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IBoidTrajectory.java
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/*---
iGeo - http://igeo.jp
Copyright (c) 2002-2013 Satoru Sugihara
This file is part of iGeo.
iGeo is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, version 3.
iGeo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with iGeo. If not, see <http://www.gnu.org/licenses/>.
---*/
package igeo;
//import java.awt.Color;
import java.util.ArrayList;
/**
Particle agent with trajectory curve.
@author Satoru Sugihara
*/
public class IBoidTrajectory extends IBoid implements ITrajectoryI{
public ITrajectoryGeo trajectory;
public IBoidTrajectory(){ super(); initTrajectory(); }
public IBoidTrajectory(double x, double y, double z){ super(x,y,z); initTrajectory(); }
public IBoidTrajectory(IVec p){ super(p); initTrajectory(); }
public IBoidTrajectory(IVecI p){ super(p); initTrajectory(); }
public IBoidTrajectory(IParticleGeo ptcl){ super(ptcl); initTrajectory(); }
public IBoidTrajectory(IParticle p){ super(p); initTrajectory(); }
public IBoidTrajectory(double x, double y, double z, double vx, double vy, double vz){ super(x,y,z,vx,vy,vz); initTrajectory(); }
public IBoidTrajectory(IVec p, IVec vel){ super(p,vel); initTrajectory(); }
public IBoidTrajectory(IVecI p, IVecI vel){ super(p,vel); initTrajectory(); }
public IBoidTrajectory(IParticleGeo ptcl, IVecI vel){ super(ptcl,vel); initTrajectory(); }
public IBoidTrajectory(IParticle p, IVecI vel){ super(p,vel); initTrajectory(); }
// out of attached geometries
public IBoidTrajectory(IGeometry... geometries){
super(geometries);
initTrajectory();
}
// out of attached geometries
public IBoidTrajectory(IVecI geometryOrigin, IGeometry... geometries){
super(geometryOrigin,geometries);
initTrajectory();
}
public IBoidTrajectory(IVecI geometryOrigin, IVecI geometryOrientation, IGeometry... geometries){
super(geometryOrigin, geometryOrientation, geometries);
initTrajectory();
}
public void initTrajectory(){ trajectory = new ITrajectoryGeo(this); }
public int deg(){ if(trajectory!=null){ return trajectory.deg(); } return 1; }
public IBoidTrajectory deg(int newDegree){ if(trajectory!=null){ trajectory.deg(newDegree); } return this; }
/** get trajectory curve */
public ICurve curve(){ if(trajectory!=null){ return trajectory.curve(); } return null; }
/** alias of curve() */
public ICurve trajectory(){ return curve(); }
/** get trajectory curve */
public IBoidTrajectory addCP(IVecI pt){ if(trajectory!=null){ trajectory.addCP(pt); } return this; }
/**************************************
* IBoidI API
**************************************/
public IBoidTrajectory cohDist(double dist){ super.cohDist(dist); return this; }
public IBoidTrajectory cohesionDist(double dist){ return cohDist(dist); }
public IBoidTrajectory cohRatio(double ratio){ super.cohRatio(ratio); return this; }
public IBoidTrajectory cohesionRatio(double ratio){ return cohRatio(ratio); }
public IBoidTrajectory cohLimit(double limit){ super.cohLimit(limit); return this; }
public IBoidTrajectory cohesionLimit(double limit){ return cohLimit(limit); }
public IBoidTrajectory coh(double ratio, double dist){ super.coh(ratio,dist); return this; }
public IBoidTrajectory cohesion(double ratio, double dist){ return coh(ratio,dist); }
public IBoidTrajectory sepDist(double dist){ super.sepDist(dist); return this; }
public IBoidTrajectory separationDist(double dist){ return sepDist(dist); }
public IBoidTrajectory sepRatio(double ratio){ super.sepRatio(ratio); return this; }
public IBoidTrajectory separationRatio(double ratio){ return sepRatio(ratio); }
public IBoidTrajectory sepLimit(double limit){ super.sepLimit(limit); return this; }
public IBoidTrajectory separationLimit(double limit){ return sepLimit(limit); }
public IBoidTrajectory sep(double ratio, double dist){ super.sep(ratio,dist); return this; }
public IBoidTrajectory separation(double ratio, double dist){ return sep(ratio,dist); }
public IBoidTrajectory aliDist(double dist){ super.aliDist(dist); return this; }
public IBoidTrajectory alignmentDist(double dist){ return aliDist(dist); }
public IBoidTrajectory aliRatio(double ratio){ super.aliRatio(ratio); return this; }
public IBoidTrajectory alignmentRatio(double ratio){ return aliRatio(ratio); }
public IBoidTrajectory aliLimit(double limit){ super.aliLimit(limit); return this; }
public IBoidTrajectory alignmentLimit(double limit){ return aliLimit(limit); }
public IBoidTrajectory ali(double ratio, double dist){ super.ali(ratio,dist); return this; }
public IBoidTrajectory alignment(double ratio, double dist){ return ali(ratio,dist); }
/**************************************
* IParticleI API
**************************************/
synchronized public IBoidTrajectory fix(){ super.fix(); return this; }
synchronized public IBoidTrajectory unfix(){ super.unfix(); return this; }
synchronized public IBoidTrajectory mass(double mass){ super.mass(mass); return this; }
synchronized public IBoidTrajectory position(IVecI v){ super.position(v); return this; }
synchronized public IBoidTrajectory pos(IVecI v){ super.pos(v); return this; }
synchronized public IBoidTrajectory velocity(IVecI v){ super.velocity(v); return this; }
synchronized public IBoidTrajectory vel(IVecI v){ super.vel(v); return this; }
synchronized public IBoidTrajectory force(IVecI v){ super.force(v); return this; }
synchronized public IBoidTrajectory frc(IVecI v){ super.frc(v); return this; }
synchronized public IBoidTrajectory friction(double friction){ super.friction(friction); return this; }
synchronized public IBoidTrajectory fric(double friction){ super.fric(friction); return this; }
synchronized public IBoidTrajectory decay(double d){ super.decay(d); return this; }
synchronized public IBoidTrajectory push(IVecI f){ super.push(f); return this; }
synchronized public IBoidTrajectory push(double fx, double fy, double fz){ super.push(fx,fy,fz); return this; }
synchronized public IBoidTrajectory pull(IVecI f){ super.pull(f); return this; }
synchronized public IBoidTrajectory pull(double fx, double fy, double fz){ super.pull(fx,fy,fz); return this; }
synchronized public IBoidTrajectory addForce(IVecI f){ super.addForce(f); return this; }
synchronized public IBoidTrajectory addForce(double fx, double fy, double fz){ super.addForce(fx,fy,fz); return this; }
synchronized public IBoidTrajectory reset(){ super.reset(); return this; }
synchronized public IBoidTrajectory resetForce(){ super.resetForce(); return this; }
/*********************************************
* geometry object attachment to track agent
********************************************/
/** attach geometry object to agent to track its location.
@param geometries one or more geometry objects. object's center is moved to the agent's location. */
public IBoidTrajectory attach(IGeometry... geometries){ super.attach(geometries); return this; }
/** attach geometry object to agent to track its location.
@param geometryOrigin origin of geometry object which is moved to the agent's location.
@param geometries one or more geometry objects.
*/
public IBoidTrajectory attach(IVecI geometryOrigin, IGeometry... geometries){
super.attach(geometryOrigin,geometries); return this;
}
/** attach geometry object to agent to track its location.
@param geometryOrigin origin of geometry object which is moved to the agent's location.
@param geometryOrientation original orientation of geometry which is matched with particle's velocity direction; if its's null, orientatin matching is disabled.
@param geometries one or more geometry objects.
