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xreliquary.cfg
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# Configuration file
##########################################################################################################
# easy_mode_recipes
#--------------------------------------------------------------------------------------------------------#
# Settings for easy mode vs hard mode recipes for items and blocks
##########################################################################################################
easy_mode_recipes {
# Easy mode recipe for Alkahestry Tome [default: false]
B:alkahestry_tome=false
# Easy mode recipe for Altar of Light [default: true]
B:altar=true
# Easy mode recipe for Angelic Feather [default: true]
B:angelic_feather=true
# Easy mode recipe for Destruction Catalyst [default: true]
B:destruction_catalyst=true
# Easy mode recipe for Emperor Chalice [default: true]
B:emperor_chalice=true
# Easy mode recipe for Ender Staff [default: true]
B:ender_staff=true
# Easy mode recipe for Fertile Essence [default: true]
B:fertile_essence=true
# Easy mode recipe for Fortune Coin [default: true]
B:fortune_coin=true
# Easy mode recipe for Glacial Staff [default: true]
B:glacial_staff=true
# Easy mode recipe for Hero Medallion [default: true]
B:hero_medallion=true
# Easy mode recipe for Ice Magus Rod [default: true]
B:ice_magus_rod=true
# Easy mode recipe for Infernal Chalice [default: true]
B:infernal_chalice=true
# Easy mode recipe for Infernal Claws [default: true]
B:infernal_claws=true
# Easy mode recipe for Infernal Tear [default: true]
B:infernal_tear=true
# Easy mode recipe for Interdiction Torch [default: true]
B:interdiction_torch=true
# Easy mode recipe for Kraken Shell [default: true]
B:kraken_shell=true
# Easy mode recipe for Lantern of Paranoia [default: true]
B:lantern_of_paranoia=true
# Easy mode recipe for Magicbane [default: true]
B:magicbane=true
# Easy mode recipe for Pyromancer Staff [default: true]
B:pyromancer_staff=true
# Easy mode recipe for Rending Gale [default: true]
B:rending_gale=true
# Easy mode recipe for Rod of Lyssa [default: true]
B:rod_of_lyssa=true
# Easy mode recipe for Salamander Eye [default: true]
B:salamander_eye=true
# Easy mode recipe for Seeker Shot [default: true]
B:seeker_shot=true
# Easy mode recipe for Serpent Staff [default: true]
B:serpent_staff=true
# Easy mode recipe for Sojourner Staff [default: true]
B:sojourner_staff=true
# Easy mode recipe for Void Tear [default: true]
B:void_tear=true
# Easy mode recipe for Wraith Node [default: true]
B:wraith_node=true
}
general {
# Determines whether Reliquary items will be generated in chest loot (mostly mob drops, very rarely some lower level items) [default: true]
B:chest_loot_enabled=true
# List of items and blocks that are supposed to be disabled. By default this is empty, but you can use the names of the blocks and items (e.g. "fertile_lilypad", "wraith_node", "glacial_staff") in this list and mod will not register those. It will also not register any recipes that include whatever is disabled. [default: ]
S:disabled_items_blocks <
>
# Determines wheter Reliquary mob drops have crafting recipes [default: false]
B:mob_drop_crafting_recipes_enabled=false
# Whether mobs drop the Reliquary mob drops. This won't remove mob drop items from registry and replace them with something else, but allows to turn off the additional drops when mobs are killed by player. If this is turned off the mob drop crafting recipes turned on by the other setting can be used. [default: true]
B:mob_drops_enabled=true
# Whether player has to sneak to see additional info in waila [default: false]
B:waila_shift_for_info=false
}
##########################################################################################################
# hud_positions
#--------------------------------------------------------------------------------------------------------#
# Position of mode and/or item display on the screen - used by some of the tools and weapons. 0 - top left, 1 - top right, 2 - bottom left, 3 - bottom right
##########################################################################################################
hud_positions {
# Position of Alkahestry Tome HUD [range: 0 ~ 3, default: 3]
I:alkahestry_tome=3
# Position of Destruction Catalyst HUD [range: 0 ~ 3, default: 3]
I:destruction_catalyst=3
# Position of Ender Staff HUD [range: 0 ~ 3, default: 3]
I:ender_staff=3
# Position of Glacial Staff HUD [range: 0 ~ 3, default: 3]
I:glacial_staff=3
# Position of Handgun HUD [range: 0 ~ 3, default: 3]
I:handgun=3
# Position of Harvest Rod HUD [range: 0 ~ 3, default: 3]
I:harvest_rod=3
# Position of Hero Medallion HUD [range: 0 ~ 3, default: 3]
I:hero_medallion=3
# Position of Ice Magus Rod HUD [range: 0 ~ 3, default: 3]
I:ice_magus_rod=3
# Position of Infernal Chalice HUD [range: 0 ~ 3, default: 3]
I:infernal_chalice=3
# Position of Midas Touchstone HUD [range: 0 ~ 3, default: 3]
I:midas_touchstone=3
# Position of Pyromancer Staff HUD [range: 0 ~ 3, default: 3]
I:pyromancer_staff=3
# Position of Rending Gale HUD [range: 0 ~ 3, default: 3]
I:rending_gale=3
# Position of Sojouner Staff HUD [range: 0 ~ 3, default: 3]
I:sojourner_staff=3
# Position of Void Tear HUD [range: 0 ~ 3, default: 3]
I:void_tear=3
}
##########################################################################################################
# item_and_block_settings
#--------------------------------------------------------------------------------------------------------#
# Various settings for Reliquary items and blocks
##########################################################################################################
item_and_block_settings {
##########################################################################################################
# alkahestry_tome
#--------------------------------------------------------------------------------------------------------#
# Alkahestry Tome settings
##########################################################################################################
alkahestry_tome {
# Base Item name in format "ModId:item" [default: minecraft:redstone]
S:base_item=minecraft:redstone
# meta of the Base Item [range: 0 ~ 16, default: 0]
I:base_item_meta=0
# How much charge the Base Item is worth [range: 1 ~ 1000, default: 1]
I:base_item_worth=1
# Charge limit of the tome [range: 0 ~ 9999, default: 1000]
I:charge_limit=1000
##########################################################################################################
# crafting_recipes
#--------------------------------------------------------------------------------------------------------#
# List of recipes that can be used with Alkahestry Tome to craft items. The values are item name "modID:name", meta, yield, cost.
##########################################################################################################
crafting_recipes {
I:"OreDictionary:copper_ingot|0" <
1
32
>
I:"OreDictionary:ingotCopper|0" <
1
32
>
I:"OreDictionary:ingotSilver|0" <
1
32
>
I:"OreDictionary:ingotSteel|0" <
1
32
>
I:"OreDictionary:ingotTin|0" <
1
32
>
I:"OreDictionary:silver_ingot|0" <
1
32
>
I:"OreDictionary:steel_ingot|0" <
1
32
>
I:"OreDictionary:tin_ingot|0" <
1
32
>
I:"minecraft:clay|0" <
2
4
>
I:"minecraft:coal|0" <
4
8
>
I:"minecraft:coal|1" <
4
4
>
I:"minecraft:cobblestone|0" <
32
4
>
I:"minecraft:diamond|0" <
1
64
>
I:"minecraft:dirt|0" <
32
4
>
I:"minecraft:dye|4" <
1
4
>
I:"minecraft:emerald|0" <
1
32
>
I:"minecraft:end_stone|0" <
16
8
>
I:"minecraft:flint|0" <
8
8
>
I:"minecraft:gold_ingot|0" <
1
32
>
I:"minecraft:gravel|0" <
16
4
>
I:"minecraft:gunpowder|0" <
2
8
>
I:"minecraft:iron_ingot|0" <
1
32
>
I:"minecraft:nether_brick|0" <
4
8
>
I:"minecraft:nether_star|0" <
1
256
>
I:"minecraft:netherrack|0" <
8
4
>
I:"minecraft:obsidian|0" <
4
8
>
I:"minecraft:sandstone|0" <
8
4
>
I:"minecraft:sand|0" <
32
4
>
I:"minecraft:soul_sand|0" <
8
8
>
}
##########################################################################################################
# charging_recipes
#--------------------------------------------------------------------------------------------------------#
# List of recipes that can be used with Alkahestry Tome to charge it. The values are item name "modID:name", meta, charge points.
#
##########################################################################################################
charging_recipes {
I:"minecraft:glowstone" <
4
>
I:"minecraft:glowstone_dust" <
1
>
I:"minecraft:redstone" <
1
>
I:"minecraft:redstone_block" <
9
>
}
}
##########################################################################################################
# altar
#--------------------------------------------------------------------------------------------------------#
# Altar of Light settings
##########################################################################################################
altar {
# Maximum time variance in minutes. A random part of it gets added to the Time in minutes. [range: 0 ~ 15, default: 5]
I:maximum_time_variance_in_minutes=5
# Light level that the altar outputs while active [range: 16 ~ 0, default: 16]
I:output_light_level_while_active=16
# Number of redstone it costs to activate altar [range: 0 ~ 10, default: 3]
I:redstone_cost=3
# Time in minutes it takes for the altar to create glowstone block [range: 0 ~ 60, default: 20]
I:time_in_minutes=20
}
##########################################################################################################
# angelic_feather
#--------------------------------------------------------------------------------------------------------#
# Angelic Feather settings
##########################################################################################################
angelic_feather {
# Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 100, default: 50]
I:hunger_cost_percent=50
# Potency of the leaping effect [range: 0 ~ 5, default: 1]
I:leaping_potency=1
}
##########################################################################################################
# angelheart_vial
#--------------------------------------------------------------------------------------------------------#
# Angelheart Vial settings
##########################################################################################################
angelheart_vial {
# Percent of life that gets healed when the player would die [range: 0 ~ 100, default: 25]
I:heal_percentage_of_max_life=25
# Whether the player gets negative statuses removed [default: true]
B:remove_negative_status=true
}
##########################################################################################################
# apothecary_cauldron
#--------------------------------------------------------------------------------------------------------#
# Apothecary Cauldron settings
##########################################################################################################
apothecary_cauldron {
# Time it takes to cook potion [range: 20 ~ 32000, default: 160]
I:cook_time=160
# Limit of glowstone that can be used in cauldron to make potion more potent [range: 0 ~ 4, default: 2]
I:glowstone_limit=2
# List of acceptable heat sources [default: ]
S:heat_sources <
>
# Limit of redstone that can be used in cauldron to make potion last longer [range: 0 ~ 5, default: 3]
I:redstone_limit=3
}
##########################################################################################################
# destruction_catalyst
#--------------------------------------------------------------------------------------------------------#
# Destruction Catalyst settings
##########################################################################################################
destruction_catalyst {
# Whether the explosion is centered on the block that gets clicked [default: false]
B:centered_explosion=false
# Radius of the explosion [range: 1 ~ 5, default: 1]
I:explosion_radius=1
# Number of gunpowder it costs per catalyst use [range: 0 ~ 10, default: 3]
I:gunpowder_cost=3
# Number of gunpowder that can be stored in destruction catalyst [range: 0 ~ 9999, default: 250]
I:gunpowder_limit=250
# Number of gunpowder that gets added to catalyst per one that's consumed from players inventory [range: 0 ~ 3, default: 1]
I:gunpowder_worth=1
# List of mundane blocks the catalyst will break [default: [minecraft:dirt], [minecraft:grass], [minecraft:gravel], [minecraft:cobblestone], [minecraft:stone], [minecraft:sand], [minecraft:sandstone], [minecraft:snow], [minecraft:soul_sand], [minecraft:netherrack], [minecraft:end_stone]]
S:mundane_blocks <
minecraft:dirt
minecraft:grass
minecraft:gravel
minecraft:cobblestone
minecraft:stone
minecraft:sand
minecraft:sandstone
minecraft:snow
minecraft:soul_sand
minecraft:netherrack
minecraft:end_stone
>
# Whether the explosion makes a perfect cube hole [default: true]
B:perfect_cube=true
