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Sync.cfg
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# Configuration file
##########################################################################################################
# clientonly
#--------------------------------------------------------------------------------------------------------#
# These settings are client-only.
##########################################################################################################
clientonly {
# Show info of all shells in the GUI?
# 0 = No
# 1 = Just the name will do
# 2 = Yes, in all full blown glory!
#
# Min: 0
# Max: 2
I:showAllShellInfoInGui=1
}
##########################################################################################################
# gameplay
#--------------------------------------------------------------------------------------------------------#
# These options affect the gameplay while using the mod.
##########################################################################################################
gameplay {
# Added by request, mod is made to chunkload shells. Untested, unsupported.
# Could crash your world fatally.
# Disable at own risk.
#
# Min: 0
# Max: 1
I:allowChunkLoading=1
# Allow cross-dimensional shell syncing?
# WARNING: There are issues with going in and out of The End, where you require a relog AFTER syncing because chunks may not load.
# Enable The End travel at your own risk.
# 0 = No
# 1 = Yes, but not in The End
# 2 = Yes, even in the End
#
# Min: 0
# Max: 2
I:allowCrossDimensional=1
# Allow cross dimensional syncing when a player dies and resyncs?
#
# Min: 0
# Max: 1
I:crossDimensionalSyncingOnDeath=1
# Number of half hearts damage given to the player when a new shell is constructed.
#
# Min: 0
I:damageGivenOnShellConstruction=2
# Enable hardcore mode recipes?
# 0 = No
# 1 = Yes
# 2 = Yes, but only on actual Hardcore mode.
#
# Min: 0
# Max: 2
I:hardcoreMode=2
# Allow overriding the death of a player if the player has other shells?
# The player will resync to the nearest shell.
# 0 = No
# 1 = Yes, but only to storage units
# 2 = Yes, to storage and construction units
#
# Min: 0
# Max: 2
I:overrideDeathIfThereAreAvailableShells=1
# Prioritize "Home" Shells when a player dies and resyncs?
#
# Min: 0
# Max: 1
I:prioritizeHomeShellOnDeath=1
# Redstone Flux : Piggawatt ratio.
# 1RF = <config>PG
# Default is 1 RF creates 2 PG
#
# Min: 0
I:ratioRF=2
# Power requirement for Shell Construction
#
# Min: 0
I:shellConstructionPowerRequirement=48000
# Power requirement per tick in piggawatts to keep shell storage active.
# 0 = No requirement
#
# Min: 0
I:shellStoragePowerRequirement=0
}