*/
public IBoidTrajectory attach(IVecI geometryOrigin, IVecI geometryOrientation, IGeometry... geometries){
super.attach(geometryOrigin,geometryOrientation,geometries); return this;
}
/**************************************
* methods of IVecI
*************************************/
public IBoidTrajectory x(double vx){ super.x(vx); return this; }
public IBoidTrajectory y(double vy){ super.y(vy); return this; }
public IBoidTrajectory z(double vz){ super.z(vz); return this; }
public IBoidTrajectory x(IDoubleI vx){ super.x(vx); return this; }
public IBoidTrajectory y(IDoubleI vy){ super.y(vy); return this; }
public IBoidTrajectory z(IDoubleI vz){ super.z(vz); return this; }
public IBoidTrajectory dup(){ return new IBoidTrajectory(this); }
public IBoidTrajectory set(IVecI v){ super.set(v); return this; }
public IBoidTrajectory set(double x, double y, double z){ super.set(x,y,z); return this;}
public IBoidTrajectory set(IDoubleI x, IDoubleI y, IDoubleI z){ super.set(x,y,z); return this; }
public IBoidTrajectory add(double x, double y, double z){ super.add(x,y,z); return this; }
public IBoidTrajectory add(IDoubleI x, IDoubleI y, IDoubleI z){ super.add(x,y,z); return this; }
public IBoidTrajectory add(IVecI v){ super.add(v); return this; }
public IBoidTrajectory sub(double x, double y, double z){ super.sub(x,y,z); return this; }
public IBoidTrajectory sub(IDoubleI x, IDoubleI y, IDoubleI z){ super.sub(x,y,z); return this; }
public IBoidTrajectory sub(IVecI v){ super.sub(v); return this; }
public IBoidTrajectory mul(IDoubleI v){ super.mul(v); return this; }
public IBoidTrajectory mul(double v){ super.mul(v); return this; }
public IBoidTrajectory div(IDoubleI v){ super.div(v); return this; }
public IBoidTrajectory div(double v){ super.div(v); return this; }
public IBoidTrajectory neg(){ super.neg(); return this; }
public IBoidTrajectory rev(){ super.rev(); return this; }
public IBoidTrajectory flip(){ super.flip(); return this; }
public IBoidTrajectory zero(){ super.zero(); return this; }
public IBoidTrajectory add(IVecI v, double f){ super.add(v,f); return this; }
public IBoidTrajectory add(IVecI v, IDoubleI f){ super.add(v,f); return this; }
public IBoidTrajectory add(double f, IVecI v){ super.add(f,v); return this; }
public IBoidTrajectory add(IDoubleI f, IVecI v){ super.add(f,v); return this; }
public IBoidTrajectory len(IDoubleI l){ super.len(l); return this; }
public IBoidTrajectory len(double l){ super.len(l); return this; }
public IBoidTrajectory unit(){ super.unit(); return this; }
public IBoidTrajectory rot(IDoubleI angle){ super.rot(angle); return this; }
public IBoidTrajectory rot(double angle){ super.rot(angle); return this; }
public IBoidTrajectory rot(IVecI axis, IDoubleI angle){ super.rot(axis,angle); return this; }
public IBoidTrajectory rot(IVecI axis, double angle){ super.rot(axis,angle); return this; }
public IBoidTrajectory rot(double axisX, double axisY, double axisZ, double angle){
super.rot(axisX,axisY,axisZ,angle); return this;
}
public IBoidTrajectory rot(IVecI center, IVecI axis, double angle){
super.rot(center, axis,angle); return this;
}
public IBoidTrajectory rot(IVecI center, IVecI axis, IDoubleI angle){
super.rot(center, axis,angle); return this;
}
public IBoidTrajectory rot(double centerX, double centerY, double centerZ,
double axisX, double axisY, double axisZ, double angle){
super.rot(centerX,centerY,centerZ,axisX,axisY,axisZ,angle); return this;
}
public IBoidTrajectory rot(IVecI axis, IVecI destDir){ super.rot(axis,destDir); return this; }
public IBoidTrajectory rot(IVecI center, IVecI axis, IVecI destPt){
super.rot(center,axis,destPt); return this;
}
public IBoidTrajectory rot2(IDoubleI angle){ super.rot2(angle); return this; }
public IBoidTrajectory rot2(double angle){ super.rot2(angle); return this; }
