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model.js
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import rand from './rand.js'
export default {
vertex: `#version 300 es
precision lowp float;
uniform mat4 u_view;
uniform mat4 u_model;
uniform vec3 u_light;
uniform float t;
/* do uniforms */
in vec3 a_pos;
in vec3 a_norm;
in vec2 a_uv;
out vec3 v_light;
out vec3 v_norm;
out vec3 v_pos;
out vec2 v_st;
out vec2 v_uv;
/* includes */
${rand}
/* vertex */
void main () {
vec3 norm = normalize(mat3(u_model) * a_norm);
vec3 pos = a_pos;
vec2 st = a_norm.xy;
vec3 light = u_light;
vec2 uv = a_uv;
/* do code */
v_norm = norm;
v_pos = pos;
v_st = st;
v_uv = uv;
v_light = light;
gl_Position = u_view * u_model * vec4(pos, 1.0);
}
`,
fragment: `#version 300 es
precision lowp float;
uniform sampler2D img;
uniform mat4 u_view;
uniform mat4 u_model;
uniform vec3 u_light;
uniform vec4 u_color;
uniform float t;
/* do uniforms */
in vec3 v_light;
in vec3 v_pos;
in vec3 v_norm;
in vec2 v_st;
in vec2 v_uv;
out vec4 fragColor;
/* includes */
${rand}
/* fragment */
void main () {
vec3 norm = v_norm;
vec3 pos = v_pos;
vec2 st = v_st;
vec2 uv = v_uv;
vec3 light = v_light;
vec4 col = u_color;
/* do code */
fragColor = col;
}
`}