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Comments for post 2010-12-23-fighting-fireflies #4
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comment imported from WordPress Interesting, I like the way you fight against firefly. It is a very simple but efficient way... maybe ... But don't you think that you will remove some caustics... or simply decrease the convergence speed ? Another small question, which material do you use for the Manifold model ? which BSDF and which parameters... I will be interested to compare your rendering with mine :-) If you allow me :-P |
comment imported from WordPress The technique I describe only affects pixels with high variance (i.e. those that have been poorly sampled). Sampling those pixels more times will only improve the accuracy of the result, so true caustics will not be removed. Since the number of pixels resampled is tiny compared the the image size (around 0.01% for a 720p image), convergence speed is not really affected. I don't know if I still have the scene description for the manifold scene; I'm kinda busy this week, but I'll see if I can dig it out over the weekend. I got the manifold model from the forum on jorato.com (look for "manifold.rar" on that page). |
comment imported from WordPress Another hack that make a big difference with fireflies as well as anti-aliasing of very bright light source near the edges of objects is to super-sample (i.e. draw a larger version of the image), and then down-sample (shrink) the image in LDR instead of HDR. The fireflies are then averaged at the clamp value. I like your variance reduction idea. I was planning to do something almost identical myself, but had not gotten around to it. I was going to keep a running sample-variance buffer for each pixel and progressive shoot more rays at the high ones until the 1-sigma value dropped between a LDR color threshold. |
Comments for blog post 2010-12-23-fighting-fireflies
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