Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Delayed controls #6

Open
pikachu1001000 opened this issue Sep 4, 2021 · 7 comments
Open

Delayed controls #6

pikachu1001000 opened this issue Sep 4, 2021 · 7 comments

Comments

@pikachu1001000
Copy link

pikachu1001000 commented Sep 4, 2021

On Nvidia 3070, the mouse controls and player movements are delayed when the ray tracing is enabled. However, if I switch to the Vulkan API, disabling the ray tracing, they are no longer delayed.

@sultim-t
Copy link
Owner

sultim-t commented Sep 4, 2021

Apparently, the input controls are bound to the framerate, specifically in Serious Sam Classic. With Vulkan renderer, the V-sync is disabled by default, so most likely the game runs in 300FPS, so the delay isn't significant. With RT renderer, V-sync is enabled by default => FPS is bound to 60 (or other monitor refresh rate), and controls are less responsive.

The only suggestion is to enable Options -> Players and Controls -> Sharp turning.
Disabling Vertical syncronization might also help, but it will require more ray traced frames to be processed per second, which will cause GPU heating.

@Kibergx
Copy link

Kibergx commented Sep 10, 2021

I have the same issue. Can't you setting in vulkan the pre rendered frames? There is same kind of option as far I know, in vulkan api the developer can control the pre rendered frames count. NVIDIA's control panel's ultra latency mode do nothing. :( This Sharp turning helped a lot, thank you. But still not so great I think I can't play in fullhd with rtx 2060 super.

@sultim-t
Copy link
Owner

Yes, it's truly uncomfortable to play with such delay. Sadly I don't have time (and PC) to fix it now. I really hope someone will investigate the possible solutions. Sorry :(

@phant
Copy link

phant commented Jan 10, 2022

This cant be intended functionality. It is totally unplayable. My sensitivity is at 0% and it has input lag like I have never seen before.

Sharp tuning = yes
Mouse acceleration = no
Sensitivity = 0%
DLSS = Quality (to get 75-100 fps)

My settings for comfortable gameplay.

@LethalManBoob
Copy link

You are making sure that the gpu is not maxing out right?

@Calinou
Copy link

Calinou commented Sep 24, 2022

Out of curiosity, can you reproduce this with fullscreen disabled and/or a FPS cap set (sam_iMaxFPSActive = 60 in console)?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

7 participants
@Calinou @phant @pikachu1001000 @LethalManBoob @sultim-t @Kibergx and others