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Game Engines

Game Projects

MR Games for Oculus Quest 3 Demo

A mix reality party sport game based on Oculus Quest 3, which is base on UE5 with Meta MR techniques, such as spatial anchor, passthrough, movement tracking and scene capture.

<iframe src="//player.bilibili.com/player.html?isOutside=true&aid=1705568690&bvid=BV12T421Y7hf&cid=1576493635&p=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"></iframe>

UE5 2D Game

Use UE5 with PaperZD to build an interesting 2D game,which can be controlled by XBOX controller and keyboard.

<iframe src="//player.bilibili.com/player.html?isOutside=true&aid=113145527999412&bvid=BV1My49eoEmt&cid=25658923290&p=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"></iframe>

Unity3D Particle System Demo

Use Unity3D URP + Particle System to setup the fires, wind and lighting visual effect demos.

<iframe src="//player.bilibili.com/player.html?bvid=BV1oF411678M&page=1&&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

Unity3D Character Demo

Use Unity3D URP render pipeline, cartoon bones and URP plane reflection algorithm to setup a character demo.

<iframe src="//player.bilibili.com/player.html?bvid=BV1fG411d7M8&page=1&&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

Unity3D VR Brush

Use Oculus Quest2 + Oculus Integration package to setup a VR brush. You can change the color, brush size and paint freely.

<iframe src="//player.bilibili.com/player.html?bvid=BV1fX4y1x7bM&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

Unity3D VR Game

Here I use Oculus Quest2 + SteamVR to develop a Archery demo game. You can shoot the balloon, wood and use the fire arrow.

<iframe src="//player.bilibili.com/player.html?bvid=BV1eu411J7NR&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

Unity3D Mobile FPS Game

<iframe src="//player.bilibili.com/player.html?bvid=BV11X4y1s7p6&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

UE4 VR Laser Sword Game

Here I use Oculus Quest 2 + VDS + UE4 to build a VR Laser sword demo game.

<iframe src="//player.bilibili.com/player.html?bvid=BV1Q94y1B7RT&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

UE4 FPS Game

<iframe src="//player.bilibili.com/player.html?bvid=BV1bP411k7mN&page=1&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

This is my shader demos. You can get them from here [download]

PBR Rendering(D01)

I rewrite the surface shader, compared it with the surface shader and got similar results.

Toon Shader:Character(D02)

I follow GuiltyGear Xrd's Art Style PPT and construct a cartoon shader, which includes diffuse, specular, shading, outline and correct color at last.

<iframe src="//player.bilibili.com/player.html?bvid=BV1fh4y1V7gM&page=1" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

Toon Shader:Water(D03)

This is a toon style water shader and use techniques: depth-based mixed coloring, noise texuture and transparent blending.

<iframe src="//player.bilibili.com/player.html?bvid=BV1sh4y1c7B4&page=1" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

Amplify Shader Pack Chinese Manual

Here I translated the ASE manual to Chinese. Please see here.

PBR Workflow

It is a wasteland style gun based on very popular PBR workflow. You can get it from here [download]. It contains FBX and all Textures for Unity. The main workflow is as follows: Modeling / UV Editing / Baking / Texturing / Rendering.

<iframe src="//player.bilibili.com/player.html?bvid=BV1g14y167gR&page=1" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

Stylized Material with SD

This is my demonstration of the results of the SD stylized Material practice.

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