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This repository has been archived by the owner on Sep 26, 2023. It is now read-only.
I was studying psp-toolchain for rust lately and wanted to do kinda the same thing for vita. If you would like to contribute I believe we could talk at HENkaku server. I am zetanumbers#0286. Maybe mods would create a new channel for this.
I will say that i managed to build example, even by just using -Z build-std and without xargo.
Yeah, I happened to find the psp rust toolchain and it's impressive what they've done. I'll reach out to on the Henkaku server, since I've already joined there.
this whole thing was an experiment with embedded Rust and the only ARM platform I had at the time, but unfortunately I don't have my PS Vita with me currently as I'm living abroad, so I can't spend as much time as the psp-rust people on this.
First you need the Vita SDK because this is still using the linker and stub files from them. Then, you should have a look at the example in psp2-sys repo. If you can get it to compile, you can then move on to looking at the C examples in the Vita SDK samples. The hello_rust_world example is basically the hello_word from there, transpiled to Rust and using cargo-make to compile instead of CMake.
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I'm new to using the vita SDK, but I've dabbled with Rust a bit for web dev type stuff.
Is Rust on the vita still something that's possible/supported?
It looks like some these repos havent been updated since 2018 or so, so I wasnt sure if the project was dead.
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