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editor.py
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import imgui
from level import *
import style, glob, os, platform, traceback, colorsys, math, webbrowser, time
from pathlib import Path
from state import usefulmod, Design
import hubtools
class Editor:
def __init__(self):
self.cursor_held = None
self.last_hovered = None
self.hovered = None
self.menuing = None
self.clicked = None
self.help_open = False
self.new_size = [5,5]
self.samples = [
Wall(0, 0, 0, 0, 0, "_"),
Floor(0, 0, "Button", ""),
Block(None, 0, 0, "-1", 1, 1, 0.1, 0.8, 1, 1, 1, 0, 0, 0, 0, 0, 0),
Block(None, 0, 0, "-1", 1, 1, 0.9, 1, 0.7, 1, 1, 1, 1, 0, 0, 0, 0),
]
self.hub = hubtools.HubTools(self)
self.levels_folder = ""
if platform.system() == "Windows":
self.levels_folder = "~\Appdata\LocalLow\Patrick Traynor\Patrick's Parabox\custom_levels"
elif platform.system() == "Darwin": # Mac OS X
self.levels_folder = "~/Library/Application Support/com.PatrickTraynor.PatricksParabox/custom_levels"
elif platform.system() == "Linux":
self.levels_folder = "~/.config/unity3d/Patrick Traynor/Patrick's Parabox/custom_levels"
self.levels_folder_base = self.levels_folder
self.levels_search = ""
self.files = None
self.file_choice = -1
self.level_name = None
self.level = None
self.code_check = []
self.did_code = False
self.error = None
self.open_warn = False
self.level_invalid = False
imgui.get_io().ini_file_name = b""
def loadlevel(self):
# Reset hubtools when we load a level
self.hub = hubtools.HubTools(self)
kwargs = {}
self.level_name = self.files[self.file_choice]
hub_parent = False
level_number = 0
credits = ''
difficulty = 0
possess_vfx = 0
if self.level_name != 'hub.txt':
hub_parent = os.path.exists('puzzle_data.txt')
else:
try:
with open('credits.txt','r') as f:
credits = f.read()
except:
credits = ""
if os.path.exists("area_data.txt"):
kwargs["area_data"] = open('area_data.txt', 'r').read()
if hub_parent:
try:
with open('puzzle_data.txt','r') as file:
puzzle_data = {line.split(' ')[0]:line.split(' ')[1:] for line in file.read().split('\n')}
difficulty, possess_vfx, level_number = [int(n) for n in puzzle_data[Path(self.level_name).stem]]
except (FileNotFoundError, KeyError):
pass
with open(self.level_name) as file:
try:
self.level = Level(self.level_name, file.read(), level_number, hub_parent, difficulty, bool(possess_vfx), credits, **kwargs)
except Exception as Err:
print(traceback.format_exc())
self.level_invalid=True
def save_level(self):
save_data, is_hub, parent, level_number, areas, credits, possess_fx, difficulty = self.level.save()
with open(self.level_name, "w" if os.path.exists(self.level_name) else "x") as file:
file.write(save_data)
if is_hub:
with open('credits.txt','x' if not os.path.exists('credits.txt') else 'w') as f:
f.write(credits)
with open('area_data.txt','x' if not os.path.exists('area_data.txt') else 'w') as f:
f.write('\n'.join([f'{name.replace(" ","_")} {music}' if name is not None else '' for name, music in areas]))
if not os.path.exists('save0.txt'):
with open('save0.txt','x'):
pass
if len(areas) == 0:
self.open_warn = True
# TODO figure out what parent is
elif parent:
if not os.path.exists('puzzle_data.txt'):
with open('puzzle_data.txt','x'):
pass
puzzle_data = {}
else:
with open('puzzle_data.txt', "r") as file:
puzzle_data = {line.split(' ',1)[0]:line.split(' ',1)[1] for line in file.read().split('\n')}
