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Is your feature request related to a problem? Please describe.
My problem is that 3 rune pages are not enough in the launcher.
Describe the solution you'd like
Have another menu in the application where you can create your rune pages (separate from the league client), and then you can import them into the game whenever you want to.
Describe alternatives you've considered
My alternative is to roughly memorize the runes I use for each champion and then maybe look at u.gg for help. But that's just useless work.
Additional context
I'm not sure if this feature is fine with Riot though. Although I don't see why it wouldn't be, because you can import runes from external sources where there are an infinite number of them. The max 3 rune page thing in the client is dumb anyways.
The text was updated successfully, but these errors were encountered:
Currently, making your own rune pages is possible, though it's a bit of a process.
You need to:
Create a rune page inside LoL client
1b. Optionally, you can name the rune page <champion name>: <rune page name> eg. Annie: MID to bind it to a champion
Sync it to the RuneChanger using Sync Runes button
Enable Local source in Settings -> Data sources
After that, it should be possible to choose your own rune page through the button in champion select.
Creating rune pages inside RuneChanger is a pretty big task to make a whole UI for that, so I've been delaying it a bit.
Is your feature request related to a problem? Please describe.
My problem is that 3 rune pages are not enough in the launcher.
Describe the solution you'd like
Have another menu in the application where you can create your rune pages (separate from the league client), and then you can import them into the game whenever you want to.
Describe alternatives you've considered
My alternative is to roughly memorize the runes I use for each champion and then maybe look at u.gg for help. But that's just useless work.
Additional context
I'm not sure if this feature is fine with Riot though. Although I don't see why it wouldn't be, because you can import runes from external sources where there are an infinite number of them. The max 3 rune page thing in the client is dumb anyways.
The text was updated successfully, but these errors were encountered: