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Face culling for custom block models #8

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deathcap opened this issue Jun 14, 2014 · 1 comment
Open

Face culling for custom block models #8

deathcap opened this issue Jun 14, 2014 · 1 comment

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@deathcap
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Cull adjacent faces (if allowed by the model, as specified in block-models cullFace: true) on custom blocks (2nd shader) if needed. This will reduce the number of vertices and might fix:

screen shot 2014-06-14 at 12 06 41 am

(using water and lava from voxel/voxel-fluid@30a4456)

@mikolalysenko
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This is a bug in the mesher. It should eliminate/merge those facets.

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