# Edits puzzle data for one file (no existence check needed)
puzzle_data[Path(self.level_name).stem] = f'{difficulty} {possess_fx} {level_number}'
with open('puzzle_data.txt', "w") as file:
file.write('\n'.join([key + ' ' + value for key,value in puzzle_data.items()]))
def main_loop(self, keyboard):
overlay_draw_list = imgui.get_overlay_draw_list()
io = imgui.get_io()
if self.did_code:
imgui.get_style().colors[imgui.COLOR_TEXT] = list(colorsys.hsv_to_rgb((time.time()/5)%1,1,1))+[1]
menu_choice = None
# Main Menu Bar
if imgui.begin_main_menu_bar():
if imgui.begin_menu("File", True):
if imgui.menu_item("New", "ctrl+n")[0]:
self.level = Level("untitled", "version 4\n#\n")
self.level_name = None
if imgui.menu_item("Open...", "ctrl+o")[0]:
menu_choice = "file.open"
if imgui.menu_item("Save", "ctrl+s", enabled = (self.level != None and self.files != None and self.level_name != None))[0]:
self.save_level()
if imgui.menu_item("Save As...", "ctrl+shift+s", enabled = self.level != None )[0]:
menu_choice = "file.saveas"
imgui.separator()
if imgui.menu_item("Quit")[0]:
return False
imgui.end_menu()
if imgui.begin_menu("Edit", self.level != None):
self.level.edit_menu()
imgui.end_menu()
# Show hub tools menu and store data in hubstate
if self.level and self.level.is_hub and imgui.begin_menu("Hub Tools"):
self.hub.menu()
imgui.end_menu()
if imgui.begin_menu("Extra"):
# UsefulMod Extra
changed, value = imgui.checkbox("Enable UsefulMod", usefulmod.enabled)
if changed:
usefulmod.enable(floor_types, value)
changed, value = imgui.checkbox("Gridlines", Design.grid)
if changed:
Design.grid = value
changed, value = imgui.checkbox("True Duplication", Design.true_dupe)
if changed:
Design.true_dupe = value
if Design.grid:
if imgui.begin_menu("Gridlines Style"):
changed, value = imgui.color_edit4("Gridline Color",*Design.gridstyle)
if changed:
Design.gridstyle = value
changed, value = imgui.input_int("Gridline Width", Design.gridwidth)
if changed:
Design.gridwidth = value
imgui.end_menu()
changed, value = imgui.checkbox("Block Debug Info", Design.placedebug)
if changed:
Design.placedebug = value
imgui.end_menu()
if imgui.begin_menu("Help"):
imgui.bullet_text("To create a new level, go to File > New.")
imgui.bullet_text("Left click a tile in the palette to grab it, or click the plus to make a new box.")
imgui.bullet_text("Holding down shift while placing a tile will let you draw multiple tiles at once,\nand while placing a box, it will let you place a clone of said box.")
imgui.bullet_text("Holding down \"a\" while placing a tile will let you draw multiple tiles in one spot")
imgui.bullet_text("Right click tiles, in the palette or in a box, to edit them.")
imgui.bullet_text("If you're confused with making hubs, watch")
imgui.same_line()
if imgui.small_button("these videos"):
webbrowser.open('https://media.discordapp.net/attachments/958461471514312735/979195146287591434/Patricks_Parabox_2022-05-25_20-28-02.mp4')
time.sleep(0.05)
webbrowser.open('https://media.discordapp.net/attachments/958461471514312735/979195142873419836/Zygans_Parabox_Editor_2022-05-25_20-23-06.mp4')
imgui.same_line()
imgui.text("to get a gist of it.")
imgui.indent()
imgui.bullet_text("Custom hubs need")
imgui.same_line()
if imgui.small_button("this mod"):
webbrowser.open('https://github.com/plokmijnuhby/CustomHubs')
imgui.same_line()
imgui.text("to open in-game.")