}
##########################################################################################################
# emperor_chalice
#--------------------------------------------------------------------------------------------------------#
# Emperor Chalice settings
##########################################################################################################
emperor_chalice {
# How much saturation is added in addition to filling the hunger [range: 0 ~ 10, default: 4]
I:hunger_satiation_multiplier=4
}
##########################################################################################################
# ender_staff
#--------------------------------------------------------------------------------------------------------#
# Ender Staff settings
##########################################################################################################
ender_staff {
# Number of ender pearls per use [range: 0 ~ 3, default: 1]
I:ender_pearl_cast_cost=1
# Number of ender pearls that the ender staff can store [range: 0 ~ 9999, default: 250]
I:ender_pearl_limit=250
# Number of ender pearls per teleportation to the wraith node [range: 0 ~ 3, default: 1]
I:ender_pearl_node_warp_cost=1
# Number of ender pearls that get added to the staff per one that's consumed from players inventory [range: 0 ~ 10, default: 1]
I:ender_pearl_worth=1
# Time it takes to teleport to the wraith node [range: 10 ~ 120, default: 60]
I:node_warp_cast_time=60
}
##########################################################################################################
# fortune_coin
#--------------------------------------------------------------------------------------------------------#
# Fortune Coin settings
##########################################################################################################
fortune_coin {
# Disables the sound of fortune coin teleporting stuff [default: false]
B:disable_audio=false
# The distance that it pulls from when right click is held [range: 9 ~ 30, default: 15]
I:long_range_pull_distance=15
# The distance that it pulls from when activated [range: 3 ~ 10, default: 5]
I:standard_pull_distance=5
}
##########################################################################################################
# glacial_staff
#--------------------------------------------------------------------------------------------------------#
# Glacial Staff settings
##########################################################################################################
glacial_staff {
# Number of snowballs it costs when the staff is used [range: 0 ~ 3, default: 1]
I:snowball_cost=1
# The damage that snowballs cause [range: 0 ~ 6, default: 3]
I:snowball_damage=3
# The damage bonus against blaze [range: 0 ~ 12, default: 6]
I:snowball_damage_bonus_blaze=6
# The damage bonus against entities that are immune to fire [range: 0 ~ 6, default: 3]
I:snowball_damage_bonus_fire_immune=3
# Number of snowballs the staff can hold [range: 0 ~ 9999, default: 250]
I:snowball_limit=250
# Number of snowballs that get added to the staff per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
I:snowball_worth=1
}
##########################################################################################################
# harvest_rod
#--------------------------------------------------------------------------------------------------------#
# Harvest Rod settings
##########################################################################################################
harvest_rod {
# Ticks in between bonemealing/planting/hoeing blocks when player is using one of these AOE actions [range: 1 ~ 20, default: 3]
I:aoe_cooldown=3
# Radius in which harvest rod breaks crops, bonemeals/plants/hoes blocks [range: 0 ~ 5, default: 2]
I:aoe_radius=2
# Number of bonemeal consumed per use [range: 0 ~ 3, default: 1]
I:bonemeal_cost=1
# Number of bonemeal the rod can hold [range: 0 ~ 9999, default: 250]
I:bonemeal_limit=250
# Percent chance that a bonemeal will get applied during a luck roll [range: 1 ~ 100, default: 33]
I:bonemeal_luck_percent_chance=33
# Number of times that a rod may apply additional luck based bonemeal [range: 0 ~ 7, default: 2]
I:bonemeal_luck_rolls=2
# Number of bonemeal that gets added to the rod per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
I:bonemeal_worth=1
# Maximum number of units harvest rod can hold per plantable item [range: 0 ~ 9999, default: 250]
I:max_capacity_per_plantable=250
# Ticks in between harvest rod actions when in pedestal [range: 1 ~ 20, default: 5]
I:pedestal_cooldown=5