public IBoidTrajectory rot2(IVecI center, double angle){ super.rot2(center,angle); return this; }
public IBoidTrajectory rot2(IVecI center, IDoubleI angle){ super.rot2(center,angle); return this; }
public IBoidTrajectory rot2(double centerX, double centerY, double angle){
super.rot2(centerX,centerY,angle); return this;
}
public IBoidTrajectory rot2(IVecI destDir){ super.rot2(destDir); return this; }
public IBoidTrajectory rot2(IVecI center, IVecI destPt){ super.rot2(center,destPt); return this; }
public IBoidTrajectory scale(IDoubleI f){ super.scale(f); return this; }
public IBoidTrajectory scale(double f){ super.scale(f); return this; }
public IBoidTrajectory scale(IVecI center, IDoubleI f){ super.scale(center,f); return this; }
public IBoidTrajectory scale(IVecI center, double f){ super.scale(center,f); return this; }
public IBoidTrajectory scale(double centerX, double centerY, double centerZ, double f){
super.scale(centerX,centerY,centerZ,f); return this;
}
/** scale only in 1 direction */
public IBoidTrajectory scale1d(IVecI axis, double f){ super.scale1d(axis,f); return this; }
public IBoidTrajectory scale1d(IVecI axis, IDoubleI f){ super.scale1d(axis,f); return this; }
public IBoidTrajectory scale1d(double axisX, double axisY, double axisZ, double f){
super.scale1d(axisX,axisY,axisZ,f); return this;
}
public IBoidTrajectory scale1d(IVecI center, IVecI axis, double f){
super.scale1d(center,axis,f); return this;
}
public IBoidTrajectory scale1d(IVecI center, IVecI axis, IDoubleI f){
super.scale1d(center,axis,f); return this;
}
public IBoidTrajectory scale1d(double centerX, double centerY, double centerZ,
double axisX, double axisY, double axisZ, double f){
super.scale1d(centerX,centerY,centerZ,axisX,axisY,axisZ,f); return this;
}
public IBoidTrajectory ref(IVecI planeDir){ super.ref(planeDir); return this; }
public IBoidTrajectory ref(double planeX, double planeY, double planeZ){
super.ref(planeX,planeY,planeZ); return this;
}
public IBoidTrajectory ref(IVecI center, IVecI planeDir){
super.ref(center,planeDir); return this;
}
public IBoidTrajectory ref(double centerX, double centerY, double centerZ,
double planeX, double planeY, double planeZ){
super.ref(centerX,centerY,centerZ,planeX,planeY,planeZ); return this;
}
public IBoidTrajectory mirror(IVecI planeDir){ super.ref(planeDir); return this; }
public IBoidTrajectory mirror(double planeX, double planeY, double planeZ){
super.ref(planeX, planeY, planeZ); return this;
}
public IBoidTrajectory mirror(IVecI center, IVecI planeDir){
super.ref(center,planeDir); return this;
}
public IBoidTrajectory mirror(double centerX, double centerY, double centerZ,
double planeX, double planeY, double planeZ){
super.ref(centerX,centerY,centerZ,planeX,planeY,planeZ); return this;
}
public IBoidTrajectory shear(double sxy, double syx, double syz,
double szy, double szx, double sxz){
super.shear(sxy,syx,syz,szy,szx,sxz); return this;
}
public IBoidTrajectory shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz,
IDoubleI szy, IDoubleI szx, IDoubleI sxz){
super.shear(sxy,syx,syz,szy,szx,sxz); return this;
}
public IBoidTrajectory shear(IVecI center, double sxy, double syx, double syz,
double szy, double szx, double sxz){
super.shear(center,sxy,syx,syz,szy,szx,sxz); return this;
}
public IBoidTrajectory shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz,
IDoubleI szy, IDoubleI szx, IDoubleI sxz){
super.shear(center,sxy,syx,syz,szy,szx,sxz); return this;
}
public IBoidTrajectory shearXY(double sxy, double syx){ super.shearXY(sxy,syx); return this; }
public IBoidTrajectory shearXY(IDoubleI sxy, IDoubleI syx){ super.shearXY(sxy,syx); return this; }
public IBoidTrajectory shearXY(IVecI center, double sxy, double syx){