imgui.end_menu()
imgui.end_main_menu_bar()
# Shortcuts
if io.key_ctrl:
if keyboard.n.pressed:
self.level = Level("untitled", "version 4\n#\n")
if keyboard.o.pressed:
menu_choice = "file.open"
if keyboard.s.pressed and self.level != None:
if io.key_shift or self.level_name == None:
menu_choice = "file.saveas"
elif self.files != None:
self.save_level()
# Secret
if keyboard.up.pressed:
self.code_check.append('up')
if keyboard.down.pressed:
self.code_check.append('down')
if keyboard.left.pressed:
self.code_check.append('left')
if keyboard.right.pressed:
self.code_check.append('right')
if keyboard.b.pressed:
self.code_check.append('b')
if keyboard.a.pressed:
self.code_check.append('a')
if keyboard.enter.pressed:
self.code_check.append('enter')
if len(self.code_check) == 11:
if all([a==b for a, b in zip(self.code_check,['up','up','down','down','left','right','left','right','b','a','enter'])]):
imgui.open_popup("secret.gui")
self.did_code = not self.did_code
if not self.did_code:
style.set(imgui.get_style())
self.code_check = []
else:
self.code_check = self.code_check[1:]
# Popup Initializers
if self.open_warn:
self.open_warn = False
imgui.open_popup('save.hub.no_area_warn')
if self.level_invalid:
self.level_invalid = False
imgui.open_popup('file.failed')
if usefulmod.warn:
usefulmod.warn = False
imgui.open_popup("extra.useful")
# Popups
if imgui.begin_popup("secret.gui"):
imgui.push_style_color(imgui.COLOR_TEXT, .702, 0, .42)
imgui.text("""+------------------------+
| |
| |
| |
| # # |
| ### ### |
| ## ## ## ## |
| |
| |
| ## ## ## |
| ########## |
| ### ### |
| |
| |
+------------------------+
""")
imgui.pop_style_color(1)
imgui.text('Editor made with love by Zygan#0404\nInput the code again to turn off rainbow mode.')
imgui.end_popup()
if imgui.begin_popup('save.hub.no_area_warn'):
imgui.push_style_color(imgui.COLOR_TEXT, 1.0, 1.0, 0.0)
imgui.text(' / \ ')
imgui.text(' / | \ ')
imgui.text(' / . \\ ')
imgui.text('/_______\\')
imgui.pop_style_color(1)
imgui.text('')
imgui.text('This hub is invalid because it has no area data.')
imgui.text('Add area data like this:')
imgui.text('1. Make a new block (Preferably with ID of -1 and/or with Special Effect 11)')
imgui.text('2. Add a clone to every area in your hub to this block')
imgui.text('3. Edit each clone to add the area name and music')
imgui.end_popup()
if imgui.begin_popup('file.failed'):
imgui.push_style_color(imgui.COLOR_TEXT, 1.0, 1.0, 0.0)
imgui.text(' / \ ')
imgui.text(' / | \ ')
imgui.text(' / . \\ ')
imgui.text('/_______\\')
imgui.pop_style_color(1)
imgui.text('')
imgui.text('Invalid level file')
imgui.end_popup()
if imgui.begin_popup('extra.useful'):
imgui.push_style_color(imgui.COLOR_TEXT, 1.0, 1.0, 0.0)
imgui.text(' / \ ')
imgui.text(' / | \ ')
imgui.text(' / . \\ ')
imgui.text('/_______\\')
imgui.pop_style_color(1)
imgui.text('')
imgui.text('UsefulMod level detected. Please Enable UsefulMod')
imgui.text('or remove UsefulMod features from the level.')
