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What is the scope of your suggestion?
A new Rust Edition will be coming out next month, and it has some changes (e.g. TIL that 'object safety' is now called 'dyn compatibility').
Describe what should be added/changed
We should go through the modules and update references to old concepts and replace them with the new concepts
We should go through the exercises and see if there's any place where the compiler (version 1.85) will complain about "this is old Rust edition stuff".
Describe a potential alternatives you've considered
A dedicated section on "old Rust editions" would be nice to have to teach-rs. E.g. "what does it mean if i see extern crate somewhere?", although I think that sort of stuff should not necessarily be taught to new programmers.
The text was updated successfully, but these errors were encountered:
What is the scope of your suggestion?
A new Rust Edition will be coming out next month, and it has some changes (e.g. TIL that 'object safety' is now called 'dyn compatibility').
Describe what should be added/changed
Describe a potential alternatives you've considered
extern crate
somewhere?", although I think that sort of stuff should not necessarily be taught to new programmers.The text was updated successfully, but these errors were encountered: