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I tried running the application with SSL by loading a certificate that I generated. The communication with the certificate works over a non-unity mqtt client, but I couldnt get it to work in Unity. I loaded the certificate successfully but the handshake fails and I get the error "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_NOT_DONE" as the sslStream.AuthenticateAsClient fails in MqttNetworkChannel.cs . Could you maybe give me a tip about this issue? Have you tried using certificates with the plugin before?
Thanks so much in advance and for the awesome project!
The text was updated successfully, but these errors were encountered:
@Osaltuk90 Were you every able to find a way to fix this? I have a similar issue with a different repo but I'm trying to figure out what it is stemming from.
Hi,
I tried running the application with SSL by loading a certificate that I generated. The communication with the certificate works over a non-unity mqtt client, but I couldnt get it to work in Unity. I loaded the certificate successfully but the handshake fails and I get the error "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_NOT_DONE" as the sslStream.AuthenticateAsClient fails in MqttNetworkChannel.cs . Could you maybe give me a tip about this issue? Have you tried using certificates with the plugin before?
Thanks so much in advance and for the awesome project!
The text was updated successfully, but these errors were encountered: