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Changelog chemistry.txt
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v1.61 changelog
IMPORTANT: Break and place again the involved machines before opening the gui after updating
Speed Upgrades
Added a slot for speed upgrades
Added 7 tiered upgrades using alloys (x2, x3...x8)
Applies to Lab Oven, Mineral Sizer, Leaching Vat, Chemical Extractor, Metal Alloyer, Deposition Chamber
v1.60 changelog (hotfix)
Fixed Seasoning rack slots misfunctioning
Salt making
Added some environmental options
Altitude advantage (Y > 120) over the specific biome evaporation time at sea level
Configurable delay preserving the progress with rain. Still paused evaporation with rain
Added a dimension blacklist in which evaporation will not happen
Added a space whitelist for dimensions in which the evaporation is replaced by desublimation (instantly made raw salt)
Lab Blender
Fixed inputs accepting oredict when locked
Gui optimization
Mineral Sizer
The comminution level can be set also by redstone power (lv 0 to 15)
Multiple outputs at the same comminution will be randomized or handled by the secondary output
Crushing gear will accept an extra operation when breaking, whatever damage is required
CraftTweaker script simplified
Added a hovering section listing the expected results when an output is available
Leaching Vat
Increased the gravity interval for less restrictive picking
Multiple outputs at the same gravity will be randomized
Gravity level can be set also by redstone power (lv 0 to 15. 2.0 per redstone level)
Added a hovering section listing the expected results when an output is available
v1.59 changelog
Salt making
Added some environmental options
Altitude advantage (Y > 120) over the specific biome evaporation time at sea level
Configurable delay preserving the progress with rain. Still paused evaporation with rain
Added a dimension blacklist in which evaporation will not happen
Added a space whitelist for dimensions in which the evaporation is replaced by desublimation (instantly made raw salt)
Lab Blender
Fixed inputs accepting oredict when locked
Gui optimization
Mineral Sizer
The comminution level can be set also by redstone power (lv 0 to 15)
Multiple outputs at the same comminution will be randomized or handled by the secondary output
Crushing gear will accept an extra operation when breaking, whatever damage is required
CraftTweaker script simplified
Added a hovering section listing the expected results when an output is available
Leaching Vat
Increased the gravity interval for less restrictive picking
Multiple outputs at the same gravity will be randomized
Gravity level can be set also by redstone power (lv 0 to 15. 2.0 per redstone level)
Added a hovering section listing the expected results when an output is available
v1.58 changelog
Lab Blender
Slots can be locked to accept only the desired ingredients in the correct order
Misc fixes
Various fixes, tweaks and cleanings
Various model fixes
v1.57 changelog
Mineral Sizer (Process overhaul)
Output no longer randomized
3 customized recipe types possible
More GUI tooltips
Crafttweaker script updated
Updated wiki
Leaching Vat (Process overhaul)
Output randomness massively reduced
3 customized recipe types possible
More GUI tooltips
Crafttweaker script updated
Updated wiki
Misc fixes
Several GUIs cleaning
Minor tweaks
v1.55 / 1.56 changelog
Cryogenic Distillation Plant
Gui cleaning
JEI tab for assembling
Machines
Added TheOneProbe support for machines
More Waila tooltips
Minor tweaks
v1.54 changelog
Cryogenic Distillation Tower
Added an "Automated Production" switch to make the two phases continous
Models fix
Upper Distillation Tower block replaced by a Distillation Tower Top (not tier dependant)(see wiki)
Requires to break and place again the various parts to refresh the structure
Some crafting recipes made less expensive
Updated the wiki
Evaporation Tank
Fixed a crash with Immersive Enginering fluid pipes.
