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modchangelog.md

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Logging the changes
Script Line From To Effect
RobotScript.cs 543 float kFlySpeed = 10.0f float kFlySpeed = 5.0f Shock (Flying) Drone speed at 50%
RobotScript.cs 317 Time.deltaTime * 100.0f Time.deltaTime * 60.0f Turret rotational speed while idle at 60%
AimScript.cs 2220 if(old_vel.y < -8.0f){ if(old_vel.y < -10.0f){ Player wont die falling from single story unless jumping.
RobotScript.cs 81 float kMaxRange = 20.0f; float kMaxRange = 15.0f; All drone target range decreased to 75%
BulletPileScript.cs 20 int num_bullets = UnityEngine.Random.Range(1,6); int num_bullets = UnityEngine.Random.Range(2,6); Bullets in pile now between 2 and 6
RobotScript.cs 77 float kAlertDelay = 0.6f; float kAlertDelay = 0.6f; Turrets will take twice as long to fire at player if spotted
*AimScript.cs 487 - 488 int num_start_bullets = UnityEngine.Random.Range(0,10); GunScript gun_script = GetGunScript(); int max_rounds = 7; int extra_rounds = UnityEngine.Random.Range(1, 8); if (gun_script.HasGunComponent(GunAspect.REVOLVER_CYLINDER)) { max_rounds = 6; extra_rounds = UnityEngine.Random.Range(3, 8); } else if (gun_script.HasGunComponent(GunAspect.FIRE_MODE)) { max_rounds = 17; extra_rounds = 0; }int num_start_bullets = max_rounds + extra_rounds; Player will start with enough bullets to fill chamber / magagine and possibly get extra unless starting weapon is the glock`
optionsmenuscript.cs 62 / 73-76 new lines added GunLock();

public void GunLock() {
PlayerPrefs.SetInt("lock_gun_to_center", 1);
}
Gun Lock toggle is on by default in menu
*RobotScript.cs 412 if(dist < kMaxRange && Vector3.Dot(gun_camera.rotation*new Vector3(0.0f,-1.0f,0.0f), rel_pos.normalized) > 0.7f){ if(dist < kMaxRange && Vector3.Dot(gun_camera.rotation*new Vector3(0.0f,-1.0f,0.0f), rel_pos.normalized) > 0.8f){ Limits the turrets angle of detection on the y and x axis to about 67%
*RobotScript.cs 357 rotation_x.target_state = Mathf.Min(40.0f,Mathf.Max(-40.0f,target_x)); rotation_x.target_state = Mathf.Min(27.0f,Mathf.Max(-27.0f,target_x)); Limits the turrets angle of rotation on the x axis to about 67%
RobotScript.cs 703 if(dist < kMaxRange && Vector3.Dot(drone_camera.rotation*new Vector3(0.0f,-1.0f,0.0f), rel_pos.normalized) > 0.7f){ if(dist < 12.5f && Vector3.Dot(drone_camera.rotation*new Vector3(0.0f,-1.0f,0.0f), rel_pos.normalized) > 0.49f){ Limits the fly drones range and angle of decection. Range at 62.5% and detection angle at 70%

* Subject to change