# Range at which harvest rod will automatically hoe/plant/bonemeal/break crops around pedestal [range: 1 ~ 20, default: 4]
I:pedestal_range=4
}
##########################################################################################################
# hero_medallion
#--------------------------------------------------------------------------------------------------------#
# Hero Medallion settings
##########################################################################################################
hero_medallion {
# How much experience gets dropped on ground when hero's medallion is right clicked on it (9 is the first level of player xp) [range: 0 ~ 100, default: 9]
I:experience_drop=9
# A player's experience level at which pulling from the medallion to player will stop [range: 0 ~ 1000, default: 200]
I:experience_level_maximum=200
# A player's experience level at which the medallion will stop pulling from the player [range: 0 ~ 30, default: 0]
I:experience_level_minimum=0
# Experience level that the medallion can hold [range: 0 ~ 2000000000, default: 2000000000]
I:experience_limit=2000000000
# Cooldown between hero medallion tries to fix mending items in nearby pedestals [range: 1 ~ 100, default: 20]
I:pedestal_cooldown=20
# Range in which pedestals are checked for items with mending enchant that need fixing [range: 1 ~ 20, default: 5]
I:pedestal_range=5
# Maximum amount of xp that is used each time medallion repairs items [range: 1 ~ 20, default: 5]
I:pedestal_repair_step_xp=5
}
##########################################################################################################
# ice_magus_rod
#--------------------------------------------------------------------------------------------------------#
# Ice Magus Rod settings
##########################################################################################################
ice_magus_rod {
# Number of snowballs it costs when the rod is used [range: 0 ~ 3, default: 1]
I:snowball_cost=1
# The damage that snowballs cause [range: 0 ~ 4, default: 2]
I:snowball_damage=2
# Damage bonus against blaze [range: 0 ~ 8, default: 4]
I:snowball_damage_bonus_blaze=4
# Damage bonus against fire immune mobs [range: 0 ~ 4, default: 2]
I:snowball_damage_bonus_fire_immune=2
# Number of snowballs the rod can hold [range: 0 ~ 9999, default: 250]
I:snowball_limit=250
# Number of snowballs that get added to the rod per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
I:snowball_worth=1
}
##########################################################################################################
# infernal_claws
#--------------------------------------------------------------------------------------------------------#
# Infernal Claws settings
##########################################################################################################
infernal_claws {
# Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 30, default: 5]
I:hunger_cost_percent=5
}
##########################################################################################################
# infernal_chalice
#--------------------------------------------------------------------------------------------------------#
# Infernal Chalice settings
##########################################################################################################
infernal_chalice {
# Millibuckets of lava that the chalice can hold [range: 0 ~ 2000000000, default: 500000]
I:fluid_limit=500000
# Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 10, default: 1]
I:hunger_cost_percent=1
}
##########################################################################################################
# infernal_tear
#--------------------------------------------------------------------------------------------------------#
# Infernal Tear settings
##########################################################################################################
infernal_tear {
# Whether the infernal tear starts absorbing immediately after it is set to item type [default: false]
B:absorb_when_created=false
}
##########################################################################################################
# interdiction_torch
#--------------------------------------------------------------------------------------------------------#
# Interdiction Torch settings
##########################################################################################################
interdiction_torch {
# Whether the torch can push projectiles [default: false]
B:can_push_projectiles=false
