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level_select.py
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"""
The level select screen.
"""
# Import the needed modules
import random
from typing import List
import arcade
import arcade.gui
from arcade.gui import UIManager
from buttons.my_flat_button import MyFlatButton
from highscore_api import get_high_scores, HighScore
from my_game_view import MyGame
from constants import SCREEN_WIDTH, SCREEN_HEIGHT
class LevelSelect(arcade.View):
def __init__(self, game_view=None):
super().__init__()
self.ui_manager = UIManager()
self.awesome = 2
self.game_view = game_view
self.high_scores: List[HighScore] = get_high_scores(str(random.randint(1, 1000000))) # avoid caches. Sigh
def on_hide_view(self):
self.ui_manager.unregister_handlers()
def on_show(self):
arcade.set_background_color(arcade.csscolor.BLACK)
arcade.set_viewport(0, SCREEN_WIDTH - 1, 0, SCREEN_HEIGHT - 1)
def on_show_view(self):
""" Called once when view is activated. """
y_slot = self.window.height // 4
left_column_x = self.window.width // 4
right_column_x = 3 * self.window.width // 4
print("Setup")
self.ui_manager.purge_ui_elements()
# Button for level 3
button = MyFlatButton(
app=self,
text='Level 3',
center_x=750,
center_y=y_slot * 1,
width=250,
height=100
)
button.set_style_attrs(
font_color=arcade.color.WHITE,
font_color_hover=arcade.color.BLACK,
font_color_press=arcade.color.BLACK,
bg_color=(169, 169, 169),
bg_color_hover=(255, 0, 0),
bg_color_press=arcade.color.WHITE,
border_color=arcade.color.BLACK,
border_color_hover=arcade.color.BLACK,
border_color_press=arcade.color.WHITE
)
button.add_event_listener(lambda: self.level(3))
self.ui_manager.add_ui_element(button)
# Button for level 2
button = MyFlatButton(
app=self,
text='Level 2',
center_x=500,
center_y=y_slot * 1,
width=250,
height=100
)
button.set_style_attrs(
font_color=arcade.color.WHITE,
font_color_hover=arcade.color.BLACK,
font_color_press=arcade.color.BLACK,
bg_color=(169, 169, 169),
bg_color_hover=(255, 255, 0),
bg_color_press=arcade.color.WHITE,
border_color=arcade.color.BLACK,
border_color_hover=arcade.color.BLACK,
border_color_press=arcade.color.WHITE
)
button.add_event_listener(lambda: self.level(2))
self.ui_manager.add_ui_element(button)
# Button for level 1S
button = MyFlatButton(
text='Level 1',
center_x=250,
center_y=y_slot * 1,
width=250,
height=100
)
button.set_style_attrs(
font_color=arcade.color.WHITE,
font_color_hover=arcade.color.BLACK,
font_color_press=arcade.color.BLACK,
bg_color=(169, 169, 169),
bg_color_hover=(0, 255, 0),
bg_color_press=arcade.color.WHITE,
border_color=arcade.color.BLACK,
border_color_hover=arcade.color.BLACK,
border_color_press=arcade.color.WHITE
)
button.add_event_listener(lambda: self.level(1))
self.ui_manager.add_ui_element(button)
def on_draw(self):
arcade.start_render()
arcade.draw_text("Level Select Screen", 305, 475, arcade.color.PURPLE_MOUNTAIN_MAJESTY, font_size=40)
max_scores = 5
for i in range(min(len(self.high_scores), max_scores)):
high_score = self.high_scores[i]
arcade.draw_text("%s: %i" % (high_score.initials, high_score.score), SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 100 - i * 20, anchor_y="center", anchor_x="center", color=arcade.color.WHITE)
def level(self, l: int):
if self.game_view:
self.game_view.setup()
self.game_view.level = l
self.window.show_view(self.game_view)
else:
new_view = MyGame(l)
self.window.show_view(new_view)