Managed State #4202
genericblueprint
started this conversation in
General
Managed State
#4202
Replies: 2 comments 2 replies
-
Yes but you need access to a struct that implements the Manager trait, so App, AppHandle or Window. Then you can use state() to get managed state let my_state: tauri::State<MyState> = app.state();
// or
let my_state = app.state::<MyState>(); |
Beta Was this translation helpful? Give feedback.
0 replies
-
How would I access something like |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Is it possible to access and mutate the managed state from a Rust function that isn't a
#[tauri::command]
?Beta Was this translation helpful? Give feedback.
All reactions