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Delayed controls #6
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Apparently, the input controls are bound to the framerate, specifically in Serious Sam Classic. With Vulkan renderer, the The only suggestion is to enable |
I have the same issue. Can't you setting in vulkan the pre rendered frames? There is same kind of option as far I know, in vulkan api the developer can control the pre rendered frames count. NVIDIA's control panel's ultra latency mode do nothing. :( This Sharp turning helped a lot, thank you. But still not so great I think I can't play in fullhd with rtx 2060 super. |
Yes, it's truly uncomfortable to play with such delay. Sadly I don't have time (and PC) to fix it now. I really hope someone will investigate the possible solutions. Sorry :( |
Sharp tuning = yes My settings for comfortable gameplay. |
You are making sure that the gpu is not maxing out right? |
Out of curiosity, can you reproduce this with fullscreen disabled and/or a FPS cap set ( |
On Nvidia 3070, the mouse controls and player movements are delayed when the ray tracing is enabled. However, if I switch to the Vulkan API, disabling the ray tracing, they are no longer delayed.
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