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Adaptive music #9

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GrandmaPork opened this issue Dec 24, 2024 · 0 comments
Open

Adaptive music #9

GrandmaPork opened this issue Dec 24, 2024 · 0 comments
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enhancement New feature or request

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@GrandmaPork
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GrandmaPork commented Dec 24, 2024

Unique Scenarios:

  • Biome
  • Temperature
  • Weather
  • Actions*
  • Structure
  • Natural resource

Regional and "special" instruments:
Cold -
Moderate -
Hot -

Cherry tree presence -
Bamboo presence -
Jungle tree presence -
bee hive presence -
cactus presence -

*Actions expanded:

  • Mining - considers y level and mine:place ratio
  • Building - considers y level and place:mine ratio
  • Adventuring - considers average movement speed during specified time
    • On foot
    • On horse
    • On minecart/train
    • On elytra/flying machine
  • Fighting - considers damage dealt and taken over specified time
  • Hunting - considers time spent in place and mobs killed

If within scope:
Make music transitional

  • Each track has a "mirror" for another similar scenario. This could be transitioning between plains and a forest or a change in weather. The new track would be identical in length and would continue off where the other left off as it fades away.
  • Only change between songs would be taking out instruments or adding them in, depending on scenario
  • Could add more transitions between others but the first 2 bullet points are already a lot
@Steveplays28 Steveplays28 added the enhancement New feature or request label Dec 25, 2024
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