if imgui.button('Enable UsefulMod now'):
usefulmod.enable(floor_types)
imgui.close_current_popup()
# Purge Features
imgui.push_style_color(imgui.COLOR_TEXT, 1.0, 0.0, 0.0)
if imgui.button('Reload removing UsefulMod features'):
usefulmod.purge = True
self.loadlevel()
imgui.close_current_popup()
imgui.pop_style_color(1)
imgui.end_popup()
if menu_choice == "file.open":
imgui.open_popup("file.open")
self.file_choice = 0
if imgui.begin_popup("file.open"):
folder_changed, self.levels_folder = imgui.input_text("Levels folder", self.levels_folder, 256)
search_changed, self.levels_search = imgui.input_text("Search", self.levels_search, 256)
if folder_changed or not self.files:
try:
os.chdir(os.path.expanduser(self.levels_folder))
except:
os.chdir(os.path.expanduser(self.levels_folder_base))
self.levels_folder = self.levels_folder_base
search_changed = True
# TODO Enable non txt files from Extra
if search_changed:
self.files = ['..'] + glob.glob(self.levels_search + "*.txt") + glob.glob(self.levels_search + "*" + os.sep)
clicked, self.file_choice = imgui.listbox("Levels", self.file_choice,
[path for path in self.files])
if clicked:
if not self.files[self.file_choice].endswith('.txt'):
self.levels_folder = os.path.relpath(os.path.join(self.levels_folder, self.files[self.file_choice]))
self.file_choice = 0
os.chdir(os.path.expanduser(self.levels_folder))
self.files = ['..'] + glob.glob(self.levels_search + "*.txt") + glob.glob(self.levels_search + "*" + os.sep)
else:
# May need to catch here for non-levels as hubtools
self.loadlevel()
imgui.close_current_popup()
imgui.end_popup()
if menu_choice == "file.saveas":
imgui.open_popup("file.saveas")
self.file_choice = 0
self.files = None
if imgui.begin_popup("file.saveas"):
if not self.level_name: self.level_name = "untitled.txt"
folder_changed, self.levels_folder = imgui.input_text("Levels folder", self.levels_folder, 256)
name_changed, self.level_name = imgui.input_text("Name", self.level_name, 256)
try:
if folder_changed or self.files is None:
try:
os.chdir(os.path.expanduser(self.levels_folder))
except:
os.chdir(os.path.expanduser(self.levels_folder_base))
self.levels_folder = self.levels_folder_base
self.files = ['..'] + glob.glob(self.levels_search + "*.txt") + glob.glob(self.levels_search + "*" + os.sep)
if name_changed:
self.file_choice = -1
clicked, self.file_choice = imgui.listbox("Levels", self.file_choice, self.files)
is_directory = not self.files[self.file_choice].endswith('.txt')
if clicked:
if is_directory:
self.levels_folder = os.path.relpath(os.path.join(self.levels_folder, self.files[self.file_choice]))
self.file_choice = 0
os.chdir(os.path.expanduser(self.levels_folder))
self.files = ['..'] + glob.glob(self.levels_search + "*.txt") + glob.glob(self.levels_search + "*" + os.sep)
clicked = False
self.file_choice = -1
else:
self.level_name = self.files[self.file_choice]
if self.level_name in self.files:
self.file_choice = self.files.index(self.level_name)
new = self.file_choice == -1
if (imgui.button("Save New") if new else False) or clicked:
self.save_level()
imgui.close_current_popup()
except Exception as e:
imgui.text_ansi("Failed to load levels folder...")
imgui.text_ansi(str(e))
self.error = traceback.format_exc()
imgui.end_popup()
self.last_hovered = self.hovered
self.hovered = None
# use hubstate to determine what is open and what windows we need to make
self.hub.show()
if self.level:
try:
for block in self.level.blocks.values():
if block.fillwithwalls or block.width <= 0 or block.height <= 0:
if self.menuing and self.menuing[0] == block:
self.menuing = None
continue
if self.hub.hideBlocks():
continue
imgui.set_next_window_size(block.window_size, round((block.window_size - 24) / block.width * block.height + 43))
imgui.set_next_window_position(
(30 + int(block.id) * 150) % (imgui.get_io().display_size.x - 150),
50 + int((30 + int(block.id) * 150) / (imgui.get_io().display_size.x - 150))*200,
condition=imgui.APPEARING
)
if imgui.begin(str(block.id) + " : " + self.level.name):
if imgui.begin_child("nodrag", 0, 0, True, imgui.WINDOW_NO_MOVE):
draw_list = imgui.get_window_draw_list()
x, y = imgui.get_window_position()
x += 4
y += 4
w, h = imgui.get_content_region_available()
w += 8
block.draw(draw_list, x, y, w, w / block.width * block.height, self.level, -1, block.fliph)
pos = imgui.get_mouse_position()
px = int((pos.x - x) / (w / block.width))
py = block.height - int(math.ceil((pos.y - y) / max((h / block.height),0.01)))
shift = imgui.get_io().key_shift
if imgui.is_window_hovered():
self.hovered = (block, px, py)
if imgui.is_mouse_clicked() or (shift and imgui.is_mouse_down() and self.hovered != self.last_hovered):
pickup = block.get_child(px, py)
last_held = self.cursor_held
if self.cursor_held:
if shift:
to_place = self.cursor_held.copy(self.level, True)
else:
to_place = self.cursor_held
self.cursor_held = None
block.place_child(px, py, to_place)
if pickup:
if last_held and ((type(pickup) == Floor) != (type(last_held) == Floor)) or keyboard.a.down:
pass # only one is floor, they can coexist
else:
block.remove_child(pickup)
if shift:
pickup = None
else:
self.cursor_held = pickup
self.clicked = self.hovered
elif not shift and imgui.is_mouse_released() and self.clicked and self.cursor_held and self.hovered != self.clicked:
clash = block.get_child(px, py)
if not clash or ((type(clash) == Floor) != (type(self.cursor_held) == Floor)):
block.place_child(px, py, self.cursor_held)
self.cursor_held = None
if imgui.is_mouse_released():
self.clicked = None
if (self.menuing or self.hovered or [0])[0] == block:
if imgui.begin_popup_context_window():
if not self.menuing:
self.menuing = self.hovered
parent, px, py = self.menuing
has_floor = False
first = True
for block in parent.get_children(px, py):
if first:
first = False
else:
imgui.separator()
if type(block) == Floor:
has_floor = True
block.menu(self.level)
if not has_floor:
if not first:
imgui.separator()
Floor.empty_menu(self.level, parent, px, py)
imgui.end_popup()
else:
self.menuing = None
imgui.end_child()
if type(block) == Block and block.window_size != imgui.get_window_width():
block.window_size = imgui.get_window_width()
imgui.end()
except RuntimeError:
pass
window_size = imgui.get_io().display_size
imgui.set_next_window_size(window_size.x - 60, 80, condition=imgui.APPEARING)
imgui.set_next_window_position(30, window_size.y - 110, condition=imgui.APPEARING)
if not self.hub.hidePalette() and imgui.begin("Palette"):
if imgui.begin_child("nodrag", 0, 0, False, imgui.WINDOW_NO_MOVE):
w, h = imgui.get_content_region_available()
palette_width = int(w / 50)
if palette_width == 0:
palette_width = 1 # prevent divide by 0 error when palette is too skinny
draw_list = imgui.get_window_draw_list()
x, y = imgui.get_window_position()
x += 2
y += 2
i = 0
for sample in self.samples:
sample.draw(draw_list, x + (i % palette_width)*50, y + int(i / palette_width)*50, 40, 40, self.level, -0.5, False)
i += 1
for block in [self.level.blocks[i] for i in sorted(self.level.blocks.keys())]:
block.draw(draw_list, x + (i % palette_width)*50, y + int(i / palette_width)*50, 40, 40, self.level, -0.5, block.fliph)
i += 1
px, py = x + (i % palette_width)*50, y + int(i / palette_width)*50
draw_list.add_rect(px, py, px + 40, py + 40, 0x7fffffff, thickness=2)
draw_list.add_rect_filled(px + 10, py + 18, px + 30, py + 22, 0xffafafaf)
draw_list.add_rect_filled(px + 18, py + 10, px + 22, py + 30, 0xffafafaf)
if imgui.is_window_hovered():
pos = imgui.get_mouse_position()
px = int((pos.x - x) / 50)
py = int((pos.y - y) / 50)
i = px + py*palette_width
self.hovered = (None, i)
if imgui.is_mouse_clicked():
if self.cursor_held:
self.cursor_held = None
else:
if i >= 0:
if i < len(self.samples):
