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UserStory - SellBack Estimate #9
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A logistical question for you on this, is the corp keeping track of what is bought through the system (like everything gets dumped in to a cargo container), that way there's some knowledge of 'hey we don't have that much', and if you don't have that much will the corp acquire it for the player. Will need to make sure that the aquired goods are at price corp paid for them....maybe if the need can't be met it gets shoved to the logic that will handle the 'lil buy this for me' system? |
Yeah. I think that's the end goal. not sure if it can be released in smaller chunks or not. User pastes stuff in, and it get split into two 'queues' or at least two separate parts of a contract:
So user will only ever paste in one area, but may receive two separate contracts from the corp for their stuff at different times. This also leaves room for corps to organize differently - if they don't put stuff in a corp hanger - then everything will be bought in amarr. Thoughts? |
I like it! |
This is great.
…On Mon, May 8, 2017, 9:49 AM Tim Davis ***@***.***> wrote:
I like it!
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slight modification on planned design: so far completed: still to do: |
As a ROLE_ADMIN, I would like a feature where I can paste a collection of items and view a 'sell back' price, so that I can sell items at reduced costs to alliance members or allies at a reduced price while maintaining a profit.
eg. add a setting for 'alliance sell back percentage' and 'allied sell back percentage' - a screen offers the same functionality as the buyback estimator, but with these percentage values instead. Items can then be bought by the Corp at 5% tax and then sold to others at a 3% or 4% 'tax'. This allows discounted prices for allies and alliance mates while still leaving a 1-2% margin for the Corp.
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