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Suggestion: Ability to handle processing patterns with more than 9 different ingredients #95

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666lumberjack opened this issue Nov 14, 2017 · 1 comment

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@666lumberjack
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Right now it's not really possible to implement on-demand autocrafting for recipes with more than 9 ingredient types. Of course nine ingredients is enough to cover the vast majority of crafting recipes, but it would be really nice if particularly intense endgame recipes were also able to be set up with autocrafting.

One way to implement this without require a GUI overhaul or new block would be to have an 'Ingredient Cell' which can be configured in the Cell Workbench and when used in a crafting pattern will basically 'count' for all the items it's configured with.

@thiakil
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thiakil commented Nov 15, 2017

As was discussed on reddit, it will be with a new kind of pattern encoder (most likely).

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