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Cull adjacent faces (if allowed by the model, as specified in block-models cullFace: true) on custom blocks (2nd shader) if needed. This will reduce the number of vertices and might fix:
Cull adjacent faces (if allowed by the model, as specified in block-models cullFace: true) on custom blocks (2nd shader) if needed. This will reduce the number of vertices and might fix:
(using water and lava from voxel/voxel-fluid@30a4456)
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