# List of entities that can be pushed by the torch [default: [BloodMagic.SentientSpecter], [EntityHorse], [EnderDragon], [Villager], [Guardian], [SnowMan], [MushroomCow], [BloodMagic.CorruptedChicken], [CaveSpider], [Chicken], [VillagerGolem], [Endermite], [Rabbit], [BloodMagic.Mimic], [Monster], [BloodMagic.CorruptedZombie], [Wolf], [Witch], [Cow], [Slime], [Pig], [Blaze], [WitherBoss], [PigZombie], [tconstruct.blueslime], [BloodMagic.CorruptedSheep], [LavaSlime], [Zombie], [Enderman], [Giant], [BloodMagic.CorruptedSpider], [Creeper], [Silverfish], [Shulker], [Squid], [Skeleton], [PolarBear], [Mob], [Ozelot], [Bat], [Spider], [Ghast], [Sheep], [forestry.butterflyGE]]
S:entities_that_can_be_pushed <
BloodMagic.SentientSpecter
EntityHorse
EnderDragon
Villager
Guardian
SnowMan
MushroomCow
BloodMagic.CorruptedChicken
CaveSpider
Chicken
VillagerGolem
Endermite
Rabbit
BloodMagic.Mimic
Monster
BloodMagic.CorruptedZombie
Wolf
Witch
Cow
Slime
Pig
Blaze
WitherBoss
PigZombie
tconstruct.blueslime
BloodMagic.CorruptedSheep
LavaSlime
Zombie
Enderman
Giant
BloodMagic.CorruptedSpider
Creeper
Silverfish
Shulker
Squid
Skeleton
PolarBear
Mob
Ozelot
Bat
Spider
Ghast
Sheep
forestry.butterflyGE
>
# List of projectiles that can be pushed by the torch [default: [xreliquary.entitySpecialSnowball], [BloodMagic.Meteor], [xreliquary.entityTippedArrow], [xreliquary.entityEnderShot], [weather2.Weather Hail], [ThrownPotion], [Arrow], [xreliquary.entityConcussiveShot], [xreliquary.entityExorcismShot], [extrautils2.boomerang], [Snowball], [xreliquary.entityStormShot], [xreliquary.entityBusterShot], [xreliquary.entityHGrenade], [xreliquary.entityEnderStaffProjectile], [xreliquary.entityHolyWater], [ThrownEnderpearl], [tconstruct.Throwball], [xreliquary.entityNeutralShot], [xreliquary.entityThrownXRPotion], [BloodMagic.SoulSnare], [immersiveengineering.railgunShot], [xreliquary.entitySplashAphrodite], [BloodMagic.BloodLight], [xreliquary.entitySplashFertility], [tconstruct.arrow], [SpectralArrow], [xreliquary.entitySandShot], [xreliquary.entitySeekerShot], [BloodMagic.SoulArrow], [tconstruct.bolt], [ThrownExpBottle], [xreliquary.entityKSlime], [xreliquary.entityBlazeShot], [ThrownEgg], [BloodArsenal.SummonedTool], [immersiveengineering.chemthrowerShot], [tconstruct.shuriken]]
S:projectiles_that_can_be_pushed <
xreliquary.entitySpecialSnowball
BloodMagic.Meteor
xreliquary.entityTippedArrow
xreliquary.entityEnderShot
weather2.Weather Hail
ThrownPotion
Arrow
xreliquary.entityConcussiveShot
xreliquary.entityExorcismShot
extrautils2.boomerang
Snowball
xreliquary.entityStormShot
xreliquary.entityBusterShot
xreliquary.entityHGrenade
xreliquary.entityEnderStaffProjectile
xreliquary.entityHolyWater
ThrownEnderpearl
tconstruct.Throwball
xreliquary.entityNeutralShot
xreliquary.entityThrownXRPotion
BloodMagic.SoulSnare
immersiveengineering.railgunShot
xreliquary.entitySplashAphrodite
BloodMagic.BloodLight
xreliquary.entitySplashFertility
tconstruct.arrow
SpectralArrow
xreliquary.entitySandShot
xreliquary.entitySeekerShot
BloodMagic.SoulArrow
tconstruct.bolt
ThrownExpBottle
xreliquary.entityKSlime
xreliquary.entityBlazeShot
ThrownEgg
BloodArsenal.SummonedTool
immersiveengineering.chemthrowerShot
tconstruct.shuriken
>
# Radius in which the torch can push out mobs [range: 1 ~ 15, default: 5]
I:push_radius=5
}
##########################################################################################################
# kraken_shell
#--------------------------------------------------------------------------------------------------------#
# Kraken Shell settings
##########################################################################################################
kraken_shell {
# Percent hunger used to heal player per 1 damage that would be taken otherwise. [range: 0 ~ 50, default: 25]
I:hunger_cost_percent=25
}
##########################################################################################################
# lantern_of_paranoia
#--------------------------------------------------------------------------------------------------------#
# Lantern of Paranoia settings
##########################################################################################################
lantern_of_paranoia {
# Minimum light level below which the lantern will place torches [range: 0 ~ 15, default: 8]
I:min_light_level=8
# Radius in which the lantern checks for light levels and places torches [range: 1 ~ 15, default: 6]
I:placement_scan_radius=6
}
##########################################################################################################
# fertile_lilypad
#--------------------------------------------------------------------------------------------------------#
