From 332581159c7c03653927a936e063d79a08b7978d Mon Sep 17 00:00:00 2001 From: Spencer Date: Thu, 19 Jan 2017 05:36:24 -0600 Subject: [PATCH] Typo fixed in Description Not really sure how OpenGL caught thrown in this file. Simply changed it to WebGL, simple fix --- exercises/vert-1/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/exercises/vert-1/README.md b/exercises/vert-1/README.md index 959e265..7b452d9 100644 --- a/exercises/vert-1/README.md +++ b/exercises/vert-1/README.md @@ -13,7 +13,7 @@ Edit the file called `vertex.glsl` in the ## Vertex shaders -Vertex shaders control how geometry is rendered in WebGL, and are executed on the GPU before fragment shaders. A vertex in OpenGL is one of the corners of a primitive. Primitives in OpenGL are simplices of dimension < 3, and are called: +Vertex shaders control how geometry is rendered in WebGL, and are executed on the GPU before fragment shaders. A vertex in WebGL is one of the corners of a primitive. Primitives in WebGL are simplices of dimension < 3, and are called: * Points - 1 vertex * Lines - 2 vertices