v1.53 changelog - hotfix
Fixed a crash with the GAN Controller
v1.52 changelog
Ultrabattery/OWC Energy
Fixed some energy handling and compatibility issues
Fused glass recipe moved to Metal Alloyer to avoid furnace conflicts
Mine Crawler
Replaced Hastelloy parts with Tungsten Carbide parts
Some recipes rebalanced
Casting Bench
Some more crafting recipes moved here
Added an Ingot Pattern
Added a Gear Pattern
Added a Generic Pattern for uncategorized recipes
Misc fixes
Various fixes and tweaks
More gui tooltip and fixes
Core updated to v1.06
v1.51 changelog
UltraBattery (experimental)
Portable energy storage system
4 tiered capacities available (500K, 2M, 8M, 32M)
Switches between Charge Mode and Provide Mode
Casting Bench
Automatic machine to cast metal furnitures for the mod
Left click to scroll patterns. Right-click to handle ingredients
Replaced the related crafting recipes with machine recipes
Lab Blender
Refines and blends solid ingredients into mixtures used by the mod
Mixtures can have up to 9 ingredients (shaped grid)
Can customize with items or oredicts
Replaced the dust mixtures crafting recipes with machine recipes
Disposer
Drops 1 item from each of its 9 slots every amount of ticks
Configurable interval
Lockable inputs for automation
Machines
Fixed Deposition Chamber and Boundary Breaker being accidentally gated by the Fuel Blend
Fixed some tooltips potentially messing with custom recipes
Deposition Chamber
Fixed oredicted input not being accepted
Distillation tower
Filtered valid refrigerant fluids by temperature <= 300K (ambient) to avoid oddities
Chilling cost (RF) set to 1/3 of the refrigerant temperature value
OWC Energy System
Increased 10x the energy production rate
Improved gui tooltips
Misc fixes
Added some Waila/Hwyla support for some machines
Some recipes rebalanced and uniformed
Some registration fix
Various fixes
Core updated to v1.05
v1.49/v1.50 changelog
Petrographer
Fixed a bug when levels are maxed
All Machines
If Fuel Blend is enabled, Lab Oven and Chemical Extractor no longer need a secondary redstone supply
Recipe Selector scrolling made continous once reached the limits
Added more gui tooltips
Metal Alloyer
Added an Ingredient Equalizer optional slot
Turns matching dusts from different mods into the same one already placed as ingredient
Can be turned on/off from the config, disabled by default
Reworked the gui appearence
Requires to break and place again the machine right after the update
Misc fixes
Some localized names uniformed
Code cleaning
Core updated and synced to v1.04
v1.48 changelog
Rockhounding Core updated to v1.02
[Request] Added a Fuel Blend option inspired by ATM:Expert, configurable from the Core config
Reworked and uniformed the CraftTweaker/RH_API recipes having optional ingredients, for easier integration (example script)
Some code cleaning and maintenance
v1.47 changelog
Redstone laser / Electrolaser
Fixed a malfunction of the beams
Liquid nitrogen will be no longer consumed per tick but by chance
Misc fixes
JEI support for Petrographer Table and Flame tests
Minor cleaning
v1.46 changelog
Cryogenic Distillation Plant
The chance to consume the refrigerant will also depend on the system tier
Lab Oven
More ingredient recipes additions and alternatives
Completed the solute to accept any damageable item as catalyst
Minor function fixes
OWC System
Rebalanced some recipes to be less expensive
v1.45 changelog
Induction Heating Interface
This item has been moved to Rockhounding Core
No longer strictly dependant on Chemistry, but craftable from Chemistry only
Rockhounding Core has a own configuration for Permanent Induction
Cryogenic Distillation Plant
Fixed Tier 2 recipes loosing the nbt on crafting
Rebalanced some recipes to be less expensinve
Lab Oven
Custom recipes can add a Catalyst condition to the solute ingredient.
False: a solute ingredient will be consumed in each process
True: the catalyst will only take damage (items with durability only must be used)
Ammonia and Nitric acid recipes rebalanced to be easier with catalysts (200 uses by default)
Some additional recipes reworked
Misc fixes
Some code cleaning
Minor fixing
Some recipe rebalanced to be less expensive
Some recipe error fixing
v1.44 changelog
Cryogenic Distillation Plant
The refrigerant fluid is no longer consumed per tick but as a slow occasional exhaustion
GAN Controller gui reorganized, added a refrigerant availability indicator
All machines
Lava can be piped in as fuel
Refill happens if the power is low enough to host a lava bucket
Additional 1000mB of lava can be internally stored
Using lava buckets on the machine will also refill the power if possible
Lab Oven
Fixed Ammonia recipe
Misc fixes
Added some recipe ingredients alternative
Some code cleaning
v1.41 to v1.43 changelog (Thanks to @TheMaskettaMan for the ideas)
Liquid Nitrogen production
Added the Cryogenic Distillation Plant (multiblock)
Produces Liquid Nitrogen by processing air
Tiered system involving production efficiency
Requires RF and refrigerant fluids (any fluid though)
Redstone Laser
Used aluminum in recipes as casing material in place of iron
Some recipes rebalanced
Electrolaser
Added an amplifying cascade system for the Redstone Laser to alter the effect of the laser
Electrolaser feeded by vaporized liquid nitrogen and powered by RF
The Electrolaser ray can deal 6HP/tick entity damage for each amplifying module (up to 5, 30HP/tick)
Lab Oven
Reworked some fluid recipes to be less cycling
Rebalanced some material recipes to be more accessible
Leching Vat (Formely Mineral Analyzer)
Added the Agitator (400 uses) as consumable in place of the Test Tube
All Machines
Output items can be extracted from any side
Misc fixes
Enabled the Universal Bucket (beakers will be automatically removed)
Some JEI info additions
Ingame wiki book totally removed
Some code cleaning
v1.40 changelog
Various minor fixes
Some CraftTweaker tweaks (MineralAnalizer turned to LeachingVat)
v1.38/v1.39 changelog
Metal Alloyer
Added an activation switch to halt the machine and input while scrolling recipes
Needs to break the machine before opening the gui to refresh and avoid issues
Small Gui arrangement change
Lab Oven / Deposition Chamber / Metal Alloyer
Solid inputs will now respect too the activation switch to improve their automation
Misc fixes
Reworked the machines recipes to require less iron
Various minor tweaks
v1.37 changelog
Redstone Laser
Some code polishing
Lab Oven
Fixed a crash when placing the machine
Fixed slot handling if beakers are used instead of Forge buckets
v1.36 changelog
Leaching Vat and Chemical Extractor now eventually accept only the correct bucket in the correct slot
Some fix to Lab Oven possibly killing wrong solvent buckets if not active
Machines gui names added to localized file
Some fix and additions to JEI
Some fix to Dekatron leaving wild tile entities when broken
v1.35 changelog
Fixed some server crash
v1.34 changelog
OWC System
Reworked some model (Deflectors may need to be broken or replaced)
Lab Oven / Deposition Chamber
Added an Activation Switch
While scrolling recipes it will prevent fluids jumping in and out the solvent tanks
Needs to be activated for the machine to process or manually accept fluids
Small gui appearence rework
Needs to break the machines before opening the gui to refresh and avoid issues
Redstone Laser
Increased distance from 30 to 32 blocks
Misc Fixes
Ingame book deprecated and hidden, pending update
Some minor cleanings
v1.33 changelog
Chemistry experiments (Decorative flame test)
Added 10 compounds producing different fire variations
The compound must be used on a vanilla fire to set it
Deposition Chamber
Elements doping system to create advanced compounds
Uses large amount of RF as only powering supply
Boundary Breaker
Allows to slowly drill Bedrock blocks using RF (4000KRF per block)
Configurable Bedrock block drop
Can work upside down
Mineral Sizer
Custom recipes can also have a weighted array of outputs
If output has >4 elements there is a 25% chance of a secondary output (half quantity)
If output has >1 elements there is a 5% chance of a waste output (single item)
Multiple outputs quantity will be internally weighted by config "MaxMineralShards"
Single outputs will carry quantity from their recipe
Gui appearence updated
Chemical Extractor
Added a third solvent tank (Machine just needs to be broken before opening the gui after the update)
Changed the required acids into Nitric Acid, Phosphoric Acid and Sodium Cyanide
Gui appearence reworked
Mineral Analyzer
Machine renamed into Leaching Vat for better fitting naming
Lab Oven
Fixed a crash when piping fluids with no recipe selected
Fixed the handling of potentially similar recipes
Misc fixes
Reworked fluid appearence
Some models update
Some JEI addition
Misc cleaning and fixes
Updated the Rockhounding Api and the CraftTweaker sample script
v1.32 changelog
Machines
Rewritten the energy handling. Should detect both coFH and Forge Energy
Induction Heating Interface can become a permanent machine upgrade (false by default)
The item will be retained by the machine when added to the fuel slot, freeing the slot
The fuel slot icon will change to show the permanently active upgrade, common fuel still accepted
If enabled, each machine will need its own interface
Minor issues, cleaning, and gui texture fixes
v1.31 changelog
Misc fixes
Added the CraftTweaker support for all the machines
Increased the OWC storage capacity
Minor fixes and tweaks
v1.30 changelog
OWC Energy System
Reworked and fixed the function for better performance
The System Activation switch will turn on/off the entire system saving ticks
Mineral Analyzer
Some fixes to the Mineral Analyzer
Added the Mineral Analyzer to the Rockhounding API
Chemical Extractor
Inhibit element/s from being extracted by the machine via the Rockhounding API
Hovering the gui cabinet will show inhibitions
Some carbon recipes reworked due to slot conflict
Misc fixes
Forge updated to 12.18.3.2254
Some JEI additions
Various minor fixes
Rockhounding API updated
v1.29 changelog
Gunpowder making
Added fluids and ingredients for the production
Path based on the main ingredient Potassium Nitrate
Screen smoke making
Added fluids and ingredients for the production
Placing the Titanium Tetrachloride on the ground will generate a dense cloud slowly vanishing
It can be crafted also as throwable flasks
Misc updates
Fake snow can be also made by tossing the Sodium Polyacrylate item in water
Rebalanced Lab Oven recipe quantities a for more realistic behavior
Added a config to set the capacity of the machine fluid tanks (make sure currently contained fluids are lower the new value to avoid issues)
v1.28 changelog
Machines
Chemical Extractor
Added Carbon as extractible element
Metal Alloyer
The quantity of output can be set in the recipe (scrap quantity still randomized)
Misc fixes
Some code cleaning
Minor fixes
Some models and jsons updated
v1.27 changelog
Uninspected Mineral will generate in whitelisted dimensions
v1.26 changelog
Misc Fixes
Fixed some machine dropping issues
Rockhounding API
Archive updated
Added the machines recipe removal methods to the recipe API
v1.25 changelog
Misc Fixes
Sorted a potential issue with block integration
Fixed Mischmetal sparks
Some code cleaning
Some generic fixes
Minor JEI text update
Minor texture update
Minor recipe fixes
v1.24 changelog
Misc fixes
Some code cleaning
v1.23 changelog
Lab Oven
When No Recipe is selected, all tanks will try to drain
Breaking the machine will store the content of the tanks
Mineral Analyzer
Added a drain switch to allow draining the tanks
Breaking the machine will store the content of the tanks
Chemical Extractor
Added a drain switch to allow draining the tanks
Breaking the machine will store the content of the elements cabinet and tanks
Misc Fixes
Some code cleaning
v1.21/v1.22 changelog
Recipe Api
Unified all the Rockhounding modules into one api
Adjusted the folders names
Added custom recipes for the Chemical Extractor
Added custom recipes for the Wood Incubator
Updated the Example class
Added an additional text document for Chemical extractor recipe reference
Lab Oven
Fixed fluid quantity handling
Some JEI fixes
Chemical Extractor
Recipe updates
Added partial JEI support
Metal Alloyer
Added JEI Support
Misc fixes
Some code cleaning
Some minor fixes
v1.20 changelog
Impoved the API to send custom recipes
Added as a separated archive to extract into scr/main/java/ folder
The custom class should extend "IReciper" and be called from the Init() event
