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BDSpyrunner.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{c78e00da-f99b-4629-87a2-428314cef72a}</ProjectGuid>
<RootNamespace>BDSpyrunner</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<PublicIncludeDirectories>
</PublicIncludeDirectories>
<IncludePath>include;SDK/include;$(IncludePath)</IncludePath>
<AllProjectIncludesArePublic>true</AllProjectIncludesArePublic>
<RunCodeAnalysis>false</RunCodeAnalysis>
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_AMD64_;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<DisableSpecificWarnings>4819;4996;4471;4499;4244</DisableSpecificWarnings>
<UseFullPaths>false</UseFullPaths>
<ErrorReporting>Send</ErrorReporting>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<ExceptionHandling>Sync</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DelayLoadDLLs>bedrock_server.dll</DelayLoadDLLs>
<AdditionalLibraryDirectories>lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>if exist ..\BDS\plugins (
copy $(OutputPath)$(ProjectName).dll ..\BDS\plugins\$(ProjectName).dll
copy $(OutputPath)$(ProjectName).pdb ..\BDS\plugins\$(ProjectName).pdb
)</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\api\block.cpp" />
<ClCompile Include="src\api\block_entity.cpp" />
<ClCompile Include="src\api\command.cpp" />
<ClCompile Include="src\api\command_origin.cpp" />
<ClCompile Include="src\api\command_output.cpp" />
<ClCompile Include="src\api\container.cpp" />
<ClCompile Include="src\api\entity.cpp" />
<ClCompile Include="src\api\event.cpp" />
<ClCompile Include="src\api\item.cpp" />
<ClCompile Include="src\api\nbt.cpp" />
<ClCompile Include="src\api\player.cpp" />
<ClCompile Include="src\api\scoreboard.cpp" />
<ClCompile Include="src\api.cpp" />
<ClCompile Include="src\api\money.cpp" />
<ClCompile Include="src\api\utils.cpp" />
<ClCompile Include="src\main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\api\block.h" />
<ClInclude Include="src\api\block_entity.h" />
<ClInclude Include="src\api\command.h" />
<ClInclude Include="src\api\command_origin.h" />
<ClInclude Include="src\api\command_output.h" />
<ClInclude Include="src\api\container.h" />
<ClInclude Include="src\api\entity.h" />
<ClInclude Include="src\api\event.h" />
<ClInclude Include="src\api\item.h" />
<ClInclude Include="src\api\utils.h" />
<ClInclude Include="src\api\nbt.h" />
<ClInclude Include="src\api\player.h" />
<ClInclude Include="src\api\scoreboard.h" />
<ClInclude Include="src\api\money.h" />
<ClInclude Include="src\global.h" />
<ClInclude Include="src\py_utils.h" />
</ItemGroup>
<ItemGroup>
<Library Include="SDK\Lib\bedrock_server_api.lib" />
<Library Include="SDK\Lib\bedrock_server_var.lib" />
<Library Include="SDK\Lib\LiteLoader.lib" />
<Library Include="SDK\Lib\SymDBHelper.lib" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>