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My real hardware display setup is a 1920x1080@144hz (MSI Optix G27C2) but I set this with virtual resolutions like 3840x2160@120hz, 2560x1440@144hz, etc (downscale) making custom resolutions trough nvidia panel.
Of course, all other games work's fine and detect my virtuals resolutions very well.
Some games need's to activate the Override System DPI (High DPI scaling option) to adjust correctly into the display panel.
Aditionaly, I use multimonitor setup (a secondary monitor for view the browser or another apps while I play games).
I've tryed to set this in the PersistentSymbols.ini file with different's resolutions.
persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)1920;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)1080;
persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)2560;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)1440;
persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)3840;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)2160;
But always turn back to windowed mode. Is strange because my monitor panel IS a real 1080p but either don't work.
I've founded a extrange behaviour when I set the _bWideScreen=(INDEX)1
the game go in fullscreen mode, but the screen it goes out of the margin and pasing to the second monitor. I think this is because the render can't fit into the principal screen (downscale).
I've tested this great engine.
Sadly, the fullscreen mode don't work well
Always set in 1707x960 in bordeless mode according to the LOG (SeriousSamTFE.log)
My video card is RTX 2070
My CPU is Ryzen 5 5600x
My real hardware display setup is a 1920x1080@144hz (MSI Optix G27C2) but I set this with virtual resolutions like 3840x2160@120hz, 2560x1440@144hz, etc (downscale) making custom resolutions trough nvidia panel.
Of course, all other games work's fine and detect my virtuals resolutions very well.
Some games need's to activate the Override System DPI (High DPI scaling option) to adjust correctly into the display panel.
Aditionaly, I use multimonitor setup (a secondary monitor for view the browser or another apps while I play games).
I've tryed to set this in the PersistentSymbols.ini file with different's resolutions.
persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)1920;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)1080;
persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)2560;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)1440;
persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)3840;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)2160;
But always turn back to windowed mode. Is strange because my monitor panel IS a real 1080p but either don't work.
I've founded a extrange behaviour when I set
the _bWideScreen=(INDEX)1
the game go in fullscreen mode, but the screen it goes out of the margin and pasing to the second monitor. I think this is because the render can't fit into the principal screen (downscale).
SeriousSamTFE.log
Here a video doing all that I've explained:
https://www.youtube.com/watch?v=WOMtgcZmRF0
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