From e1cd5e008e9668a9be3678fb01c5b9304e0f7bd8 Mon Sep 17 00:00:00 2001 From: whiteflare Date: Sat, 4 Jan 2025 18:59:55 +0900 Subject: [PATCH 1/8] =?UTF-8?q?SDF=E3=83=99=E3=83=BC=E3=82=B9=E3=81=AE?= =?UTF-8?q?=E3=82=B7=E3=82=A7=E3=83=BC=E3=83=87=E3=82=A3=E3=83=B3=E3=82=B0?= =?UTF-8?q?=E5=87=A6=E7=90=86=E3=82=92=E8=BF=BD=E5=8A=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Editor/WF_Dictionary.cs | 8 ++++ Editor/WF_ShaderCustomEditor.cs | 18 +++++++- ..._WF_URP_FakeFur_FurOnly_TransCutout.shader | 4 ++ ..._WF_URP_FakeFur_FurOnly_Transparent.shader | 4 ++ .../Unlit_WF_URP_FakeFur_TransCutout.shader | 5 +++ .../Unlit_WF_URP_FakeFur_Transparent.shader | 5 +++ .../Unlit_WF_URP_UnToon_Mobile_Opaque.shader | 4 ++ ...WF_URP_UnToon_Mobile_Outline_Opaque.shader | 4 ++ ...P_UnToon_Mobile_Outline_TransCutout.shader | 4 ++ ...it_WF_URP_UnToon_Mobile_TransCutout.shader | 4 ++ ...it_WF_URP_UnToon_Mobile_Transparent.shader | 4 ++ Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader | 4 ++ .../Unlit_WF_URP_UnToon_Outline_Opaque.shader | 4 ++ ...t_WF_URP_UnToon_Outline_TransCutout.shader | 4 ++ .../Unlit_WF_URP_UnToon_TransCutout.shader | 4 ++ .../Unlit_WF_URP_UnToon_Transparent.shader | 4 ++ ...nlit_WF_URP_UnToon_Transparent_Mask.shader | 4 ++ ...t_WF_URP_UnToon_Transparent_MaskOut.shader | 4 ++ Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader | 5 +++ ...nlit_WF_FakeFur_FurOnly_TransCutout.shader | 4 ++ ...nlit_WF_FakeFur_FurOnly_Transparent.shader | 4 ++ Shaders/Unlit_WF_FakeFur_Mix.shader | 6 +++ Shaders/Unlit_WF_FakeFur_TransCutout.shader | 5 +++ Shaders/Unlit_WF_FakeFur_Transparent.shader | 5 +++ ...t_WF_UnToon_Custom_ClearCoat_Opaque.shader | 4 ++ ...UnToon_Custom_ClearCoat_TransCutout.shader | 4 ++ ...UnToon_Custom_ClearCoat_Transparent.shader | 4 ++ .../Unlit_WF_UnToon_Custom_GhostOpaque.shader | 4 ++ ...t_WF_UnToon_Custom_GhostTransparent.shader | 5 +++ ...nlit_WF_UnToon_Custom_Mirror_Opaque.shader | 4 ++ ..._UnToon_Custom_OffsetOutline_Opaque.shader | 4 ++ ...Toon_Custom_PowerCap_Outline_Opaque.shader | 4 ++ ...Custom_PowerCap_Outline_TransCutout.shader | 4 ++ ..._UnToon_Custom_Tess_PowerCap_Opaque.shader | 4 ++ ...on_Custom_Tess_PowerCap_TransCutout.shader | 4 ++ ...oon_Custom_Transparent_FrostedGlass.shader | 4 ++ ...UnToon_Custom_Transparent_Refracted.shader | 4 ++ Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader | 4 ++ ...lit_WF_UnToon_Mobile_Outline_Opaque.shader | 4 ++ ...F_UnToon_Mobile_Outline_TransCutout.shader | 4 ++ .../Unlit_WF_UnToon_Mobile_TransCutout.shader | 4 ++ .../Unlit_WF_UnToon_Mobile_Transparent.shader | 4 ++ Shaders/Unlit_WF_UnToon_Opaque.shader | 4 ++ Shaders/Unlit_WF_UnToon_Outline_Opaque.shader | 4 ++ ...Unlit_WF_UnToon_Outline_TransCutout.shader | 4 ++ ...Unlit_WF_UnToon_Outline_Transparent.shader | 5 +++ ..._WF_UnToon_Outline_Transparent3Pass.shader | 6 +++ ..._UnToon_Outline_Transparent_MaskOut.shader | 5 +++ ...n_Outline_Transparent_MaskOut_Blend.shader | 7 +++ .../Unlit_WF_UnToon_PowerCap_Opaque.shader | 4 ++ ...nlit_WF_UnToon_PowerCap_TransCutout.shader | 4 ++ ...nlit_WF_UnToon_PowerCap_Transparent.shader | 5 +++ ...WF_UnToon_PowerCap_Transparent3Pass.shader | 6 +++ Shaders/Unlit_WF_UnToon_Tess_Opaque.shader | 4 ++ .../Unlit_WF_UnToon_Tess_TransCutout.shader | 4 ++ .../Unlit_WF_UnToon_Tess_Transparent.shader | 5 +++ ...lit_WF_UnToon_Tess_Transparent3Pass.shader | 6 +++ Shaders/Unlit_WF_UnToon_TransCutout.shader | 4 ++ Shaders/Unlit_WF_UnToon_Transparent.shader | 5 +++ .../Unlit_WF_UnToon_Transparent3Pass.shader | 6 +++ .../Unlit_WF_UnToon_Transparent_Mask.shader | 5 +++ ...Unlit_WF_UnToon_Transparent_MaskOut.shader | 5 +++ ...WF_UnToon_Transparent_MaskOut_Blend.shader | 7 +++ .../Unlit_WF_UnToon_TriShade_Opaque.shader | 4 ++ ...nlit_WF_UnToon_TriShade_TransCutout.shader | 4 ++ ...nlit_WF_UnToon_TriShade_Transparent.shader | 5 +++ ...WF_UnToon_TriShade_Transparent3Pass.shader | 6 +++ ...WF_UnToon_TriShade_Transparent_Mask.shader | 5 +++ ...UnToon_TriShade_Transparent_MaskOut.shader | 5 +++ ..._TriShade_Transparent_MaskOut_Blend.shader | 7 +++ Shaders/WF_Common.cginc | 5 +++ Shaders/WF_INPUT_UnToon.cginc | 2 +- Shaders/WF_UnToon_Function.cginc | 45 ++++++++++++++++--- Shaders/WF_UnToon_Uniform.cginc | 1 + 74 files changed, 378 insertions(+), 10 deletions(-) diff --git a/Editor/WF_Dictionary.cs b/Editor/WF_Dictionary.cs index 9fc9e66c..e3289a64 100644 --- a/Editor/WF_Dictionary.cs +++ b/Editor/WF_Dictionary.cs @@ -398,6 +398,9 @@ private static bool HasPropertyPrefix(Material mat, string prefix) new WFCustomKeywordSettingEnum("_MT_CubemapType", "_", "_", "_MT_ONLY2ND_ENABLE") { enablePropName = "_MT_Enable", }, + new WFCustomKeywordSettingEnum("_TS_MaskType", "_", "_TS_SDF_ENABLE") { + enablePropName = "_TS_Enable", + }, new WFCustomKeywordSettingEnum("_TS_Steps", "_", "_TS_STEP1_ENABLE", "_TS_STEP2_ENABLE", "_TS_STEP3_ENABLE") { enablePropName = "_TS_Enable", }, @@ -633,8 +636,11 @@ private static Dictionary ToWFCustomKeywordSetti new WFI18NTranslation("TS", "1st Feather", "1影の境界ぼかし強度"), new WFI18NTranslation("TS", "2nd Feather", "2影の境界ぼかし強度"), new WFI18NTranslation("TS", "3rd Feather", "3影の境界ぼかし強度"), + new WFI18NTranslation("TS", "Mask Type", "マスクの種類"), new WFI18NTranslation("TS", "Anti-Shadow Mask Texture", "アンチシャドウマスク"), new WFI18NTranslation("TS", "Anti-Shadow Mask Texture (R)", "アンチシャドウマスク (R)"), + new WFI18NTranslation("TS", "SDF Texture", "SDFテクスチャ"), + new WFI18NTranslation("TS", "SDF Texture (RG)", "SDFテクスチャ (RG)"), new WFI18NTranslation("TS", "Shade Color Suggest", "影色を自動設定する"), new WFI18NTranslation("TS", "Align the boundaries equally", "境界を等間隔に整列"), new WFI18NTranslation("TS", "Dont Ajust Contrast", "影コントラストを調整しない"), @@ -898,6 +904,7 @@ private static Dictionary ToWFCustomKeywordSetti new WFI18NTranslation(WFMessageText.PlzDeprecatedFeature, "今後削除される予定の機能がマテリアルから使用されています。"), new WFI18NTranslation(WFMessageText.PsAntiShadowMask, "アンチシャドウマスクにはアバターの顔を白く塗ったマスクテクスチャを指定してください。マスク反転をチェックすることでマテリアル全体を顔とみなすこともできます。"), + new WFI18NTranslation(WFMessageText.PsSdfShadowMask, "SDFシャドウマスクフィールドには、身体の左側から当たる光をRチャンネル、身体の右側から当たる光をGチャンネルに格納した影テクスチャを設定してください。"), new WFI18NTranslation(WFMessageText.PsCapTypeMedian, "MEDIAN_CAPは灰色を基準とした加算&減算合成を行うmatcapです"), new WFI18NTranslation(WFMessageText.PsCapTypeLight, "LIGHT_CAPは黒色を基準とした加算合成を行うmatcapです"), new WFI18NTranslation(WFMessageText.PsCapTypeShade, "SHADE_CAPは白色を基準とした乗算合成を行うmatcapです"), @@ -1169,6 +1176,7 @@ static class WFMessageText public static readonly string PlzQuestSupport = "This material uses a shader that does not support Quest."; public static readonly string PlzDeprecatedFeature = "Features that will be removed in the future are used from this material."; public static readonly string PsAntiShadowMask = "In the Anti-Shadow Mask field, specify a mask texture with the avatar face painted white. You can also check the InvertMask checkbox to make the entire material a face."; + public static readonly string PsSdfShadowMask = "In the SDF shadow mask field, set a shadow texture that stores the light hitting from the left side of the body in the R channel and the light hitting from the right side of the body in the G channel."; public static readonly string PsCapTypeMedian = "MEDIAN_CAP is a matcap that performs gray-based additive and subtractive blending."; public static readonly string PsCapTypeLight = "LIGHT_CAP is a matcap that performs black-based additive blending."; public static readonly string PsCapTypeShade = "SHADE_CAP is a matcap that performs white-based multiply blending."; diff --git a/Editor/WF_ShaderCustomEditor.cs b/Editor/WF_ShaderCustomEditor.cs index 97272cf4..2f5ddf3e 100644 --- a/Editor/WF_ShaderCustomEditor.cs +++ b/Editor/WF_ShaderCustomEditor.cs @@ -69,6 +69,7 @@ class ShaderCustomEditor : ShaderGUI new ConditionVisiblePropertyHook("_HL_MedianColor(_[0-9]+)?", ctx => IsAnyIntValue(ctx, ctx.current.name.Replace("_MedianColor", "_CapType"), p => p == 0)), // MEDIAN_CAP new ConditionVisiblePropertyHook("_.+_BlendNormal(_.+)?", ctx => IsAnyIntValue(ctx, "_NM_Enable", p => p != 0)), new ConditionVisiblePropertyHook("_.+_BlendNormal2(_.+)?", ctx => IsAnyIntValue(ctx, "_NS_Enable", p => p != 0)), + new ConditionVisiblePropertyHook("_TS_BlendNormal|_TS_BlendNormal2", ctx => IsAnyIntValue(ctx, "_TS_Enable", p => p != 0) && IsAnyIntValue(ctx, "_TS_MaskType", p => p == 0)), new ConditionVisiblePropertyHook("_ES_SC_.*", ctx => IsAnyIntValue(ctx, "_ES_ScrollEnable", p => p != 0)), new ConditionVisiblePropertyHook("_ES_SC_LevelOffset", ctx => IsAnyIntValue(ctx, "_ES_SC_Shape", p => p != 3), isRegex:false), new ConditionVisiblePropertyHook("_ES_SC_Sharpness", ctx => IsAnyIntValue(ctx, "_ES_SC_Shape", p => p != 3), isRegex:false), @@ -125,7 +126,12 @@ class ShaderCustomEditor : ShaderGUI // ZWrite new ZWriteFrontBackPropertyHook("_AL_ZWrite", "_AL_ZWriteBack"), - // _OL_CustomParam1のディスプレイ名をカスタマイズ + // ディスプレイ名をカスタマイズ + new CustomPropertyHook("_TS_MaskTex", ctx => { + if (IsAnyIntValue(ctx, "_TS_MaskType", p => p == 1)) { + ctx.guiContent = WFI18N.GetGUIContent("TS", "SDF Texture (RG)"); + } + }, null, isRegex:false), new CustomPropertyHook("_OVL_CustomParam1", ctx => { if (IsAnyIntValue(ctx, "_OVL_UVType", p => p == 3)) { ctx.guiContent = WFI18N.GetGUIContent("OL", "UV2.y <-> Normal.y"); @@ -207,7 +213,15 @@ class ShaderCustomEditor : ShaderGUI new HelpBoxPropertyHook("_CRF_UseDepthTex|_CGL_UseDepthTex", ctx => ctx.current.floatValue == 0 ? null : WFI18N.Translate(WFMessageText.PsCameraDepthTex), MessageType.Info), // _TS_InvMaskVal の後に説明文を追加する - new HelpBoxPropertyHook("_TS_InvMaskVal", ctx => WFI18N.Translate(WFMessageText.PsAntiShadowMask), MessageType.Info, isRegex:false), + new HelpBoxPropertyHook("_TS_InvMaskVal", ctx => { + if (IsAnyIntValue(ctx, "_TS_MaskType", p => p == 0)) { + return WFI18N.Translate(WFMessageText.PsAntiShadowMask); + } + if (IsAnyIntValue(ctx, "_TS_MaskType", p => p == 1)) { + return WFI18N.Translate(WFMessageText.PsSdfShadowMask); + } + return null; + }, MessageType.Info, isRegex:false), // _HL_MatcapColor の後に説明文を追加する new HelpBoxPropertyHook("_HL_MatcapColor(_[0-9]+)?", ctx => { var name = ctx.current.name.Replace("_MatcapColor", "_CapType"); diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader index e98b6a39..7f797a6f 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader @@ -108,6 +108,9 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_TransCutout" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -176,6 +179,7 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _CGR_ENABLE #pragma shader_feature_local _CLC_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader index 59322430..100a38ad 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader @@ -105,6 +105,9 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_Transparent" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -173,6 +176,7 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _CGR_ENABLE #pragma shader_feature_local _CLC_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader index 7cbc247a..833baf34 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader @@ -142,6 +142,9 @@ Shader "UnlitWF_URP/WF_FakeFur_TransCutout" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -230,6 +233,7 @@ Shader "UnlitWF_URP/WF_FakeFur_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _CGR_ENABLE #pragma shader_feature_local _CLC_ENABLE @@ -283,6 +287,7 @@ Shader "UnlitWF_URP/WF_FakeFur_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _CGR_ENABLE #pragma shader_feature_local _CLC_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader index 78db1a4d..c2cd1794 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader @@ -139,6 +139,9 @@ Shader "UnlitWF_URP/WF_FakeFur_Transparent" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -227,6 +230,7 @@ Shader "UnlitWF_URP/WF_FakeFur_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _CGR_ENABLE #pragma shader_feature_local _CLC_ENABLE @@ -280,6 +284,7 @@ Shader "UnlitWF_URP/WF_FakeFur_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _CGR_ENABLE #pragma shader_feature_local _CLC_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader index c055010e..e932c821 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader @@ -106,6 +106,9 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -256,6 +259,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader index d8201c7d..23da7069 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader @@ -117,6 +117,9 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -313,6 +316,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader index 0accb159..3445d3e4 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader @@ -117,6 +117,9 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -319,6 +322,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader index 22869982..509a298b 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader @@ -103,6 +103,9 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -255,6 +258,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader index e4b8bf83..fcb91025 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader @@ -107,6 +107,9 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -264,6 +267,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader index 8a493217..58ab17dd 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader @@ -213,6 +213,9 @@ Shader "UnlitWF_URP/WF_UnToon_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -396,6 +399,7 @@ Shader "UnlitWF_URP/WF_UnToon_Opaque" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _BKT_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader index a0338f76..c2a66c2f 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader @@ -229,6 +229,9 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -460,6 +463,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_Opaque" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _BKT_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader index 8bd833b8..f9f41f0e 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader @@ -240,6 +240,9 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_TransCutout" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -477,6 +480,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_TransCutout" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _BKT_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader index 60c80efc..151421fc 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader @@ -224,6 +224,9 @@ Shader "UnlitWF_URP/WF_UnToon_TransCutout" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -410,6 +413,7 @@ Shader "UnlitWF_URP/WF_UnToon_TransCutout" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _BKT_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader index 69633f7a..0056828a 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader @@ -232,6 +232,9 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -423,6 +426,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _BKT_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader index 0c08203b..9ce5d05c 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader @@ -235,6 +235,9 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_Mask" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -433,6 +436,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_Mask" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _BKT_ENABLE diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader index 456e61b3..7ba849f3 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader @@ -235,6 +235,9 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_MaskOut" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -432,6 +435,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_MaskOut" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _BKT_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader index 8da3e67b..af42d96c 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader @@ -112,6 +112,9 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -202,6 +205,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { #pragma fragment frag_fakefur_cutoff #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE @@ -235,6 +239,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { #pragma fragment frag_fakefur #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader index ddbc0c6b..9305dc6d 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader @@ -108,6 +108,9 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_TransCutout" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -198,6 +201,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_TransCutout" { #pragma fragment frag_fakefur_cutoff #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader index 98873bbf..8a3b7408 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader @@ -105,6 +105,9 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Transparent" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -195,6 +198,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Transparent" { #pragma fragment frag_fakefur #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_Mix.shader b/Shaders/Unlit_WF_FakeFur_Mix.shader index dd418f6f..c0502445 100644 --- a/Shaders/Unlit_WF_FakeFur_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_Mix.shader @@ -148,6 +148,9 @@ Shader "UnlitWF/WF_FakeFur_Mix" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -263,6 +266,7 @@ Shader "UnlitWF/WF_FakeFur_Mix" { #pragma target 4.5 #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE @@ -298,6 +302,7 @@ Shader "UnlitWF/WF_FakeFur_Mix" { #pragma fragment frag_fakefur_cutoff #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE @@ -331,6 +336,7 @@ Shader "UnlitWF/WF_FakeFur_Mix" { #pragma fragment frag_fakefur #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_TransCutout.shader index 2a2283eb..84edad30 100644 --- a/Shaders/Unlit_WF_FakeFur_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_TransCutout.shader @@ -142,6 +142,9 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -257,6 +260,7 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { #pragma target 4.5 #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE @@ -292,6 +296,7 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { #pragma fragment frag_fakefur_cutoff #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_Transparent.shader b/Shaders/Unlit_WF_FakeFur_Transparent.shader index 44e05cc0..c4e459a9 100644 --- a/Shaders/Unlit_WF_FakeFur_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_Transparent.shader @@ -139,6 +139,9 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -254,6 +257,7 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { #pragma target 4.5 #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE @@ -289,6 +293,7 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { #pragma fragment frag_fakefur #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader index a317399e..a7f99792 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader @@ -221,6 +221,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -468,6 +471,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader index b62178cf..e5a794bd 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader @@ -232,6 +232,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -483,6 +486,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader index 6e88e532..3e0f5f31 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader @@ -236,6 +236,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -526,6 +529,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader index 0bedd4dc..c7d4dd52 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader @@ -217,6 +217,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -426,6 +429,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader index 7c582f01..8606a3a4 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader @@ -229,6 +229,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -452,6 +455,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -511,6 +515,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader index 4221d836..ffff4009 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader @@ -218,6 +218,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -435,6 +438,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader index 6d2c01b0..315e5ddc 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader @@ -230,6 +230,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -472,6 +475,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader index 09fcb767..a026cfcd 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader @@ -343,6 +343,9 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -636,6 +639,7 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader index 0d882529..88fd08eb 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader @@ -354,6 +354,9 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_TransCutout" _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -654,6 +657,7 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_TransCutout" #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader index a92140fb..ad177996 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader @@ -352,6 +352,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -652,6 +655,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader index 9bc1ebbc..dbec2d3a 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader @@ -363,6 +363,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -669,6 +672,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader index 91937e4d..b10c0193 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader @@ -240,6 +240,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -500,6 +503,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader index 61439769..91610381 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader @@ -239,6 +239,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -499,6 +502,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader index 77b2aecd..b257ff6a 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader @@ -106,6 +106,9 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -283,6 +286,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader index 08b99fbe..8a2ee236 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader @@ -120,6 +120,9 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -329,6 +332,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader index 8a3a7075..fc777dc1 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader @@ -117,6 +117,9 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -331,6 +334,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader index 4122cca4..9643f3d5 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader @@ -103,6 +103,9 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -282,6 +285,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader index b9ec7db5..361058da 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader @@ -107,6 +107,9 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -323,6 +326,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { #pragma shader_feature_local _ _MT_NORHMAP_ENABLE #pragma shader_feature_local _ _MT_ONLY2ND_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Opaque.shader b/Shaders/Unlit_WF_UnToon_Opaque.shader index ced68cbf..ee9ba9b1 100644 --- a/Shaders/Unlit_WF_UnToon_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Opaque.shader @@ -213,6 +213,9 @@ Shader "UnlitWF/WF_UnToon_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -457,6 +460,7 @@ Shader "UnlitWF/WF_UnToon_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader index b00767fb..be2b4f1d 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader @@ -229,6 +229,9 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -520,6 +523,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader index 5c30962e..474fdd03 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader @@ -240,6 +240,9 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -539,6 +542,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader index 5a3b1b7e..807a61bd 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader @@ -248,6 +248,9 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -622,6 +625,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -684,6 +688,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader index 2a570a05..e4cc4979 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader @@ -251,6 +251,9 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -624,6 +627,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -688,6 +692,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -751,6 +756,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader index a12b4129..0641d5a6 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader @@ -251,6 +251,9 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -643,6 +646,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -711,6 +715,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader index c743916e..dcc15d7c 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader @@ -252,6 +252,9 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -638,6 +641,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -706,6 +710,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -774,6 +779,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -845,6 +851,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader index fcf05ae2..7e01a8c4 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader @@ -327,6 +327,9 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -585,6 +588,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader index 365c0a64..819c46a4 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader @@ -338,6 +338,9 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -599,6 +602,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader index 3bcce292..24994085 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader @@ -358,6 +358,9 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -659,6 +662,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -728,6 +732,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader index 90f80278..4ebc03a1 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader @@ -359,6 +359,9 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -659,6 +662,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -730,6 +734,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -800,6 +805,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader index 26d3de07..3b275712 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader @@ -238,6 +238,9 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -534,6 +537,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader index 032372a3..24c9103c 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader @@ -249,6 +249,9 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -551,6 +554,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader index 192fc191..c1fa8833 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader @@ -243,6 +243,9 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -514,6 +517,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -579,6 +583,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader index f2255426..6855c59c 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader @@ -260,6 +260,9 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -601,6 +604,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -668,6 +672,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -734,6 +739,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TransCutout.shader index adc2fe89..351900a1 100644 --- a/Shaders/Unlit_WF_UnToon_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TransCutout.shader @@ -224,6 +224,9 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -472,6 +475,7 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Transparent.shader b/Shaders/Unlit_WF_UnToon_Transparent.shader index f304d32e..1db790ca 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent.shader @@ -232,6 +232,9 @@ Shader "UnlitWF/WF_UnToon_Transparent" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -520,6 +523,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -581,6 +585,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader index 5d657afe..681ddb2c 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader @@ -233,6 +233,9 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -520,6 +523,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -583,6 +587,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -645,6 +650,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader index c14cd1b1..54e29673 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader @@ -235,6 +235,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -530,6 +533,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -598,6 +602,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader index ee84377a..12734265 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader @@ -235,6 +235,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -529,6 +532,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -596,6 +600,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader index 7c3632be..f10001db 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader @@ -236,6 +236,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -530,6 +533,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -597,6 +601,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -665,6 +670,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -735,6 +741,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader index cd694471..a7cd5529 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader @@ -171,6 +171,9 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -381,6 +384,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader index 59f6835a..710fa31d 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader @@ -182,6 +182,9 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -400,6 +403,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader index 0e4c346b..7cea6efc 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader @@ -188,6 +188,9 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -442,6 +445,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -489,6 +493,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader index ce58ab39..734f7e39 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader @@ -191,6 +191,9 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -444,6 +447,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -496,6 +500,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -544,6 +549,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader index 4c37558f..814650c3 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader @@ -175,6 +175,9 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -368,6 +371,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -422,6 +426,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader index 5dd61e6d..dea3e20e 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader @@ -191,6 +191,9 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -463,6 +466,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -516,6 +520,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader index 77d8ff98..7bedda63 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader @@ -192,6 +192,9 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 + [Header(Shade Mask)] + [Enum(ANTI_SHADE,0,SDF,1)] + _TS_MaskType ("[TS] Mask Type", Float) = 0 [NoScaleOffset] _TS_MaskTex ("[TS] Anti-Shadow Mask Texture (R)", 2D) = "black" {} [ToggleUI] @@ -464,6 +467,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -517,6 +521,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -574,6 +579,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -630,6 +636,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE + #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE diff --git a/Shaders/WF_Common.cginc b/Shaders/WF_Common.cginc index f3d3f671..6fa15349 100644 --- a/Shaders/WF_Common.cginc +++ b/Shaders/WF_Common.cginc @@ -186,6 +186,11 @@ return mul(v, tangentTransform); } + float3 transformWorldToTangentNormal(float3 v, half3 ws_normal, half3 ws_tangent, half3 ws_bitangent) { + half3x3 tangentTransform = half3x3(ws_tangent, ws_bitangent, ws_normal); + return mul(tangentTransform, v); + } + //////////////////////////// // Lighting //////////////////////////// diff --git a/Shaders/WF_INPUT_UnToon.cginc b/Shaders/WF_INPUT_UnToon.cginc index f00ccb5c..3b3db1e8 100644 --- a/Shaders/WF_INPUT_UnToon.cginc +++ b/Shaders/WF_INPUT_UnToon.cginc @@ -45,7 +45,7 @@ #endif #endif #ifndef _V2F_HAS_TANGENT - #if defined(_NM_ENABLE) || defined(_NS_ENABLE) + #if defined(_NM_ENABLE) || defined(_NS_ENABLE) || defined(_TS_SDF_ENABLE) #define _V2F_HAS_TANGENT #endif #endif diff --git a/Shaders/WF_UnToon_Function.cginc b/Shaders/WF_UnToon_Function.cginc index 2dfb2485..01a73d37 100644 --- a/Shaders/WF_UnToon_Function.cginc +++ b/Shaders/WF_UnToon_Function.cginc @@ -120,6 +120,9 @@ #ifndef WF_TEX2D_SHADE_MASK #define WF_TEX2D_SHADE_MASK(uv) SAMPLE_MASK_VALUE(_TS_MaskTex, uv, _TS_InvMaskVal).r #endif + #ifndef WF_TEX2D_SHADE_SDF + #define WF_TEX2D_SHADE_SDF(uv) SAMPLE_MASK_VALUE(_TS_MaskTex, uv, _TS_InvMaskVal).rg + #endif #ifndef WF_TEX2D_RIM_MASK #define WF_TEX2D_RIM_MASK(uv) SAMPLE_MASK_VALUE(_TR_MaskTex, uv, _TR_InvMaskVal).rgb @@ -1190,13 +1193,7 @@ FEATURE_TGL_END smoothstep(border, border + max(feather, 0.001), brightness) ); } - void drawToonShade(inout drawing d) { -FEATURE_TGL_ON_BEGIN(_TS_Enable) - half angle_light_camera = d.angle_light_camera; - if (isInMirror() || TGL_ON(_TS_DisableBackLit)) { - angle_light_camera = 0; // 鏡の中のときは、視差問題が生じないように強制的に 0 にする - } - + float calcShadowBrightness(inout drawing d) { // 陰用法線とライト方向から Harf-Lambert float3 ws_shade_normal = LERP_NORMAL_MAPS(d, _TS_BlendNormal, _TS_BlendNormal2); float brightness = lerp(dot(ws_shade_normal, d.ws_light_dir), 1, 0.5); // 0.0 ~ 1.0 @@ -1204,9 +1201,43 @@ FEATURE_TGL_ON_BEGIN(_TS_Enable) // アンチシャドウマスク加算 float anti_shade = WF_TEX2D_SHADE_MASK(d.uv_main); brightness = lerp(brightness, lerp(brightness, 1, 0.5), anti_shade); + // ビュー相対位置シフト + half angle_light_camera = d.angle_light_camera; + if (isInMirror() || TGL_ON(_TS_DisableBackLit)) { + angle_light_camera = 0; // 鏡の中のときは、視差問題が生じないように強制的に 0 にする + } brightness *= smoothstep(-1.01, -1.0 + (_TS_1stBorder + _TS_2ndBorder) / 2, angle_light_camera); + return brightness; + } + +#ifdef _TS_SDF_ENABLE + float calcShadowBrightnessSDF(inout drawing d) { + // ライト方向をワールド空間からタンジェント空間に転写 + float3 ts_light_dir = transformTangentToWorldNormal(d.ws_light_dir, d.ws_normal, d.ws_tangent, d.ws_bitangent); + ts_light_dir *= float3(1, 0, 1); + ts_light_dir = SafeNormalizeVec3(ts_light_dir); + + float2 sdf = WF_TEX2D_SHADE_SDF(d.uv_main); + return saturate((ts_light_dir.x > 0 ? sdf.r : sdf.g) + atan2(ts_light_dir.z, abs(ts_light_dir.x)) / UNITY_PI); + } +#endif + + void drawToonShade(inout drawing d) { +FEATURE_TGL_ON_BEGIN(_TS_Enable) + // 影強度計算 (0.0 ~ 1.0) + float brightness = +#ifndef _WF_LEGACY_FEATURE_SWITCH + #ifdef _TS_SDF_ENABLE + calcShadowBrightnessSDF(d); + #else + calcShadowBrightness(d); + #endif +#else + _TS_MaskType == 1 ? calcShadowBrightnessSDF(d) : calcShadowBrightness(d); +#endif + // 影色計算 float3 base_color = NON_ZERO_VEC3( _TS_BaseColor.rgb * WF_TEX2D_SHADE_BASE(d.uv_main) ); float3 shadow_color = ONE_VEC3; diff --git a/Shaders/WF_UnToon_Uniform.cginc b/Shaders/WF_UnToon_Uniform.cginc index 29c632fd..4e107f9c 100644 --- a/Shaders/WF_UnToon_Uniform.cginc +++ b/Shaders/WF_UnToon_Uniform.cginc @@ -304,6 +304,7 @@ half _TS_3rdFeather; half _TS_BlendNormal; half _TS_BlendNormal2; + uint _TS_MaskType; half _TS_InvMaskVal; half _TS_FixContrast; half _TS_MinDist; From 252fbfddc62e38b88803d253548847d09cd4457f Mon Sep 17 00:00:00 2001 From: whiteflare Date: Sat, 4 Jan 2025 19:25:54 +0900 Subject: [PATCH 2/8] =?UTF-8?q?TS=E3=83=95=E3=82=A7=E3=83=BC=E3=83=89?= =?UTF-8?q?=E3=82=A2=E3=82=A6=E3=83=88=E8=B7=9D=E9=9B=A2=E3=81=A8TS?= =?UTF-8?q?=E5=BD=B1=E3=82=B3=E3=83=B3=E3=83=88=E3=83=A9=E3=82=B9=E3=83=88?= =?UTF-8?q?=E3=82=92=E8=AA=BF=E6=95=B4=E3=81=97=E3=81=AA=E3=81=84=E3=82=92?= =?UTF-8?q?=20Advance=20=E3=81=AB=E7=A7=BB=E5=8B=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader | 8 ++++---- .../URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader | 8 ++++---- .../URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader | 8 ++++---- .../Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader | 8 ++++---- .../URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader | 8 ++++---- Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader | 8 ++++---- .../URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader | 8 ++++---- Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader | 8 ++++---- Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader | 8 ++++---- Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader | 8 ++++---- Shaders/Unlit_WF_FakeFur_Mix.shader | 8 ++++---- Shaders/Unlit_WF_FakeFur_TransCutout.shader | 8 ++++---- Shaders/Unlit_WF_FakeFur_Transparent.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader | 8 ++++---- .../Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader | 8 ++++---- .../Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader | 8 ++++---- .../Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader | 8 ++++---- .../Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader | 8 ++++---- ...t_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader | 8 ++++---- .../Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader | 8 ++++---- ...nlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader | 8 ++++---- ...Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader | 8 ++++---- .../Unlit_WF_UnToon_Custom_Transparent_Refracted.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Opaque.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Outline_Opaque.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Outline_Transparent.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader | 8 ++++---- .../Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader | 8 ++++---- ...lit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Tess_Opaque.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Tess_Transparent.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_TransCutout.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Transparent.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Transparent3Pass.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Transparent_Mask.