Example recipe class available
Seasoning Rack
Updated to work also as a generic item processor
Added a clickable recipe area
v1.19 changelog
Misc Fixes
Added some missing recipes for BAM tools
Machines
Added the IMC support to send custom recipes via the FMLInterModComms (EXPERIMENTAL)
Lab Oven, Mineral Sizer, Metal Alloyer, Seasoning Rack (see the example class)
Lab Oven
Added a "No Recipe" position to freeze the machine
Some minor tweaks
Metal Alloyer
Some gui fixes
some code cleaning
v1.18 changelog
Hotfix
Fixed a potential crash with the Mine Crawler running out of blocks
v1.17 changelog
Misc fixes
Rebalanced element weights and supplies
Several code cleaning and bug fixing
Several recipes made less expensive
Some gui updates
Fixed a bug with the Metal Alloyer output slots
v1.16 changelog
Misc
Added a config enabler to toggle the direct recipe Silicone to Slime ball
Fixed the Petrographer Table not accepting the tool
Minor texture and render fixes
v1.15 changelog
Lab Oven
Fixed the mod beaker not accepted in the output slot
Added a secondary solvent tank for advanced recipes
Mine Crawler
Assembly table must be broken before updating to prevent crashes
Added the Pathfinder Setup
Uses an extra filling block to create a path under the crawler
Added the Storage Setup
Adds to memory compatible Material blocks instead to drop them
Chemistry features
Artificial snow (Snow block simulant)
Added the Polyacrylic Acid + beaker
Added the Sodium polyacrilate: used on a filled cauldron will produce a snow block
Silicone (Slime ball simulant)
Added the Chloromethane + beaker
Added the silicon compost
Added the molten silicone + beaker
Added the Silicone Cartridge (100 uses): can be used as a slime ball in recipes
Misc
Fixed an issue with the Petrographer with drops from some blocks
Fixes containers in crafting grid
v1.14 changelog
Machines
Unified fuel and induction slots. Either accepts common fuel or RF
Several gui fixes
Several recipes made easier
Fixed a crash with Salt Tank
Rewritten the Mine Crawler
Wiki updated
The machine can accept alternative blocks for each setup
Improved the Assembler gui slots handling
Memory can be reset by placing a used card in a crafting grid (materials will be lost)
Fixed fluid picking/dropping/placing
The crawler can be turned ON/OFF clicking it with bare hands
Crawler mining direction can be changed anytime using a wrench on the side to turn
Using a wrench on top of the crawler while turned off will drop it.
Added the Decorator Setup (Tier 4) to wrap the path with a secondary block type
Decorator is dependant on Filler and Tunneler setups
v1.13 changelog
Misc
More gui fixes
Some item fixes
v1.12 changelog
Misc
Fixed some consumables possibly not being accepted in slots
Some gui fixes
Metal alloyer output increased to 9, worth a block each cast
Completed wiki
v1.11 changelog
Misc
Chemistry Flask no longer consumed in recipes
Corrected and rebalanced cracked coal recipe
v1.10 changelog
Lab Oven
Restored the recipe selector
Automatizes the input/output of the correct fluids based on the requested recipe
Draining Valve no longer needed
Tested with Extra Utility and EnderIO piping system
Chemical Extractor
Graduated cylinder got its own slot, no need to swap consumables
Misc
Code cleaning and gui fixes
v1.09 changelog
Redstone Dekatron
Possible placement fix
Added the Pulse Timer and Steady Time functions turning redstone power level into frequency
Level1 = 10ticks: Level15 = 160ticks
Pulse Timer: Gives a pulse every cycle
Steady Timer: Swaps the Dekatron state every cycle
Misc
Some code cleaning
Missing empty beaker recipe
Fixed broken Petrographer Table GUI texture
v1.08 changelog
Fluid Update (Courtesy of al132 from the AllTheMods Team)
Lab Oven, Mineral Analyzer and Chemical Extractor supporting fluid handling
Added JEI support
Salt production cycle
Fully automatized production cycle
Water can be pumped into the Evaporation Tank from sides/bottom or bucket from top
Salt can be harvested manually using a shovel on top when ready
Evaporation tank will produce Raw Salt needing to be cleaned
Added the Salt Seasoning rack
Automatically harvests raw salt from any Evaporation Tank on each of its sides
Turns Raw salt into clean salt
No fueling required
Redstone Dekatron (Experimental)
Added the Dekatron pulse counter.