super.shearXY(center,sxy,syx); return this;
}
public IBoidTrajectory shearXY(IVecI center, IDoubleI sxy, IDoubleI syx){
super.shearXY(center,sxy,syx); return this;
}
public IBoidTrajectory shearYZ(double syz, double szy){ super.shearYZ(syz,szy); return this; }
public IBoidTrajectory shearYZ(IDoubleI syz, IDoubleI szy){ super.shearYZ(syz,szy); return this; }
public IBoidTrajectory shearYZ(IVecI center, double syz, double szy){
super.shearYZ(center,syz,szy); return this;
}
public IBoidTrajectory shearYZ(IVecI center, IDoubleI syz, IDoubleI szy){
super.shearYZ(center,syz,szy); return this;
}
public IBoidTrajectory shearZX(double szx, double sxz){ super.shearZX(szx,sxz); return this; }
public IBoidTrajectory shearZX(IDoubleI szx, IDoubleI sxz){ super.shearZX(szx,sxz); return this; }
public IBoidTrajectory shearZX(IVecI center, double szx, double sxz){
super.shearZX(center,szx,sxz); return this;
}
public IBoidTrajectory shearZX(IVecI center, IDoubleI szx, IDoubleI sxz){
super.shearZX(center,szx,sxz); return this;
}
public IBoidTrajectory translate(double x, double y, double z){ super.translate(x,y,z); return this; }
public IBoidTrajectory translate(IDoubleI x, IDoubleI y, IDoubleI z){ super.translate(x,y,z); return this; }
public IBoidTrajectory translate(IVecI v){ super.translate(v); return this; }
public IBoidTrajectory transform(IMatrix3I mat){ super.transform(mat); return this; }
public IBoidTrajectory transform(IMatrix4I mat){ super.transform(mat); return this; }
public IBoidTrajectory transform(IVecI xvec, IVecI yvec, IVecI zvec){
super.transform(xvec,yvec,zvec); return this;
}
public IBoidTrajectory transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate){
super.transform(xvec,yvec,zvec,translate); return this;
}
public IBoidTrajectory mv(double x, double y, double z){ super.mv(x,y,z); return this; }
public IBoidTrajectory mv(IDoubleI x, IDoubleI y, IDoubleI z){ super.mv(x,y,z); return this; }
public IBoidTrajectory mv(IVecI v){ super.mv(v); return this; }
public IBoidTrajectory cp(){ return dup(); }
public IBoidTrajectory cp(double x, double y, double z){ return dup().add(x,y,z); }
public IBoidTrajectory cp(IDoubleI x, IDoubleI y, IDoubleI z){ return dup().add(x,y,z); }
public IBoidTrajectory cp(IVecI v){ return dup().add(v); }
/**************************************
* methods of IPoint
*************************************/
public IBoidTrajectory setSize(double sz){ super.setSize(sz); return this; }
public IBoidTrajectory size(double sz){ super.size(sz); return this; }
/**************************************
* methods of IObject
*************************************/
public IBoidTrajectory name(String nm){ super.name(nm); return this; }
public IBoidTrajectory layer(ILayer l){ super.layer(l); return this; }
public IBoidTrajectory show(){ super.show(); if(trajectory!=null){ trajectory.show(); } return this; }
public IBoidTrajectory hide(){ super.hide(); if(trajectory!=null){ trajectory.hide(); } return this; }
public IBoidTrajectory showPoint(){ super.showPoint(); return this; }
public IBoidTrajectory hidePoint(){ super.hidePoint(); return this; }
public IBoidTrajectory showGeometry(){ super.showGeometry(); return this; }
public IBoidTrajectory hideGeometry(){ super.hideGeometry(); return this; }
public IBoidTrajectory showTrajectory(){ if(trajectory!=null){ trajectory.show(); } return this; }
public IBoidTrajectory hideTrajectory(){ if(trajectory!=null){ trajectory.hide(); } return this; }
public void del(){ if(trajectory!=null){ trajectory.del(); } super.del(); }
public void del(boolean deleteTrajectory){ if(trajectory!=null&&deleteTrajectory){ trajectory.del(); } super.del(); } // added 20121027
public IBoidTrajectory clr(IColor c){ super.clr(c); if(trajectory!=null){ trajectory.clr(c); } return this; }
public IBoidTrajectory clr(IColor c, int alpha){ super.clr(c,alpha); if(trajectory!=null){ trajectory.clr(c,alpha); } return this; }
public IBoidTrajectory clr(IColor c, float alpha){ super.clr(c,alpha); if(trajectory!=null){ trajectory.clr(c,alpha); } return this; }
public IBoidTrajectory clr(IColor c, double alpha){ super.clr(c,alpha); if(trajectory!=null){ trajectory.clr(c,alpha); } return this; }
//public IBoidTrajectory clr(Color c){ super.clr(c); if(trajectory!=null){ trajectory.clr(c); } return this; }
//public IBoidTrajectory clr(Color c, int alpha){ super.clr(c,alpha); if(trajectory!=null){ trajectory.clr(c,alpha); } return this; }
//public IBoidTrajectory clr(Color c, float alpha){ super.clr(c,alpha); if(trajectory!=null){ trajectory.clr(c,alpha); } return this; }
//public IBoidTrajectory clr(Color c, double alpha){ super.clr(c,alpha); if(trajectory!=null){ trajectory.clr(c,alpha); } return this; }
public IBoidTrajectory clr(int gray){ super.clr(gray); if(trajectory!=null){ trajectory.clr(gray); } return this; }
public IBoidTrajectory clr(float fgray){ super.clr(fgray); if(trajectory!=null){ trajectory.clr(fgray); } return this; }
public IBoidTrajectory clr(double dgray){ super.clr(dgray); if(trajectory!=null){ trajectory.clr(dgray); } return this; }
public IBoidTrajectory clr(int gray, int alpha){ super.clr(gray,alpha); if(trajectory!=null){ trajectory.clr(gray,alpha); } return this; }
public IBoidTrajectory clr(float fgray, float falpha){ super.clr(fgray,falpha); if(trajectory!=null){ trajectory.clr(fgray,falpha); } return this; }
public IBoidTrajectory clr(double dgray, double dalpha){ super.clr(dgray,dalpha); if(trajectory!=null){ trajectory.clr(dgray,dalpha); } return this; }
public IBoidTrajectory clr(int r, int g, int b){ super.clr(r,g,b); if(trajectory!=null){ trajectory.clr(r,g,b); } return this; }
public IBoidTrajectory clr(float fr, float fg, float fb){ super.clr(fr,fg,fb); if(trajectory!=null){ trajectory.clr(fr,fg,fb); } return this; }
public IBoidTrajectory clr(double dr, double dg, double db){ super.clr(dr,dg,db); if(trajectory!=null){ trajectory.clr(dr,dg,db); } return this; }
public IBoidTrajectory clr(int r, int g, int b, int a){ super.clr(r,g,b,a); if(trajectory!=null){ trajectory.clr(r,g,b,a); } return this; }
public IBoidTrajectory clr(float fr, float fg, float fb, float fa){ super.clr(fr,fg,fb,fa); if(trajectory!=null){ trajectory.clr(fr,fg,fb,fa); } return this; }
public IBoidTrajectory clr(double dr, double dg, double db, double da){ super.clr(dr,dg,db,da); if(trajectory!=null){ trajectory.clr(dr,dg,db,da); } return this; }
public IBoidTrajectory hsb(float h, float s, float b, float a){ super.hsb(h,s,b,a); if(trajectory!=null){ trajectory.hsb(h,s,b,a); } return this; }
public IBoidTrajectory hsb(double h, double s, double b, double a){ super.hsb(h,s,b,a); if(trajectory!=null){ trajectory.hsb(h,s,b,a); } return this; }
public IBoidTrajectory hsb(float h, float s, float b){ super.hsb(h,s,b); if(trajectory!=null){ trajectory.hsb(h,s,b); } return this; }
public IBoidTrajectory hsb(double h, double s, double b){ super.hsb(h,s,b); if(trajectory!=null){ trajectory.hsb(h,s,b); } return this; }
public IBoidTrajectory setColor(IColor c){ super.setColor(c); if(trajectory!=null){ trajectory.setColor(c); } return this; }
public IBoidTrajectory setColor(IColor c, int alpha){ super.setColor(c,alpha); if(trajectory!=null){ trajectory.setColor(c,alpha); } return this; }
public IBoidTrajectory setColor(IColor c, float alpha){ super.setColor(c,alpha); if(trajectory!=null){ trajectory.setColor(c,alpha); } return this; }
public IBoidTrajectory setColor(IColor c, double alpha){ super.setColor(c,alpha); if(trajectory!=null){ trajectory.setColor(c,alpha); } return this; }
