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My apologies if this is user error, but I can't figure out what's happening with this lighting.
I have found that the [light] object does not render in a second [gemwin] unless sent a [debug 1( message.
Here is my patch (also in plaintext at bottom):
Here's what I'm getting at step 1, 2, 3, & 4:
Enabling lighting only works in first [gemwin]:
Enabling debugging renders lighting in both windows:
Now lighting works as expected:
My assumption is that lighting in step 2 should work as it does in step 4. Is this my error, or a possible bug?
Thanks for your time.
#N canvas 747 46 628 760 12; #X msg 85 44 create \, 1; #X msg 133 74 destroy \, 0; #X msg 175 113 dimen 360 360; #X msg 183 153 offset 50 480; #X obj 103 531 scaleXYZ; #X obj 102 576 cube; #X obj 120 456 loadbang; #X msg 120 483 2; #X msg 177 198 view 0 3 5 0 -20; #X msg 177 239 view 5 3 3 -45 -20; #X obj 266 609 light; #X msg 196 320 lighting \$1; #X obj 196 284 tgl 19 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1; #X msg 399 498 debug \$1; #X obj 399 454 tgl 19 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1; #X obj 264 496 translateXYZ; #X msg 289 424 -2 2 2; #X obj 287 395 loadbang; #X obj 287 455 unpack f f f; #X obj 100 419 gemhead 20; #X obj 10 61 loadbang; #X text 181 45 <- 1; #X text 236 284 <- 2; #X text 435 455 <- 3 \, 4; #X obj 50 359 gemwin; #X obj 136 359 gemwin; #X obj 272 363 gemhead 10; #X connect 0 0 24 0; #X connect 0 0 25 0; #X connect 1 0 24 0; #X connect 1 0 25 0; #X connect 2 0 24 0; #X connect 2 0 25 0; #X connect 3 0 25 0; #X connect 4 0 5 0; #X connect 6 0 7 0; #X connect 7 0 4 1; #X connect 8 0 24 0; #X connect 9 0 25 0; #X connect 11 0 24 0; #X connect 11 0 25 0; #X connect 12 0 11 0; #X connect 13 0 10 0; #X connect 14 0 13 0; #X connect 15 0 10 0; #X connect 16 0 18 0; #X connect 17 0 16 0; #X connect 18 0 15 1; #X connect 18 1 15 2; #X connect 18 2 15 3; #X connect 19 0 4 0; #X connect 20 0 2 0; #X connect 20 0 3 0; #X connect 20 0 9 0; #X connect 20 0 8 0; #X connect 26 0 15 0;
0.94.git 2971c2b
0.55.2
macOS
15.2 Sequoia
arm64 ("64bit ARM"; e.g. Apple Silicon,...)
The text was updated successfully, but these errors were encountered:
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My apologies if this is user error, but I can't figure out what's happening with this lighting.
I have found that the [light] object does not render in a second [gemwin] unless sent a [debug 1( message.
Here is my patch (also in plaintext at bottom):
Here's what I'm getting at step 1, 2, 3, & 4:
Enabling lighting only works in first [gemwin]:
Enabling debugging renders lighting in both windows:
Now lighting works as expected:
My assumption is that lighting in step 2 should work as it does in step 4. Is this my error, or a possible bug?
Thanks for your time.
Gem Version
0.94.git 2971c2b
Pd Version
0.55.2
Operating System
macOS
OS Version
15.2 Sequoia
Which CPU are you using?
arm64 ("64bit ARM"; e.g. Apple Silicon,...)
The text was updated successfully, but these errors were encountered: