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MenuSystem.cpp
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/*
MenuSystem.h - Library for creating menu structures.
Created by Jon Black, August 8th 2011.
Released into the public domain.
License: LGPL 3
*/
#include "MenuSystem.h"
// *********************************************************
// MenuComponent
// *********************************************************
MenuComponent::MenuComponent(char* name)
: _name(name)
{
}
char* MenuComponent::get_name() const
{
return _name;
}
void MenuComponent::set_name(char* name)
{
_name = name;
}
// *********************************************************
// Menu
// *********************************************************
Menu::Menu(char* name)
: MenuComponent(name),
_p_sel_menu_component(NULL),
_p_parent(NULL),
_num_menu_components(0),
_cur_menu_component_num(0)
{
}
boolean Menu::next(boolean loop)
{
if (_cur_menu_component_num != _num_menu_components - 1)
{
_cur_menu_component_num++;
_p_sel_menu_component = _menu_components[_cur_menu_component_num];
return true;
} else if (loop)
{
_cur_menu_component_num = 0;
_p_sel_menu_component = _menu_components[_cur_menu_component_num];
return true;
}
return false;
}
boolean Menu::prev(boolean loop)
{
if (_cur_menu_component_num != 0)
{
_cur_menu_component_num--;
_p_sel_menu_component = _menu_components[_cur_menu_component_num];
return true;
} else if (loop)
{
_cur_menu_component_num = _num_menu_components - 1;
_p_sel_menu_component = _menu_components[_cur_menu_component_num];
return true;
}
return false;
}
MenuComponent* Menu::activate()
{
MenuComponent* pComponent = _menu_components[_cur_menu_component_num];
if (pComponent == NULL)
return NULL;
return pComponent->select();
}
MenuComponent* Menu::select()
{
return this;
}
void Menu::add_item(MenuItem* pItem, void (*on_select)(MenuItem*))
{
// Prevent memory overrun
if (_num_menu_components == MAX_MENU_ITEMS)
return;
_menu_components[_num_menu_components] = pItem;
pItem->set_select_function(on_select);
if (_num_menu_components == 0)
_p_sel_menu_component = pItem;
_num_menu_components++;
}
Menu const* Menu::get_parent() const
{
return _p_parent;
}
void Menu::set_parent(Menu* pParent)
{
_p_parent = pParent;
}
Menu const* Menu::add_menu(Menu* pMenu)
{
pMenu->set_parent(this);
_menu_components[_num_menu_components] = pMenu;
if (_num_menu_components == 0)
_p_sel_menu_component = pMenu;
_num_menu_components++;
return pMenu;
}
MenuComponent const* Menu::get_menu_component(byte index) const
{
return _menu_components[index];
}
MenuComponent const* Menu::get_selected() const
{
return _p_sel_menu_component;
}
byte Menu::get_num_menu_components() const
{
return _num_menu_components;
}
byte Menu::get_cur_menu_component_num() const
{
return _cur_menu_component_num;
}
// *********************************************************
// MenuItem
// *********************************************************
MenuItem::MenuItem(char* name)
: MenuComponent(name),
_on_select(0)
{
}
void MenuItem::set_select_function(void (*on_select)(MenuItem*))
{
_on_select = on_select;
}
MenuComponent* MenuItem::select()
{
if (_on_select != NULL)
_on_select(this);
return 0;
}
// *********************************************************
// MenuSystem
// *********************************************************
MenuSystem::MenuSystem()
: _p_root_menu(NULL),
_p_curr_menu(NULL)
{
}
boolean MenuSystem::next(boolean loop)
{
return _p_curr_menu->next(loop);
}
boolean MenuSystem::prev(boolean loop)
{
return _p_curr_menu->prev(loop);
}
void MenuSystem::select()
{
MenuComponent* pComponent = _p_curr_menu->activate();
if (pComponent != NULL)
{
_p_curr_menu = (Menu*) pComponent;
}
else
{
// A menu item was selected, so reset the menu ready for when
// it's used again.
_p_curr_menu = _p_root_menu;
}
}
boolean MenuSystem::back()
{
if (_p_curr_menu != _p_root_menu)
{
_p_curr_menu = const_cast<Menu*>(_p_curr_menu->get_parent());
return true;
}
// We are already in the root menu
return false;
}
void MenuSystem::set_root_menu(Menu* p_root_menu)
{
_p_root_menu = p_root_menu;
_p_curr_menu = p_root_menu;
}
Menu const* MenuSystem::get_current_menu() const
{
return _p_curr_menu;
}