Outputs a 1 sec redstone pulse or a steady power state every 10 input state changes detected
4 working modes (Single State, Bi-State, Single State Cycle, Bi-State Cycle, Frequency pulsing (in progress))
Right click with the wrench on sides to scroll through modes
Added the CuNiFe alloy set, CuNiFe Wire, Cathodes
Mine Crawler
Disabled the fluid picking (Absorb Setup) for tests
Misc
Mineral spawning can be now disabled setting frequency to zero
v1.07 changelog
Machines will retain their current fuel and RF values when broken
Fixed some Aroma Dimension parameters
Added a Base Evaporation Interval to customize more the salt making process
Forge version used 12.18.2.2117
Redstone laser bridge
Added the Pin Tx/Rx to handle the signal vertically
Less iron required for recipes
Receiver and Pins can be hanged upside down under a block
Models reworked
Owc System
Fixed an eventual issue connecting pipes to the controller
v1.06 changelog
Added the Uninspected mineral in the Aroma mining dimension with own parameters
Fixed the OWC yeld parameter
Added the Petrographer and the Petrographer Table to enhance mineral acknowledgement
v1.05 changelog (Warning: this version may cause some items swapping due to the rework)
Massive rework to machines, refactoring and code cleaning. Thanks to al132 for the kind commit
Machines can take items only in the slots they belong
Added the OWC Energy System
May generate up to 900 RF/tide with variable rate
Min/Max tides interval is 120/360 ticks
Yeld and tide interval depend on environmental factors and upgrades
Right clicking the Sulfuric Acid tank will drop a beaker of acid for the recipes
The controller has two switches to turn on/off the rf acquiring and extraction
Added an assembly table which spawns the structure right in front of it (see wiki)
It requires all the blocks composing the basic structure to construct
Must be spawned in the ocean with at least 10x10x10 water tiles around the structure
Redstone Laser Bridge
Some placement and logic fixes
v1.04 changelog
RedstoneFlux and ForgeEnergy support (added the CofH Api, so thanks to the CofH Team for it)
Rebalanced the redstone dust supply at 1:1 with each smelting time
Added the Induction Heating Interface item.
Placed in the redstone/electicity slot, converts RF into fuel power once the RF bar is full.
Updated guis
v1.03 changelog
Rebalanced the redstone requirement in the machines
Some code cleaned, hopefully fixing some server issues
Alloys
Added the BAM Sword: Light faster sword
Mine Crawler
Gui simplified, Loader reduced to 1 slot for materials and memory
Added the RailMaker Setup: places rails in the path as it goes
Added a Tier requirement to activate the setups (indicated by green dots in each setup slot)
v1.02 changelog
Minor gui fixes
Mine Crawler
Book updated
Some mining fixes
Simplified the Crawler Assembler GUI. All the blocks can be loaded from one slot
Added the Lighter Function
Places a torch behind when lights gets to low in the path
Enabled by a Setup Chip in the "L" slot
It requires to load the machine with torches
Redstone Laser Bridge
Reworked the placement conditions (need solid surface like repeaters, comparators...)
Added the Node: replicates the received signal in other directions with different modes
Mode selection: Right-click with the wrench from any horizontal side
Bender: sends the signal on one side by scrolling them
Splitter: sends the signal on all sides
Signal selection: Right-click with the wrench on the green button from top of the block
Steady: continuous signal
Pulse: the signal gets an interval
Sequencer: activated combining Splitter mode and Pulse signal (laggy, experimental)
Lab Oven
Added a selector to show ingredients next to their slot
Acid color code fix
Water = Dark Blue
Syngas = Dark Grey
v1.01 changelog (Chemistry)
Book updated
Added a force smelting option to turn dusts into other mods ingots where available.
Cadmium as extractible element
Alloys
Added the Metal Alloyer to mix dusts into alloyed ingots
Alloy dusts can be obtained crushing ingots in the Mineral Sizer
Oredicted Blocks/Items for all the alloys
Decorative alloys
Mischmetal, Rose Gold, Green Gold, White Gold, Shibuichi, Tombak, Pewter
Functional Alloys
CuBe, ScAl, BAM, YAG, Cupronickel, Nimonic, Hastelloy
Alloys Applications
Mischmetal Block/Brick: generates sparks when walking on it while wearing boots
CuBe Crossbow: allows to shoot arrows at full charge faster than a normal bow
ScAl Long Range Bow: long range precision bow
ScAl Compound Bat: 5.0 damage, 4.0 attack speed
BAM Shears: long lasting shears. 500 uses
Mine Crawler
Mine Crawler: allows to automatically mine blocks with different modes and functions
Mine Crawler Assembler: Table where to assembly and configure the Mine Crawler
Mine Crawler item set
Mod wench to drop the machine
Redstone Laser Bridge
Laser TX+RX: allows to transfer as a laser beam a redstone signal up to 30 blocks away
Laser item set