self.cursor_held = self.samples[i].copy(self.level)
self.clicked = self.hovered
elif i < len(self.samples) + len(self.level.blocks):
self.cursor_held = sorted(self.level.blocks.items())[i - len(self.samples)][1].copy(self.level)
self.clicked = self.hovered
elif i == len(self.samples) + len(self.level.blocks):
while self.level.next_free in self.level.blocks:
self.level.next_free += 1
self.level.blocks[self.level.next_free] = Block(self.level, 0, 0, self.level.next_free, 5, 5, 0.6, 0.8, 1, 1, 0, 0, 0, 0, 0, 0, 0)
if (self.menuing or self.hovered or [0])[0] == None:
if imgui.begin_popup_context_window():
if not self.menuing:
self.menuing = self.hovered
_, i = self.menuing
if i < len(self.samples):
if type(self.samples[i]) == Wall:
if imgui.selectable("Normal Wall")[0]:
self.cursor_held = self.samples[i].copy(self.level)
if imgui.selectable("Possessable Wall")[0]:
self.cursor_held = self.samples[i].copy(self.level)
self.cursor_held.possessable = 1
if imgui.selectable("Player Wall")[0]:
self.cursor_held = self.samples[i].copy(self.level)
self.cursor_held.player = 1
self.cursor_held.possessable = 1
elif type(self.samples[i]) == Floor:
if imgui.selectable("Normal Button")[0]:
self.cursor_held = self.samples[i].copy(self.level)
if imgui.selectable("Player Button")[0]:
self.cursor_held = self.samples[i].copy(self.level)
self.cursor_held.type = "PlayerButton"
elif self.samples[i].player:
pass
else:
for color in Palette.pals[0].colors:
h, s, v = Palette.pals[self.level.metadata["custom_level_palette"]].get_color(color)
r, g, b = colorsys.hsv_to_rgb(h, s, v)
if imgui.color_button(str(color), r, g, b, 1, width=20, height=20):
self.cursor_held = self.samples[i].copy(self.level)
self.cursor_held.hue, self.cursor_held.sat, self.cursor_held.val = color
self.clicked = self.hovered
self.menuing = None
imgui.same_line()
imgui.new_line()
elif i < len(self.samples) + len(self.level.blocks):
block = sorted(self.level.blocks.items())[i - len(self.samples)][1]
pickup = block.palette_menu(self.level)
if pickup:
self.cursor_held = pickup
imgui.separator()
if imgui.selectable("Duplicate Block")[0]:
while self.level.next_free in self.level.blocks:
self.level.next_free += 1
self.level.blocks[self.level.next_free] = block.full_copy(self.level, self.level.next_free)
if imgui.selectable("Delete Block")[0]:
while len(block.children):
block.remove_child(block.children[0])
if block.parent:
block.parent.remove_child(block)
self.level.next_free = min(self.level.next_free, block.id)
try:
del self.level.blocks[block.id]
except KeyError:
pass
elif i < len(self.samples) + len(self.level.blocks) + 1:
while self.level.next_free in self.level.blocks:
self.level.next_free += 1
changed, value = imgui.input_int("Width", self.new_size[0])
changed2, value2 = imgui.input_int("Height", self.new_size[1])
if changed and value >= 0:
self.new_size[0] = value
if changed2 and value2 >= 0:
self.new_size[1] = value2
for color in Palette.pals[0].colors:
h, s, v = Palette.pals[self.level.metadata["custom_level_palette"]].get_color(color)
r, g, b = colorsys.hsv_to_rgb(h, s, v)
if imgui.color_button(str(color), r, g, b, 1, width=20, height=20):
self.level.blocks[self.level.next_free] = Block(self.level, 0, 0, self.level.next_free, *self.new_size, color[0], color[1], color[2], 1, any([n==0 for n in self.new_size]), 0, 0, 0, 0, 0, 0)
self.menuing = None
imgui.same_line()
imgui.new_line()
imgui.end_popup()
else:
self.menuing = None
imgui.end_child()
imgui.end()
if self.cursor_held:
x, y = imgui.get_mouse_position()
self.cursor_held.draw(overlay_draw_list, x - 10, y - 10, 20, 20, self.level, 0, False)
# Error Debug
# TODO Change error debug mechanisms
if self.error:
imgui.open_popup('Debug')
if imgui.begin_popup('Debug'):
imgui.text_ansi(self.error)
imgui.end_popup()
if imgui.is_mouse_clicked():
self.error = None
return True