

Add support for reliability mods #6

dgfl-gh opened this issue Aug 24, 2020 · 2 comments

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@dgfl-gh
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dgfl-gh commented Aug 24, 2020

Add an interface that can be hooked into by reliability mods and lets them check when the engine is running, and eventually break the engine.

@sswelm
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sswelm commented Aug 24, 2020

I guess a simple boolean in the VesselData might be used to indicate if an engine is broken or not. we could add a basic static method that would allow you to change it state. The Method would only need 2 variable, vesselid (guid) and broken state (boolean)

@dgfl-gh
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dgfl-gh commented Aug 24, 2020

We need one broken state per engine, one per craft isn't going to be enough

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