# Lilypad of Fertility settings
##########################################################################################################
fertile_lilypad {
# Radius around lilypad where the growth ticks occur the most often [range: 1 ~ 15, default: 1]
I:full_potency_range=1
# Interval in seconds at which the lilypad causes growth tick updates [range: 1 ~ 150, default: 47]
I:seconds_between_growth_ticks=47
# Radius in which lilypad causes growh ticks [range: 1 ~ 15, default: 4]
I:tile_range=4
}
##########################################################################################################
# midas_touchstone
#--------------------------------------------------------------------------------------------------------#
# Midas Touchstone settings
##########################################################################################################
midas_touchstone {
# Number of glowstone that the repair costs [range: 0 ~ 3, default: 1]
I:glowstone_cost=1
# Number of glowstone the touchstone can hold [range: 0 ~ 9999, default: 250]
I:glowstone_limit=250
# Number of glowstone that gets added to the touchstone per one in player's inventory [range: 0 ~ 12, default: 4]
I:glowstone_worth=4
# Gold items that can be repaired by the touchstone [default: ]
S:gold_items <
>
# Number of ticks between repairs [range: 1 ~ 30000, default: 4]
I:ticks_between_repair_ticks=4
}
##########################################################################################################
# mob_charm
#--------------------------------------------------------------------------------------------------------#
# Mob Charm settings
##########################################################################################################
mob_charm {
# Damage that Mob Charm takes when player kills mob it protects them from [range: 0 ~ 40, default: 1]
I:damage_per_kill=1
# Display position 1-right, 2-top, 3-left [range: 1 ~ 3, default: 1]
I:display_position=1
# Sets how much durability of Mob Charm gets repaired per special drop [range: 1 ~ 200, default: 20]
I:drop_durability_repair=20
# Total durability of Mob Charm [range: 20 ~ 1000, default: 80]
I:durability=80
# Determines if almost destroyed charms stay displayed in the hud [default: true]
B:keep_almost_destroyed_displayed=true
# Maximum charms that will get displayed in HUD [range: 1 ~ 20, default: 6]
I:max_charms_to_display=6
# Range in which mob charm or belt in pedestal will keep monsters from attacking players [range: 10 ~ 100, default: 21]
I:pedestal_range=21
}
##########################################################################################################
# phoenix_down
#--------------------------------------------------------------------------------------------------------#
# Phoenix Down settings
##########################################################################################################
phoenix_down {
# Whether to give temporary damage resistance when the player would die [default: true]
B:give_temporary_damage_resistance=true
# Whether to give temporary fire resistance when the player would die. Applies only when the player is being hurt by fire damage. [default: true]
B:give_temporary_fire_resistance_if_fire_damage_killed_you=true
# Whether to give temporary regeneration when the player would die [default: true]
B:give_temporary_regeneration=true
# Whether to give temporary damage resistance when the player would die. Applies only when the player is drowning. [default: true]
B:give_temporary_water_breathing_if_drowning_killed_you=true
# Percent of life that gets healed when the player would die [range: 0 ~ 100, default: 100]
I:heal_percentage_of_max_life=100
# Percent hunger used to heal player per 1 damage that would be taken otherwise [range: 0 ~ 50, default: 25]
I:hunger_cost_percent=25
# Potency of the leaping effect [range: 0 ~ 5, default: 1]
I:leaping_potency=1
# Whether the player gets negative statuses removed when they were saved by Phoenix Down [default: true]
B:remove_negative_status=true
}
##########################################################################################################
# pyromancer_staff
#--------------------------------------------------------------------------------------------------------#
# Pyromancer Staff settings
##########################################################################################################
pyromancer_staff {
# Number of blaze powder added to the staff per one fireball that was shot by blaze and gets absorbed by the staff [range: 0 ~ 3, default: 1]
I:blaze_absorb_worth=1
