Releases: toolbox4minecraft/amidst
Releases · toolbox4minecraft/amidst
v4.0
This is a summary of the notable changes since Amidst v3.7, which is the last release in the old repository. For more detailed information have a look at #1 and the releases notes of the v4.0 beta versions.
New features displayed in the world
- igloos
- mineshafts
- ocean monuments
- 1.9 strongholds
- the end dimension
- the end cities
- reduced false positives for villages
- increased accuracy of structures
- fixed nether fortress locations
- fixed player locations for the nether
- renamed the biome "Sky" to "The End"
- the world spawn is now read from the save game
- the player world icons now display the player's current dimension
Player loading, moving and saving
- improved workflow for player moving
- fixed the player in the sky issue by asking the user for the new y coordinate when a player is moved
- fixed player moving context menu on linux (did not show up on right click)
- added support for the
playerdata
directory, which is how players are stored since Minecraft 1.7.6 (saving and loading) - added implementation of another web-service to request player names and skins by uuid
- added implementation of another web-service to request player uuids by name
- reworked how save games are recognised as single- or multiplayer
GUI
- reworked menu structure
- reworked keyboard shortcuts and Mnemonics
- added new Nether Fortress and Witch Hut icons
- added scale widget
- added world type to the seed widget
- added menu entry switch profile
- added menu entry goto spawn
- added menu entry reload player locations
- added menu entry how can I move a player?
- added warning about save game manipulation
- debug widget prevented the user to enter the biome highlight mode
- updated information in About window
- all Operating Systems now use the default Java Look and Feel
- made OS X keyboard shortcuts feel more native
Changes under the hood
- added information to the seed history file
- added useful logging output
- changed the update mechanism to work with the new project location
- increased the system requirements to Java version 8
- improved the command line interface
- removed google analytics tracker
- removed unused libraries and code
- cleaned up the source code
- used a code formatter (from eclipse)
- added documentation
- automated the build process
- added tests to ensure the world generation is not changed by accident
- changed to new version list URL
- updated the cached version list to include all versions up to Minecraft 1.9
Changes since v4.0-beta10
- added Minecraft 1.9 recognition
- updated cached Minecraft version list
- made OS X keyboard shortcuts feel more native
- disabled OpenGL on Linux
- added devtool to generate the Biome Color Table
- reworked widgets
- world seed
- world type
- selected world icon
v4.0-beta10
- added new Nether Fortress and Witch Hut icons
- added recognition for Minecraft 1.9-pre2
- switched windows to use the default Java look and feel again
- renamed the menu entry "Go to Spawn" to "Go to World Spawn"
- fixed rendering issues
- fixed a bug when moving the main window to another monitor
- removed the dos-box from the exe-file
- improved logging information
v4.0-beta9
This release contains user interface issues. Please use another one.
- renamed biome color profile to biome profile
- renamed the biome profile directory from
biome-color-profile
tobiome
to be backwards compatible with Amidst v3.7 - added information to the seed history file
- added explicit warning about save game manipulation
- added support for new snapshots
- fixed bugs
v4.0-beta8
- updated mail address in About window
- added world type to screen and suggested screenshot filename
- fixed widgets to not catch unrelated mouse events
- implemented fixed 128-stronghold generation algorithm
- made the end map more accurate
- there is only a single crash window
v4.0-beta7
- increased the accuracy of end cities
- players can now be moved again when an unknown minecraft version is loaded
- made the void background texture for the end static
- added information to the debug widget
- added tests
- fixed bugs
v4.0-beta6
- improved the crash window user interface
- added high resolution icons
- the world spawn is now read from the level.dat file
- added recognition for the snapshot 16w02a
v4.0-beta5
- made the saves directory in the profile directory optional
- possible fix for issue #26
v4.0-beta4
- enhanced the layers menu
- layers that are for another dimension are automatically disabled and thus invisible
- layers for structures that are not supported by the current minecraft version are disabled
- the user can enable all layers that are disabled by the current minecraft version to display where structures might me generated when the world is opened with a later minecraft version
- menu entries for disabled layers are disabled
- added many Minecraft Versions to the list of recognised versions
- the save capture image dialog is now a save dialog
- the save capture image dialog now suggests a meaningful name
- removed obvious dimension information from the world icons
- added a meaningful error message when there is no valid .minecraft directory
- fixed an issue with the "(Default)" launcher profile
- added the minecraft profile name to the main window title
v4.0-beta3
- refactored world icons producers
- preparations for the implementation of the export mechanism
- added igloos
- added mineshafts
- added 1.9 strongholds
- added the end dimension
- added end cities
- reduced false positives for villages
- increased accuracy of structures
- fixed nether fortress locations
- fixed player location for the nether
- the grid layer is now also drawn for unloaded fragments
- fixed seed history logger
- renamed the biome "Sky" to "The End"
- removed second period from filename
- changed location of backup files
Most of the changes are ported from AmidstExporter.
v4.0-beta2
- changed update mechanism to use Github Pages
- decreased startup time
- added command line parameter for the biome color profile directory
- enhanced command line interface
- fixed bugs