//public IBoidTrajectory setColor(Color c){ super.setColor(c); if(trajectory!=null){ trajectory.setColor(c); } return this; }
//public IBoidTrajectory setColor(Color c, int alpha){ super.setColor(c,alpha); if(trajectory!=null){ trajectory.setColor(c,alpha); } return this; }
//public IBoidTrajectory setColor(Color c, float alpha){ super.setColor(c,alpha); if(trajectory!=null){ trajectory.setColor(c,alpha); } return this; }
//public IBoidTrajectory setColor(Color c, double alpha){ super.setColor(c,alpha); if(trajectory!=null){ trajectory.setColor(c,alpha); } return this; }
public IBoidTrajectory setColor(int gray){ super.setColor(gray); if(trajectory!=null){ trajectory.setColor(gray); } return this; }
public IBoidTrajectory setColor(float fgray){ super.setColor(fgray); if(trajectory!=null){ trajectory.setColor(fgray); } return this; }
public IBoidTrajectory setColor(double dgray){ super.setColor(dgray); if(trajectory!=null){ trajectory.setColor(dgray); } return this; }
public IBoidTrajectory setColor(int gray, int alpha){ super.setColor(gray,alpha); if(trajectory!=null){ trajectory.setColor(gray,alpha); } return this; }
public IBoidTrajectory setColor(float fgray, float falpha){ super.setColor(fgray,falpha); if(trajectory!=null){ trajectory.setColor(fgray,falpha); } return this; }
public IBoidTrajectory setColor(double dgray, double dalpha){ super.setColor(dgray,dalpha); if(trajectory!=null){ trajectory.setColor(dgray,dalpha); } return this; }
public IBoidTrajectory setColor(int r, int g, int b){ super.setColor(r,g,b); if(trajectory!=null){ trajectory.setColor(r,g,b); } return this; }
public IBoidTrajectory setColor(float fr, float fg, float fb){ super.setColor(fr,fg,fb); if(trajectory!=null){ trajectory.setColor(fr,fg,fb); } return this; }
public IBoidTrajectory setColor(double dr, double dg, double db){ super.setColor(dr,dg,db); if(trajectory!=null){ trajectory.setColor(dr,dg,db); } return this; }
public IBoidTrajectory setColor(int r, int g, int b, int a){ super.setColor(r,g,b,a); if(trajectory!=null){ trajectory.setColor(r,g,b,a); } return this; }
public IBoidTrajectory setColor(float fr, float fg, float fb, float fa){ super.setColor(fr,fg,fb,fa); if(trajectory!=null){ trajectory.setColor(fr,fg,fb,fa); } return this; }
public IBoidTrajectory setColor(double dr, double dg, double db, double da){ super.setColor(dr,dg,db,da); if(trajectory!=null){ trajectory.setColor(dr,dg,db,da); } return this; }
public IBoidTrajectory setHSBColor(float h, float s, float b, float a){ super.setHSBColor(h,s,b,a); if(trajectory!=null){ trajectory.setHSBColor(h,s,b,a); } return this; }
public IBoidTrajectory setHSBColor(double h, double s, double b, double a){ super.setHSBColor(h,s,b,a); if(trajectory!=null){ trajectory.setHSBColor(h,s,b,a); } return this; }
public IBoidTrajectory setHSBColor(float h, float s, float b){ super.setHSBColor(h,s,b); if(trajectory!=null){ trajectory.setHSBColor(h,s,b); } return this; }
public IBoidTrajectory setHSBColor(double h, double s, double b){ super.setHSBColor(h,s,b); if(trajectory!=null){ trajectory.setHSBColor(h,s,b); } return this; }
public IBoidTrajectory weight(double w){ super.weight(w); if(trajectory!=null){ trajectory.weight(w); } return this; }
public IBoidTrajectory weight(float w){ super.weight(w); if(trajectory!=null){ trajectory.weight(w); } return this; }
// partial methods of IDynamics
/** add terget object to be updated by this dynamic object. */
public IBoidTrajectory target(IObject targetObj){ super.target(targetObj); return this; }
/** remove target object. */
public IBoidTrajectory removeTarget(int i){ super.removeTarget(i); return this; }
/** remove target object. */
public IBoidTrajectory removeTarget(IObject obj){ super.removeTarget(obj); return this; }
}