# Number of blaze powder used when staff is fired [range: 0 ~ 3, default: 1]
I:blaze_powder_cost=1
# Number of blaze powder the staff can hold [range: 0 ~ 9999, default: 250]
I:blaze_powder_limit=250
# Number of blaze powder that gets added to the staff per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
I:blaze_powder_worth=1
# Number of fire charges used when the staff is fired [range: 0 ~ 3, default: 1]
I:fire_charge_cost=1
# Number of fire charges the staff can hold [range: 0 ~ 9999, default: 250]
I:fire_charge_limit=250
# Number of fire charges that get added to the staff per one that's consumed from player's inventory [range: 0 ~ 3, default: 1]
I:fire_charge_worth=1
# Number of fire charges added to the staff per one that was shot by ghast and gets absorbed by the staff [range: 0 ~ 3, default: 1]
I:ghast_absorb_worth=1
# Percent hunger used to heal player per 1 damage that would be taken otherwise [range: 0 ~ 10, default: 5]
I:hunger_cost_percent=5
}
##########################################################################################################
# rending_gale
#--------------------------------------------------------------------------------------------------------#
# Rending Gale settings
##########################################################################################################
rending_gale {
# How far a lightning block can be cast [range: 5 ~ 15, default: 12]
I:block_target_range=12
# Number of feathers used to cast a lightning bolt [range: 0 ~ 250, default: 100]
I:bolt_charge_cost=100
# Whether the rending gale can push projectiles [default: false]
B:can_push_projectiles=false
# Number of feathers used when the rending gale is cast in flight mode [range: 0 ~ 3, default: 1]
I:cast_charge_cost=1
# Number of feathers that get added to the rending gale per one that's consumed from player's inventory [range: 1 ~ 250, default: 100]
I:charge_feather_worth=100
# Number of feathers the rending gale can hold [range: 0 ~ 2000000000, default: 30000]
I:charge_limit=30000
# List of entities that can be pushed by Rending Gale [default: [BloodMagic.SentientSpecter], [EntityHorse], [EnderDragon], [Villager], [Guardian], [SnowMan], [MushroomCow], [BloodMagic.CorruptedChicken], [CaveSpider], [Chicken], [VillagerGolem], [Endermite], [Rabbit], [BloodMagic.Mimic], [Monster], [BloodMagic.CorruptedZombie], [Wolf], [Witch], [Cow], [Slime], [Pig], [Blaze], [WitherBoss], [PigZombie], [tconstruct.blueslime], [BloodMagic.CorruptedSheep], [LavaSlime], [Zombie], [Enderman], [Giant], [BloodMagic.CorruptedSpider], [Creeper], [Silverfish], [Shulker], [Squid], [Skeleton], [PolarBear], [Mob], [Ozelot], [Bat], [Spider], [Ghast], [Sheep], [forestry.butterflyGE]]
S:entities_that_can_be_pushed <
BloodMagic.SentientSpecter
EntityHorse
EnderDragon
Villager
Guardian
SnowMan
MushroomCow
BloodMagic.CorruptedChicken
CaveSpider
Chicken
VillagerGolem
Endermite
Rabbit
BloodMagic.Mimic
Monster
BloodMagic.CorruptedZombie
Wolf
Witch
Cow
Slime
Pig
Blaze
WitherBoss
PigZombie
tconstruct.blueslime
BloodMagic.CorruptedSheep
LavaSlime
Zombie
Enderman
Giant
BloodMagic.CorruptedSpider
Creeper
Silverfish
Shulker
Squid
Skeleton
PolarBear
Mob
Ozelot
Bat
Spider
Ghast
Sheep
forestry.butterflyGE
>
# Cost per second of buffing players with flight [range: 1 ~ 20, default: 5]
I:pedestal_cost_per_second=5
# Range from pedestal at which players will get buffed with flight [range: 10 ~ 100, default: 30]
I:pedestal_flight_range=30
# List of projectiles that can be pushed by Rending Gale [default: [xreliquary.entitySpecialSnowball], [BloodMagic.Meteor], [xreliquary.entityTippedArrow], [xreliquary.entityEnderShot], [weather2.Weather Hail], [ThrownPotion], [Arrow], [xreliquary.entityConcussiveShot], [xreliquary.entityExorcismShot], [extrautils2.boomerang], [Snowball], [xreliquary.entityStormShot], [xreliquary.entityBusterShot], [xreliquary.entityHGrenade], [xreliquary.entityEnderStaffProjectile], [xreliquary.entityHolyWater], [ThrownEnderpearl], [tconstruct.Throwball], [xreliquary.entityNeutralShot], [xreliquary.entityThrownXRPotion], [BloodMagic.SoulSnare], [immersiveengineering.railgunShot], [xreliquary.entitySplashAphrodite], [BloodMagic.BloodLight], [xreliquary.entitySplashFertility], [tconstruct.arrow], [SpectralArrow], [xreliquary.entitySandShot], [xreliquary.entitySeekerShot], [BloodMagic.SoulArrow], [tconstruct.bolt], [ThrownExpBottle], [xreliquary.entityKSlime], [xreliquary.entityBlazeShot], [ThrownEgg], [BloodArsenal.SummonedTool], [immersiveengineering.chemthrowerShot], [tconstruct.shuriken]]