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader | 8 ++++---- Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader | 8 ++++---- .../Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader | 8 ++++---- ...it_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader | 8 ++++---- 68 files changed, 272 insertions(+), 272 deletions(-) diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader index 7f797a6f..1af9201f 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader @@ -104,10 +104,6 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -122,6 +118,10 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader index 100a38ad..c1cdb1fd 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader @@ -101,10 +101,6 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -119,6 +115,10 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader index 833baf34..59847f79 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader @@ -138,10 +138,6 @@ Shader "UnlitWF_URP/WF_FakeFur_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -156,6 +152,10 @@ Shader "UnlitWF_URP/WF_FakeFur_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader index c2cd1794..04d1a7bf 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader @@ -135,10 +135,6 @@ Shader "UnlitWF_URP/WF_FakeFur_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -153,6 +149,10 @@ Shader "UnlitWF_URP/WF_FakeFur_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader index e932c821..d225c588 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader @@ -101,10 +101,6 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] @@ -120,6 +116,10 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader index 23da7069..720cf577 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader @@ -113,10 +113,6 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -131,6 +127,10 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader index 3445d3e4..549fdc52 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader @@ -113,10 +113,6 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -131,6 +127,10 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader index 509a298b..61447228 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader @@ -99,10 +99,6 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -117,6 +113,10 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader index fcb91025..288da61d 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader @@ -103,10 +103,6 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -121,6 +117,10 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader index 58ab17dd..67fcb512 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader @@ -207,10 +207,6 @@ Shader "UnlitWF_URP/WF_UnToon_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -227,6 +223,10 @@ Shader "UnlitWF_URP/WF_UnToon_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader index c2a66c2f..513de28c 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader @@ -223,10 +223,6 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -243,6 +239,10 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader index f9f41f0e..23baef58 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader @@ -234,10 +234,6 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -254,6 +250,10 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader index 151421fc..1f5017e1 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader @@ -218,10 +218,6 @@ Shader "UnlitWF_URP/WF_UnToon_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -238,6 +234,10 @@ Shader "UnlitWF_URP/WF_UnToon_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader index 0056828a..37e3a50b 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader @@ -226,10 +226,6 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -246,6 +242,10 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader index 9ce5d05c..68ac9d10 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader @@ -229,10 +229,6 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_Mask" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -249,6 +245,10 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_Mask" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader index 7ba849f3..ee074a87 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader @@ -229,10 +229,6 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_MaskOut" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -249,6 +245,10 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_MaskOut" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader index af42d96c..b64f3d11 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader @@ -108,10 +108,6 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -126,6 +122,10 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader index 9305dc6d..0b02344c 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader @@ -104,10 +104,6 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -122,6 +118,10 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader index 8a3b7408..71d60faf 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader @@ -101,10 +101,6 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -119,6 +115,10 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_Mix.shader b/Shaders/Unlit_WF_FakeFur_Mix.shader index c0502445..202eee66 100644 --- a/Shaders/Unlit_WF_FakeFur_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_Mix.shader @@ -144,10 +144,6 @@ Shader "UnlitWF/WF_FakeFur_Mix" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -162,6 +158,10 @@ Shader "UnlitWF/WF_FakeFur_Mix" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_TransCutout.shader index 84edad30..954ef96e 100644 --- a/Shaders/Unlit_WF_FakeFur_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_TransCutout.shader @@ -138,10 +138,6 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -156,6 +152,10 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_Transparent.shader b/Shaders/Unlit_WF_FakeFur_Transparent.shader index c4e459a9..6fa37560 100644 --- a/Shaders/Unlit_WF_FakeFur_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_Transparent.shader @@ -135,10 +135,6 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -153,6 +149,10 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader index a7f99792..2d38f15d 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader @@ -215,10 +215,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -235,6 +231,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader index e5a794bd..f549ee4c 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader @@ -226,10 +226,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -246,6 +242,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader index 3e0f5f31..d3326af9 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader @@ -230,10 +230,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -250,6 +246,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader index c7d4dd52..8cbf8411 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader @@ -211,10 +211,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -231,6 +227,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader index 8606a3a4..2b5aa4af 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader @@ -223,10 +223,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -243,6 +239,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader index ffff4009..77fa2762 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader @@ -212,10 +212,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -232,6 +228,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader index 315e5ddc..aff55167 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader @@ -224,10 +224,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -244,6 +240,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader index a026cfcd..7839c57a 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader @@ -337,10 +337,6 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -357,6 +353,10 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader index 88fd08eb..78fb071f 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader @@ -348,10 +348,6 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_TransCutout" [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -368,6 +364,10 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_TransCutout" _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader index ad177996..c2c727b2 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader @@ -346,10 +346,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -366,6 +362,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader index dbec2d3a..be48aa5f 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader @@ -357,10 +357,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -377,6 +373,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader index b10c0193..4420f44e 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader @@ -234,10 +234,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -254,6 +250,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader index 91610381..bb3f8a03 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader @@ -233,10 +233,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -253,6 +249,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader index b257ff6a..cc33e229 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader @@ -101,10 +101,6 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] @@ -120,6 +116,10 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader index 8a2ee236..3e6b6054 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader @@ -115,10 +115,6 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] @@ -134,6 +130,10 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader index fc777dc1..9c32e0bd 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader @@ -113,10 +113,6 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -131,6 +127,10 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader index 9643f3d5..4fc22341 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader @@ -99,10 +99,6 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -117,6 +113,10 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader index 361058da..3fb22e55 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader @@ -103,10 +103,6 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { _TS_2ndColor ("[TS] 2nd Shade Color", Color) = (0.68, 0.68, 0.8, 1) _TS_3rdColor ("[TS] 3rd Shade Color", Color) = (0.595, 0.595, 0.7, 1) _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [Header(Shade Mask)] [Enum(ANTI_SHADE,0,SDF,1)] _TS_MaskType ("[TS] Mask Type", Float) = 0 @@ -121,6 +117,10 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Opaque.shader b/Shaders/Unlit_WF_UnToon_Opaque.shader index ee9ba9b1..0a04d376 100644 --- a/Shaders/Unlit_WF_UnToon_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Opaque.shader @@ -207,10 +207,6 @@ Shader "UnlitWF/WF_UnToon_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -227,6 +223,10 @@ Shader "UnlitWF/WF_UnToon_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader index be2b4f1d..e9fca57f 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader @@ -223,10 +223,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -243,6 +239,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader index 474fdd03..e6b79e92 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader @@ -234,10 +234,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -254,6 +250,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader index 807a61bd..abbcd7dd 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader @@ -242,10 +242,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -262,6 +258,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader index e4cc4979..48794595 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader @@ -245,10 +245,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -265,6 +261,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader index 0641d5a6..eb95bf26 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader @@ -245,10 +245,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -265,6 +261,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader index dcc15d7c..be865e96 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader @@ -246,10 +246,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -266,6 +262,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader index 7e01a8c4..f096c2ff 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader @@ -321,10 +321,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -341,6 +337,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader index 819c46a4..0c99cce7 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader @@ -332,10 +332,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -352,6 +348,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader index 24994085..a6c3f2d2 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader @@ -352,10 +352,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -372,6 +368,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader index 4ebc03a1..bf45db9a 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader @@ -353,10 +353,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -373,6 +369,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader index 3b275712..4724604d 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader @@ -232,10 +232,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -252,6 +248,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader index 24c9103c..a9f7346d 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader @@ -243,10 +243,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -263,6 +259,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader index c1fa8833..56f16529 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader @@ -237,10 +237,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -257,6 +253,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader index 6855c59c..d562d8df 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader @@ -254,10 +254,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -274,6 +270,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TransCutout.shader index 351900a1..7e8d533d 100644 --- a/Shaders/Unlit_WF_UnToon_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TransCutout.shader @@ -218,10 +218,6 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -238,6 +234,10 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent.shader b/Shaders/Unlit_WF_UnToon_Transparent.shader index 1db790ca..f6f2262a 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent.shader @@ -226,10 +226,6 @@ Shader "UnlitWF/WF_UnToon_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -246,6 +242,10 @@ Shader "UnlitWF/WF_UnToon_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader index 681ddb2c..cd8defa5 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader @@ -227,10 +227,6 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -247,6 +243,10 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader index 54e29673..a93e26ba 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader @@ -229,10 +229,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -249,6 +245,10 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader index 12734265..ba8c8603 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader @@ -229,10 +229,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -249,6 +245,10 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader index f10001db..3456ce36 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader @@ -230,10 +230,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -250,6 +246,10 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader index a7cd5529..ba7e2ebd 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader @@ -165,10 +165,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -185,6 +181,10 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader index 710fa31d..8453dd0b 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader @@ -176,10 +176,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -196,6 +192,10 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader index 7cea6efc..6bb119ff 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader @@ -182,10 +182,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -202,6 +198,10 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader index 734f7e39..cbd1493d 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader @@ -185,10 +185,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -205,6 +201,10 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader index 814650c3..b075e2ec 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader @@ -169,10 +169,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -189,6 +185,10 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader index dea3e20e..ba21167a 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader @@ -185,10 +185,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -205,6 +201,10 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader index 7bedda63..69b9b94e 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader @@ -186,10 +186,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { [NoScaleOffset] _TS_3rdTex ("[TS] 3rd Shade Texture", 2D) = "white" {} _TS_Power ("[TS] Shade Power", Range(0, 2)) = 1 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 - _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 - [ToggleUI] - _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 _TS_BlendNormal ("[TS] Blend Normal", Range(0, 1)) = 0.1 _TS_BlendNormal2 ("[TS] Blend Normal 2nd", Range(0, 1)) = 0.1 [Header(Shade Mask)] @@ -206,6 +202,10 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 + [ToggleUI] + _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 [ToggleUI] _TS_DisableBackLit ("[TS] Disable BackLit", Range(0, 1)) = 0 From 4bd942259cd4e901cf5ebce68204e912ac4b2b03 Mon Sep 17 00:00:00 2001 From: whiteflare Date: Sat, 4 Jan 2025 22:18:10 +0900 Subject: [PATCH 3/8] =?UTF-8?q?SDF=E3=82=92tangent=E4=BD=BF=E3=82=8F?= =?UTF-8?q?=E3=81=AA=E3=81=84=E3=82=BF=E3=82=A4=E3=83=97=E3=81=AB=E3=81=97?= =?UTF-8?q?=E3=81=A6=E3=81=BF=E3=81=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader | 4 +-- ...nlit_WF_FakeFur_FurOnly_TransCutout.shader | 2 +- ...nlit_WF_FakeFur_FurOnly_Transparent.shader | 2 +- Shaders/Unlit_WF_FakeFur_Mix.shader | 6 ++-- Shaders/Unlit_WF_FakeFur_TransCutout.shader | 4 +-- Shaders/Unlit_WF_FakeFur_Transparent.shader | 4 +-- ...t_WF_UnToon_Custom_ClearCoat_Opaque.shader | 4 +-- ...UnToon_Custom_ClearCoat_TransCutout.shader | 4 +-- ...UnToon_Custom_ClearCoat_Transparent.shader | 4 +-- .../Unlit_WF_UnToon_Custom_GhostOpaque.shader | 2 +- ...t_WF_UnToon_Custom_GhostTransparent.shader | 4 +-- ...nlit_WF_UnToon_Custom_Mirror_Opaque.shader | 2 +- ..._UnToon_Custom_OffsetOutline_Opaque.shader | 2 +- ...Toon_Custom_PowerCap_Outline_Opaque.shader | 4 +-- ...Custom_PowerCap_Outline_TransCutout.shader | 4 +-- ..._UnToon_Custom_Tess_PowerCap_Opaque.shader | 4 +-- ...on_Custom_Tess_PowerCap_TransCutout.shader | 4 +-- ...oon_Custom_Transparent_FrostedGlass.shader | 4 +-- ...UnToon_Custom_Transparent_Refracted.shader | 4 +-- Shaders/Unlit_WF_UnToon_Opaque.shader | 4 +-- Shaders/Unlit_WF_UnToon_Outline_Opaque.shader | 4 +-- ...Unlit_WF_UnToon_Outline_TransCutout.shader | 4 +-- ...Unlit_WF_UnToon_Outline_Transparent.shader | 8 +++--- ..._WF_UnToon_Outline_Transparent3Pass.shader | 12 ++++---- ..._UnToon_Outline_Transparent_MaskOut.shader | 6 ++-- ...n_Outline_Transparent_MaskOut_Blend.shader | 16 +++++------ .../Unlit_WF_UnToon_PowerCap_Opaque.shader | 4 +-- ...nlit_WF_UnToon_PowerCap_TransCutout.shader | 4 +-- ...nlit_WF_UnToon_PowerCap_Transparent.shader | 8 +++--- ...WF_UnToon_PowerCap_Transparent3Pass.shader | 12 ++++---- Shaders/Unlit_WF_UnToon_Tess_Opaque.shader | 4 +-- .../Unlit_WF_UnToon_Tess_TransCutout.shader | 4 +-- .../Unlit_WF_UnToon_Tess_Transparent.shader | 8 +++--- ...lit_WF_UnToon_Tess_Transparent3Pass.shader | 12 ++++---- Shaders/Unlit_WF_UnToon_TransCutout.shader | 4 +-- Shaders/Unlit_WF_UnToon_Transparent.shader | 8 +++--- .../Unlit_WF_UnToon_Transparent3Pass.shader | 12 ++++---- .../Unlit_WF_UnToon_Transparent_Mask.shader | 8 +++--- ...Unlit_WF_UnToon_Transparent_MaskOut.shader | 8 +++--- ...WF_UnToon_Transparent_MaskOut_Blend.shader | 16 +++++------ .../Unlit_WF_UnToon_TriShade_Opaque.shader | 2 +- ...nlit_WF_UnToon_TriShade_TransCutout.shader | 2 +- ...nlit_WF_UnToon_TriShade_Transparent.shader | 4 +-- ...WF_UnToon_TriShade_Transparent3Pass.shader | 6 ++-- ...WF_UnToon_TriShade_Transparent_Mask.shader | 4 +-- ...UnToon_TriShade_Transparent_MaskOut.shader | 4 +-- ..._TriShade_Transparent_MaskOut_Blend.shader | 8 +++--- Shaders/WF_INPUT_UnToon.cginc | 2 +- Shaders/WF_UnToon_Function.cginc | 28 +++++++++++-------- 49 files changed, 150 insertions(+), 144 deletions(-) diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader index b64f3d11..3778ae08 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader @@ -205,9 +205,9 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { #pragma fragment frag_fakefur_cutoff #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE @@ -239,9 +239,9 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { #pragma fragment frag_fakefur #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader index 0b02344c..3075a847 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader @@ -201,9 +201,9 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_TransCutout" { #pragma fragment frag_fakefur_cutoff #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader index 71d60faf..83648c48 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader @@ -198,9 +198,9 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Transparent" { #pragma fragment frag_fakefur #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_Mix.shader b/Shaders/Unlit_WF_FakeFur_Mix.shader index 202eee66..b7a54294 100644 --- a/Shaders/Unlit_WF_FakeFur_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_Mix.shader @@ -266,9 +266,9 @@ Shader "UnlitWF/WF_FakeFur_Mix" { #pragma target 4.5 #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE @@ -302,9 +302,9 @@ Shader "UnlitWF/WF_FakeFur_Mix" { #pragma fragment frag_fakefur_cutoff #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE @@ -336,9 +336,9 @@ Shader "UnlitWF/WF_FakeFur_Mix" { #pragma fragment frag_fakefur #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_TransCutout.shader index 954ef96e..d579354f 100644 --- a/Shaders/Unlit_WF_FakeFur_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_TransCutout.shader @@ -260,9 +260,9 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { #pragma target 4.5 #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE @@ -296,9 +296,9 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { #pragma fragment frag_fakefur_cutoff #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE diff --git a/Shaders/Unlit_WF_FakeFur_Transparent.shader b/Shaders/Unlit_WF_FakeFur_Transparent.shader index 6fa37560..e06d189f 100644 --- a/Shaders/Unlit_WF_FakeFur_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_Transparent.shader @@ -257,9 +257,9 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { #pragma target 4.5 #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE @@ -293,9 +293,9 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { #pragma fragment frag_fakefur #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _TS_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE #pragma shader_feature_local_fragment _CLC_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader index 2d38f15d..34584185 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader @@ -471,7 +471,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -483,6 +482,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { #pragma shader_feature_local_fragment _ _ES_AULINK_ENABLE #pragma shader_feature_local_fragment _ _ES_SCROLLGRAD_ENABLE #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -491,9 +491,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { #pragma shader_feature_local_fragment _DSV_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE #pragma shader_feature_local_fragment _LME_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader index f549ee4c..379bbec4 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader @@ -486,7 +486,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -498,6 +497,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { #pragma shader_feature_local_fragment _ _ES_AULINK_ENABLE #pragma shader_feature_local_fragment _ _ES_SCROLLGRAD_ENABLE #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -506,9 +506,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { #pragma shader_feature_local_fragment _DSV_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE #pragma shader_feature_local_fragment _LME_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader index d3326af9..50865aa7 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader @@ -529,7 +529,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -541,6 +540,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { #pragma shader_feature_local_fragment _ _ES_AULINK_ENABLE #pragma shader_feature_local_fragment _ _ES_SCROLLGRAD_ENABLE #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -549,9 +549,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { #pragma shader_feature_local_fragment _DSV_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE #pragma shader_feature_local_fragment _LME_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader index 8cbf8411..5592de81 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader @@ -429,7 +429,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -443,6 +442,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGO_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader index 2b5aa4af..5dd503f4 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader @@ -455,7 +455,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -469,6 +468,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -515,7 +515,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -529,6 +528,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader index 77fa2762..dc0a0f18 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader @@ -438,7 +438,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -452,6 +451,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader index aff55167..c97161e5 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader @@ -475,7 +475,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -489,6 +488,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader index 7839c57a..6df6746a 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader @@ -639,7 +639,6 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -653,6 +652,7 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_Opaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -670,10 +670,10 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_Opaque" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader index 78fb071f..bf698961 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader @@ -657,7 +657,6 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_TransCutout" #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -671,6 +670,7 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_TransCutout" #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -688,10 +688,10 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_TransCutout" #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader index c2c727b2..c7e386f9 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader @@ -655,7 +655,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -669,6 +668,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -686,10 +686,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader index be48aa5f..e4bfd7a1 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader @@ -672,7 +672,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -686,6 +685,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -703,10 +703,10 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader index 4420f44e..d7e49c39 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader @@ -503,7 +503,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -519,6 +518,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGL_ENABLE @@ -531,9 +531,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #define _WF_PB_GRAB_TEXTURE _UnToonFrostedGlass diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader index bb3f8a03..2750b2aa 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader @@ -502,7 +502,6 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -517,6 +516,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -529,9 +529,9 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #define _WF_PB_GRAB_TEXTURE _UnToonRefractionBack diff --git a/Shaders/Unlit_WF_UnToon_Opaque.shader b/Shaders/Unlit_WF_UnToon_Opaque.shader index 0a04d376..ecc711d8 100644 --- a/Shaders/Unlit_WF_UnToon_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Opaque.shader @@ -460,7 +460,6 @@ Shader "UnlitWF/WF_UnToon_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -474,6 +473,7 @@ Shader "UnlitWF/WF_UnToon_Opaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -485,9 +485,9 @@ Shader "UnlitWF/WF_UnToon_Opaque" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader index e9fca57f..03295686 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader @@ -523,7 +523,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -537,6 +536,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -548,10 +548,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader index e6b79e92..7b8cc0d7 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader @@ -542,7 +542,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -556,6 +555,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -567,10 +567,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader index abbcd7dd..77a6ee5a 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader @@ -625,7 +625,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -639,6 +638,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -650,10 +650,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -688,7 +688,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -702,6 +701,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -713,10 +713,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader index 48794595..58bfd605 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader @@ -627,7 +627,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -641,6 +640,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -652,10 +652,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -692,7 +692,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -706,6 +705,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -717,10 +717,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -756,7 +756,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -770,6 +769,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -781,10 +781,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader index eb95bf26..bb250342 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader @@ -646,7 +646,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -660,6 +659,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -671,10 +671,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -715,7 +715,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -729,6 +728,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader index be865e96..4aa968f6 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader @@ -641,7 +641,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -655,6 +654,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -666,10 +666,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -710,7 +710,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -724,6 +723,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -735,10 +735,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -779,7 +779,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -793,6 +792,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -804,10 +804,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -851,7 +851,6 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -865,6 +864,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -876,10 +876,10 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader index f096c2ff..de13c28b 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader @@ -588,7 +588,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -602,6 +601,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -619,10 +619,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader index 0c99cce7..7bd54449 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader @@ -602,7 +602,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -616,6 +615,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -633,10 +633,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader index a6c3f2d2..1b569afd 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader @@ -662,7 +662,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -676,6 +675,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -693,10 +693,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -732,7 +732,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -746,6 +745,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -763,10 +763,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader index bf45db9a..6018515f 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader @@ -662,7 +662,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -676,6 +675,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -693,10 +693,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -734,7 +734,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -748,6 +747,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -765,10 +765,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -805,7 +805,6 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -819,6 +818,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -836,10 +836,10 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_7 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader index 4724604d..90a96d6e 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader @@ -537,7 +537,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -551,6 +550,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -562,10 +562,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader index a9f7346d..c5625321 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader @@ -554,7 +554,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -568,6 +567,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -579,10 +579,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader index 56f16529..145db05c 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader @@ -517,7 +517,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -531,6 +530,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -542,10 +542,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -583,7 +583,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -597,6 +596,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -608,10 +608,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader index d562d8df..06c57f80 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader @@ -604,7 +604,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -618,6 +617,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -629,10 +629,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -672,7 +672,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -686,6 +685,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -697,10 +697,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -739,7 +739,6 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -753,6 +752,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -764,10 +764,10 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TFG_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TransCutout.shader index 7e8d533d..fc68a666 100644 --- a/Shaders/Unlit_WF_UnToon_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TransCutout.shader @@ -475,7 +475,6 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -489,6 +488,7 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -500,9 +500,9 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Transparent.shader b/Shaders/Unlit_WF_UnToon_Transparent.shader index f6f2262a..162c9cb7 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent.shader @@ -523,7 +523,6 @@ Shader "UnlitWF/WF_UnToon_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -537,6 +536,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -548,9 +548,9 @@ Shader "UnlitWF/WF_UnToon_Transparent" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -585,7 +585,6 @@ Shader "UnlitWF/WF_UnToon_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -599,6 +598,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -610,9 +610,9 @@ Shader "UnlitWF/WF_UnToon_Transparent" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader index cd8defa5..35f91104 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader @@ -523,7 +523,6 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -537,6 +536,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -548,9 +548,9 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -587,7 +587,6 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -601,6 +600,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -612,9 +612,9 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -650,7 +650,6 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -664,6 +663,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -675,9 +675,9 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader index a93e26ba..7ac5effb 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader @@ -533,7 +533,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -547,6 +546,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -558,9 +558,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -602,7 +602,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -616,6 +615,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -627,9 +627,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader index ba8c8603..06cfe881 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader @@ -532,7 +532,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -546,6 +545,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -557,9 +557,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -600,7 +600,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -614,6 +613,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -625,9 +625,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader index 3456ce36..dcdfe545 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader @@ -533,7 +533,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -547,6 +546,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -558,9 +558,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -601,7 +601,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -615,6 +614,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -626,9 +626,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -670,7 +670,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -684,6 +683,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -695,9 +695,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase @@ -741,7 +741,6 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _GL_NCC_ENABLE #pragma shader_feature_local _NM_ENABLE @@ -755,6 +754,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _CGR_ENABLE @@ -766,9 +766,9 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _HL_ENABLE_1 #pragma shader_feature_local_fragment _LME_ENABLE #pragma shader_feature_local_fragment _MT_ENABLE + #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TM_ENABLE #pragma shader_feature_local_fragment _TR_ENABLE - #pragma shader_feature_local_fragment _TBL_ENABLE #pragma shader_feature_local_fragment _TX2_ENABLE #pragma multi_compile_fwdbase diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader index ba7e2ebd..d0bc3a11 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader @@ -384,7 +384,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -394,6 +393,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader index 8453dd0b..18afcfa5 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader @@ -403,7 +403,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -413,6 +412,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader index 6bb119ff..8504d27b 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader @@ -445,7 +445,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -454,6 +453,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE @@ -493,7 +493,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -503,6 +502,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader index cbd1493d..7c11765e 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader @@ -447,7 +447,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -457,6 +456,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE @@ -500,7 +500,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -509,6 +508,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE @@ -549,7 +549,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -559,6 +558,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader index b075e2ec..95af96bc 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader @@ -371,7 +371,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -380,6 +379,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE @@ -426,7 +426,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -436,6 +435,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader index ba21167a..8152af85 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader @@ -466,7 +466,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -475,6 +474,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE @@ -520,7 +520,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -530,6 +529,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader index 69b9b94e..ca6f6d84 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader @@ -467,7 +467,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -476,6 +475,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE @@ -521,7 +521,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -531,6 +530,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE @@ -579,7 +579,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -588,6 +587,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE @@ -636,7 +636,6 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local _ _GL_AUTO_ENABLE _GL_ONLYDIR_ENABLE _GL_ONLYPOINT_ENABLE _GL_WSDIR_ENABLE _GL_LSDIR_ENABLE _GL_WSPOS_ENABLE #pragma shader_feature_local _ _TS_FIXC_ENABLE - #pragma shader_feature_local _ _TS_SDF_ENABLE #pragma shader_feature_local _AO_ENABLE #pragma shader_feature_local _NM_ENABLE #pragma shader_feature_local _NS_ENABLE @@ -646,6 +645,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { #pragma shader_feature_local_fragment _ _ES_SCROLL_ENABLE #pragma shader_feature_local_fragment _ _MT_NORHMAP_ENABLE #pragma shader_feature_local_fragment _ _MT_ONLY2ND_ENABLE + #pragma shader_feature_local_fragment _ _TS_SDF_ENABLE #pragma shader_feature_local_fragment _ _TS_STEP1_ENABLE _TS_STEP2_ENABLE _TS_STEP3_ENABLE #pragma shader_feature_local_fragment _BKT_ENABLE #pragma shader_feature_local_fragment _ES_ENABLE diff --git a/Shaders/WF_INPUT_UnToon.cginc b/Shaders/WF_INPUT_UnToon.cginc index 3b3db1e8..f00ccb5c 100644 --- a/Shaders/WF_INPUT_UnToon.cginc +++ b/Shaders/WF_INPUT_UnToon.cginc @@ -45,7 +45,7 @@ #endif #endif #ifndef _V2F_HAS_TANGENT - #if defined(_NM_ENABLE) || defined(_NS_ENABLE) || defined(_TS_SDF_ENABLE) + #if defined(_NM_ENABLE) || defined(_NS_ENABLE) #define _V2F_HAS_TANGENT #endif #endif diff --git a/Shaders/WF_UnToon_Function.cginc b/Shaders/WF_UnToon_Function.cginc index 01a73d37..e7617461 100644 --- a/Shaders/WF_UnToon_Function.cginc +++ b/Shaders/WF_UnToon_Function.cginc @@ -1193,9 +1193,8 @@ FEATURE_TGL_END smoothstep(border, border + max(feather, 0.001), brightness) ); } - float calcShadowBrightness(inout drawing d) { + float calcShadowBrightness(inout drawing d, float3 ws_shade_normal) { // 陰用法線とライト方向から Harf-Lambert - float3 ws_shade_normal = LERP_NORMAL_MAPS(d, _TS_BlendNormal, _TS_BlendNormal2); float brightness = lerp(dot(ws_shade_normal, d.ws_light_dir), 1, 0.5); // 0.0 ~ 1.0 // アンチシャドウマスク加算 @@ -1213,29 +1212,36 @@ FEATURE_TGL_END } #ifdef _TS_SDF_ENABLE - float calcShadowBrightnessSDF(inout drawing d) { + float calcShadowBrightnessSDF(inout drawing d, float3 ws_shade_normal) { + // 法線方向をカメラに向けたときにアバター左手側を求めたいので、ワールド下方向ベクトルを固定してクロス積を使用する + float3 bitangent = float3(0, -1, 0); + float3 tangent = cross(bitangent, ws_shade_normal); + // ライト方向をワールド空間からタンジェント空間に転写 - float3 ts_light_dir = transformTangentToWorldNormal(d.ws_light_dir, d.ws_normal, d.ws_tangent, d.ws_bitangent); + float3 ts_light_dir = transformTangentToWorldNormal(d.ws_light_dir, ws_shade_normal, tangent, bitangent); + ts_light_dir *= float3(1, 0, 1); ts_light_dir = SafeNormalizeVec3(ts_light_dir); float2 sdf = WF_TEX2D_SHADE_SDF(d.uv_main); - return saturate((ts_light_dir.x > 0 ? sdf.r : sdf.g) + atan2(ts_light_dir.z, abs(ts_light_dir.x)) / UNITY_PI); + return saturate((ts_light_dir.x > 0 ? sdf.r : sdf.g) * 0.5 + atan2(ts_light_dir.z, abs(ts_light_dir.x)) / UNITY_PI + 0.25); } #endif void drawToonShade(inout drawing d) { FEATURE_TGL_ON_BEGIN(_TS_Enable) + float3 ws_shade_normal = LERP_NORMAL_MAPS(d, _TS_BlendNormal, _TS_BlendNormal2); + // 影強度計算 (0.0 ~ 1.0) float brightness = #ifndef _WF_LEGACY_FEATURE_SWITCH - #ifdef _TS_SDF_ENABLE - calcShadowBrightnessSDF(d); - #else - calcShadowBrightness(d); - #endif + #ifdef _TS_SDF_ENABLE + calcShadowBrightnessSDF(d, ws_shade_normal); + #else + calcShadowBrightness(d, ws_shade_normal); + #endif #else - _TS_MaskType == 1 ? calcShadowBrightnessSDF(d) : calcShadowBrightness(d); + _TS_MaskType == 1 ? calcShadowBrightnessSDF(d, ws_shade_normal) : calcShadowBrightness(d, ws_shade_normal); #endif // 影色計算 From 9cb9afbfa995855b94737f170de81a2b99f9cbe8 Mon Sep 17 00:00:00 2001 From: whiteflare Date: Sun, 5 Jan 2025 21:08:19 +0900 Subject: [PATCH 4/8] =?UTF-8?q?SDF=E4=BD=BF=E3=81=86=E6=99=82=E3=81=AB?= =?UTF-8?q?=E3=83=8E=E3=83=BC=E3=83=9E=E3=83=AB=E3=83=9E=E3=83=83=E3=83=97?= =?UTF-8?q?=E5=BC=B7=E5=BA=A6=E3=82=92=E6=9C=89=E5=8A=B9=E3=81=AB=E3=81=99?= =?UTF-8?q?=E3=82=8B(=E3=81=9F=E3=81=B6=E3=82=93SDF=E3=81=A8=E3=83=8E?= =?UTF-8?q?=E3=83=BC=E3=83=9E=E3=83=AB=E3=83=9E=E3=83=83=E3=83=97=E3=81=AF?= =?UTF-8?q?=E5=90=8C=E6=99=82=E4=BD=BF=E7=94=A8=E3=81=97=E3=81=AA=E3=81=84?= =?UTF-8?q?=E3=81=91=E3=81=A9)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Editor/WF_ShaderCustomEditor.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Editor/WF_ShaderCustomEditor.cs b/Editor/WF_ShaderCustomEditor.cs index 2f5ddf3e..4ed0e99c 100644 --- a/Editor/WF_ShaderCustomEditor.cs +++ b/Editor/WF_ShaderCustomEditor.cs @@ -69,7 +69,6 @@ class ShaderCustomEditor : ShaderGUI new ConditionVisiblePropertyHook("_HL_MedianColor(_[0-9]+)?", ctx => IsAnyIntValue(ctx, ctx.current.name.Replace("_MedianColor", "_CapType"), p => p == 0)), // MEDIAN_CAP new ConditionVisiblePropertyHook("_.+_BlendNormal(_.+)?", ctx => IsAnyIntValue(ctx, "_NM_Enable", p => p != 0)), new ConditionVisiblePropertyHook("_.+_BlendNormal2(_.+)?", ctx => IsAnyIntValue(ctx, "_NS_Enable", p => p != 0)), - new ConditionVisiblePropertyHook("_TS_BlendNormal|_TS_BlendNormal2", ctx => IsAnyIntValue(ctx, "_TS_Enable", p => p != 0) && IsAnyIntValue(ctx, "_TS_MaskType", p => p == 0)), new ConditionVisiblePropertyHook("_ES_SC_.*", ctx => IsAnyIntValue(ctx, "_ES_ScrollEnable", p => p != 0)), new ConditionVisiblePropertyHook("_ES_SC_LevelOffset", ctx => IsAnyIntValue(ctx, "_ES_SC_Shape", p => p != 3), isRegex:false), new ConditionVisiblePropertyHook("_ES_SC_Sharpness", ctx => IsAnyIntValue(ctx, "_ES_SC_Shape", p => p != 3), isRegex:false), From 2994bf1f1a0689bdf88ff424bfdb06149fa21aac Mon Sep 17 00:00:00 2001 From: whiteflare Date: Tue, 14 Jan 2025 11:51:01 +0900 Subject: [PATCH 5/8] =?UTF-8?q?TS=E3=83=95=E3=82=A7=E3=83=BC=E3=83=89?= =?UTF-8?q?=E3=82=A2=E3=82=A6=E3=83=88=E8=B7=9D=E9=9B=A2(Min)=E3=82=92=201?= =?UTF-8?q?.0=20=E3=81=8B=E3=82=89=202.0=20=E3=81=AB=E8=AA=BF=E6=95=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader | 2 +- Shaders/Unlit_WF_FakeFur_Mix.shader | 2 +- Shaders/Unlit_WF_FakeFur_TransCutout.shader | 2 +- Shaders/Unlit_WF_FakeFur_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader | 2 +- .../Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader | 2 +- .../Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_Mask.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader | 2 +- .../Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader | 2 +- 68 files changed, 68 insertions(+), 68 deletions(-) diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader index 1af9201f..e938ffef 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader @@ -118,7 +118,7 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader index c1cdb1fd..a28a7116 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader @@ -115,7 +115,7 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader index 59847f79..263a1c79 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader @@ -152,7 +152,7 @@ Shader "UnlitWF_URP/WF_FakeFur_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader index 04d1a7bf..1a9d118d 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader @@ -149,7 +149,7 @@ Shader "UnlitWF_URP/WF_FakeFur_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader index d225c588..76eb4cd6 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader @@ -116,7 +116,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader index 720cf577..6cdfa75f 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader @@ -127,7 +127,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader index 549fdc52..255cb72a 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader @@ -127,7 +127,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader index 61447228..51306771 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader @@ -113,7 +113,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader index 288da61d..68d5f8aa 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader @@ -117,7 +117,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader index 67fcb512..9aa5d3c4 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader @@ -223,7 +223,7 @@ Shader "UnlitWF_URP/WF_UnToon_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader index 513de28c..910d80b5 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader @@ -239,7 +239,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader index 23baef58..111f8b2a 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader @@ -250,7 +250,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader index 1f5017e1..d40bc93d 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader @@ -234,7 +234,7 @@ Shader "UnlitWF_URP/WF_UnToon_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader index 37e3a50b..ce5d8316 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader @@ -242,7 +242,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader index 68ac9d10..f8cb3572 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader @@ -245,7 +245,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_Mask" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader index ee074a87..c04bc1f4 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader @@ -245,7 +245,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_MaskOut" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader index 3778ae08..688069c6 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader @@ -122,7 +122,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader index 3075a847..03476edc 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader @@ -118,7 +118,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader index 83648c48..577c62a7 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader @@ -115,7 +115,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_Mix.shader b/Shaders/Unlit_WF_FakeFur_Mix.shader index b7a54294..c6f99a19 100644 --- a/Shaders/Unlit_WF_FakeFur_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_Mix.shader @@ -158,7 +158,7 @@ Shader "UnlitWF/WF_FakeFur_Mix" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_TransCutout.shader index d579354f..3f9eb154 100644 --- a/Shaders/Unlit_WF_FakeFur_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_TransCutout.shader @@ -152,7 +152,7 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_Transparent.shader b/Shaders/Unlit_WF_FakeFur_Transparent.shader index e06d189f..042b6409 100644 --- a/Shaders/Unlit_WF_FakeFur_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_Transparent.shader @@ -149,7 +149,7 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader index 34584185..7f6a0523 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader @@ -231,7 +231,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader index 379bbec4..314e3b86 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader @@ -242,7 +242,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader index 50865aa7..7d24f64c 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader @@ -246,7 +246,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader index 5592de81..f893ff88 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader @@ -227,7 +227,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader index 5dd503f4..de2c443b 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader @@ -239,7 +239,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader index dc0a0f18..4094e771 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader @@ -228,7 +228,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader index c97161e5..3e5ebc7c 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader @@ -240,7 +240,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader index 6df6746a..6f439357 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader @@ -353,7 +353,7 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader index bf698961..88e7dd0f 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader @@ -364,7 +364,7 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_TransCutout" _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader index c7e386f9..f5f3a77d 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader @@ -362,7 +362,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader index e4bfd7a1..da71bb46 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader @@ -373,7 +373,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader index d7e49c39..c2a2ddd9 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader @@ -250,7 +250,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader index 2750b2aa..525cdc1a 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader @@ -249,7 +249,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader index cc33e229..9326c22b 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader @@ -116,7 +116,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader index 3e6b6054..708dec2f 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader @@ -130,7 +130,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader index 9c32e0bd..d2c3695d 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader @@ -127,7 +127,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader index 4fc22341..9e2d07aa 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader @@ -113,7 +113,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader index 3fb22e55..566e466b 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader @@ -117,7 +117,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Opaque.shader b/Shaders/Unlit_WF_UnToon_Opaque.shader index ecc711d8..44875a14 100644 --- a/Shaders/Unlit_WF_UnToon_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Opaque.shader @@ -223,7 +223,7 @@ Shader "UnlitWF/WF_UnToon_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader index 03295686..be2e4e29 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader @@ -239,7 +239,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader index 7b8cc0d7..a93d01e1 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader @@ -250,7 +250,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader index 77a6ee5a..742e9489 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader @@ -258,7 +258,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader index 58bfd605..7f74939e 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader @@ -261,7 +261,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader index bb250342..a215ebd2 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader @@ -261,7 +261,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader index 4aa968f6..55248749 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader @@ -262,7 +262,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader index de13c28b..555a24ff 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader @@ -337,7 +337,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader index 7bd54449..b357d71f 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader @@ -348,7 +348,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader index 1b569afd..d4225a62 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader @@ -368,7 +368,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader index 6018515f..e3921d4e 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader @@ -369,7 +369,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader index 90a96d6e..0b59efd3 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader @@ -248,7 +248,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader index c5625321..2db30992 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader @@ -259,7 +259,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader index 145db05c..1703220f 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader @@ -253,7 +253,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader index 06c57f80..14b9131f 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader @@ -270,7 +270,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TransCutout.shader index fc68a666..f1226e64 100644 --- a/Shaders/Unlit_WF_UnToon_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TransCutout.shader @@ -234,7 +234,7 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent.shader b/Shaders/Unlit_WF_UnToon_Transparent.shader index 162c9cb7..4c03569b 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent.shader @@ -242,7 +242,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader index 35f91104..81e2af31 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader @@ -243,7 +243,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader index 7ac5effb..c42fb8b7 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader @@ -245,7 +245,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader index 06cfe881..391857b4 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader @@ -245,7 +245,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader index dcdfe545..7a4a2d56 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader @@ -246,7 +246,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader index d0bc3a11..a740965c 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader @@ -181,7 +181,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader index 18afcfa5..39738a1f 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader @@ -192,7 +192,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader index 8504d27b..774b13ee 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader @@ -198,7 +198,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader index 7c11765e..47bd09b5 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader @@ -201,7 +201,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader index 95af96bc..1d97b526 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader @@ -185,7 +185,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader index 8152af85..b5c4a5cd 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader @@ -201,7 +201,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader index ca6f6d84..0a92e459 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader @@ -202,7 +202,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { _TS_1stFeather ("[TS] 1st Feather", Range(0, 0.2)) = 0.05 _TS_2ndFeather ("[TS] 2nd Feather", Range(0, 0.2)) = 0.05 _TS_3rdFeather ("[TS] 3rd Feather", Range(0, 0.2)) = 0.05 - _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 1.0 + _TS_MinDist ("[TS] FadeOut Distance (Near)", Range(0, 15)) = 2.0 _TS_MaxDist ("[TS] FadeOut Distance (Far)", Range(0, 15)) = 4.0 [ToggleUI] _TS_FixContrast ("[TS] Dont Ajust Contrast", Range(0, 1)) = 0 From eddb56ccdb3eac62723443ff3f8eb1186107d827 Mon Sep 17 00:00:00 2001 From: whiteflare Date: Sat, 18 Jan 2025 21:20:10 +0900 Subject: [PATCH 6/8] =?UTF-8?q?Copyright=E3=82=922025=E3=81=AB=E5=A4=89?= =?UTF-8?q?=E6=9B=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Editor/WFEditorSetting.cs | 2 +- Editor/WFMaterialTemplate.cs | 2 +- Editor/WFMaterialValidator.cs | 2 +- Editor/WF_AutoMigrationPostprocessor.cs | 2 +- Editor/WF_Common.cs | 2 +- Editor/WF_DebugViewEditor.cs | 2 +- Editor/WF_Dictionary.cs | 2 +- Editor/WF_MaterialConverter.cs | 2 +- Editor/WF_MaterialEditUtility.cs | 2 +- Editor/WF_MiscUtil.cs | 2 +- Editor/WF_QuestScenePreprocessor.cs | 2 +- Editor/WF_ShaderCustomEditor.cs | 2 +- Editor/WF_ShaderPreprocessor.cs | 2 +- Editor/WF_ShaderToolWindow.cs | 2 +- Editor/WF_VersionCheck.cs | 2 +- LICENSE | 2 +- README.txt | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader | 2 +- .../Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader | 2 +- Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader | 2 +- Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader | 2 +- Shaders/URP/WF_UnToonURP_Meta.cginc | 2 +- Shaders/URP/WF_UnToonURP_ShadowCaster.cginc | 2 +- Shaders/Unlit_WF_DebugView.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader | 2 +- Shaders/Unlit_WF_FakeFur_Mix.shader | 2 +- Shaders/Unlit_WF_FakeFur_TransCutout.shader | 2 +- Shaders/Unlit_WF_FakeFur_Transparent.shader | 2 +- Shaders/Unlit_WF_Gem_Opaque.shader | 2 +- Shaders/Unlit_WF_Gem_Transparent.shader | 2 +- Shaders/Unlit_WF_Grass_TransCutout.shader | 2 +- Shaders/Unlit_WF_Particle_Addition.shader | 2 +- Shaders/Unlit_WF_Particle_Multiply.shader | 2 +- Shaders/Unlit_WF_Particle_Opaque.shader | 2 +- Shaders/Unlit_WF_Particle_TransCutout.shader | 2 +- Shaders/Unlit_WF_Particle_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_BakeTexture.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader | 2 +- .../Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader | 2 +- Shaders/Unlit_WF_UnToon_DepthOnly.shader | 2 +- Shaders/Unlit_WF_UnToon_Hidden.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader | 2 +- Shaders/Unlit_WF_UnToon_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader | 2 +- .../Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_Mask.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader | 2 +- .../Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_Water_Caustics_Addition.shader | 2 +- Shaders/Unlit_WF_Water_DepthFog_Fade.shader | 2 +- Shaders/Unlit_WF_Water_Lamp_Addition.shader | 2 +- Shaders/Unlit_WF_Water_Sun_Addition.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Opaque.shader | 2 +- Shaders/Unlit_WF_Water_Surface_TransCutout.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Transparent.shader | 2 +- Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader | 2 +- Shaders/WF_Common.cginc | 2 +- Shaders/WF_Common_BuiltinRP.cginc | 2 +- Shaders/WF_Common_LightweightRP.cginc | 2 +- Shaders/WF_FakeFur.cginc | 2 +- Shaders/WF_FakeFur_Uniform.cginc | 2 +- Shaders/WF_Gem.cginc | 2 +- Shaders/WF_Gem_Uniform.cginc | 2 +- Shaders/WF_Grass.cginc | 2 +- Shaders/WF_Grass_Uniform.cginc | 2 +- Shaders/WF_INPUT_FakeFur.cginc | 2 +- Shaders/WF_INPUT_Gem.cginc | 2 +- Shaders/WF_INPUT_Grass.cginc | 2 +- Shaders/WF_INPUT_Particle.cginc | 2 +- Shaders/WF_INPUT_UnToon.cginc | 2 +- Shaders/WF_INPUT_Water.cginc | 2 +- Shaders/WF_Particle.cginc | 2 +- Shaders/WF_Particle_Uniform.cginc | 2 +- Shaders/WF_UnToon.cginc | 2 +- Shaders/WF_UnToon_ClearBackground.cginc | 2 +- Shaders/WF_UnToon_ClearCoat.cginc | 2 +- Shaders/WF_UnToon_Function.cginc | 2 +- Shaders/WF_UnToon_LineCanceller.cginc | 2 +- Shaders/WF_UnToon_Meta.cginc | 2 +- Shaders/WF_UnToon_PowerCap.cginc | 2 +- Shaders/WF_UnToon_ShadowCaster.cginc | 2 +- Shaders/WF_UnToon_Tessellation.cginc | 2 +- Shaders/WF_UnToon_Uniform.cginc | 2 +- Shaders/WF_Water.cginc | 2 +- Shaders/WF_Water_Uniform.cginc | 2 +- 158 files changed, 158 insertions(+), 158 deletions(-) diff --git a/Editor/WFEditorSetting.cs b/Editor/WFEditorSetting.cs index 17d90600..0d7f68d4 100644 --- a/Editor/WFEditorSetting.cs +++ b/Editor/WFEditorSetting.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WFMaterialTemplate.cs b/Editor/WFMaterialTemplate.cs index fca58f45..da8c87f2 100644 --- a/Editor/WFMaterialTemplate.cs +++ b/Editor/WFMaterialTemplate.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WFMaterialValidator.cs b/Editor/WFMaterialValidator.cs index 8fa40582..a80a5262 100644 --- a/Editor/WFMaterialValidator.cs +++ b/Editor/WFMaterialValidator.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_AutoMigrationPostprocessor.cs b/Editor/WF_AutoMigrationPostprocessor.cs index 7525405b..99ba7f9a 100644 --- a/Editor/WF_AutoMigrationPostprocessor.cs +++ b/Editor/WF_AutoMigrationPostprocessor.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_Common.cs b/Editor/WF_Common.cs index e408163b..bfddc27f 100644 --- a/Editor/WF_Common.cs +++ b/Editor/WF_Common.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_DebugViewEditor.cs b/Editor/WF_DebugViewEditor.cs index b2c6692b..5397a2e7 100644 --- a/Editor/WF_DebugViewEditor.cs +++ b/Editor/WF_DebugViewEditor.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_Dictionary.cs b/Editor/WF_Dictionary.cs index e3289a64..b1ece8de 100644 --- a/Editor/WF_Dictionary.cs +++ b/Editor/WF_Dictionary.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_MaterialConverter.cs b/Editor/WF_MaterialConverter.cs index f54b56ad..5ed849fc 100644 --- a/Editor/WF_MaterialConverter.cs +++ b/Editor/WF_MaterialConverter.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_MaterialEditUtility.cs b/Editor/WF_MaterialEditUtility.cs index 877e89e2..a44524c5 100644 --- a/Editor/WF_MaterialEditUtility.cs +++ b/Editor/WF_MaterialEditUtility.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_MiscUtil.cs b/Editor/WF_MiscUtil.cs index f0171bb4..394d892e 100644 --- a/Editor/WF_MiscUtil.cs +++ b/Editor/WF_MiscUtil.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_QuestScenePreprocessor.cs b/Editor/WF_QuestScenePreprocessor.cs index 31b6c491..44bdf671 100644 --- a/Editor/WF_QuestScenePreprocessor.cs +++ b/Editor/WF_QuestScenePreprocessor.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_ShaderCustomEditor.cs b/Editor/WF_ShaderCustomEditor.cs index 4ed0e99c..dfd7563e 100644 --- a/Editor/WF_ShaderCustomEditor.cs +++ b/Editor/WF_ShaderCustomEditor.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_ShaderPreprocessor.cs b/Editor/WF_ShaderPreprocessor.cs index b213b55e..56b51a29 100644 --- a/Editor/WF_ShaderPreprocessor.cs +++ b/Editor/WF_ShaderPreprocessor.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_ShaderToolWindow.cs b/Editor/WF_ShaderToolWindow.cs index 925ef130..73e45780 100644 --- a/Editor/WF_ShaderToolWindow.cs +++ b/Editor/WF_ShaderToolWindow.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Editor/WF_VersionCheck.cs b/Editor/WF_VersionCheck.cs index c4108585..c0e1500e 100644 --- a/Editor/WF_VersionCheck.cs +++ b/Editor/WF_VersionCheck.cs @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/LICENSE b/LICENSE index 37dfa2f8..44804a17 100644 --- a/LICENSE +++ b/LICENSE @@ -1,6 +1,6 @@ The zlib/libpng License -Copyright 2018-2024 whiteflare. +Copyright 2018-2025 whiteflare. This software is provided eas-isf, without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/README.txt b/README.txt index ffe70373..7e59bbed 100644 --- a/README.txt +++ b/README.txt @@ -13,7 +13,7 @@ UnlitWF/UnToon は、テクスチャをそのまま描画するUnlitシェーダ The zlib/libpng License -Copyright 2018-2024 whiteflare. +Copyright 2018-2025 whiteflare. This software is provided ‘as-is’, without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader index e938ffef..9de93d91 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader index a28a7116..6316a40a 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader index 263a1c79..b84f95af 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader index 1a9d118d..1b246e7f 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader b/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader index bb96dc13..ab9382ad 100644 --- a/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader b/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader index da934d9a..66418386 100644 --- a/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader index 76eb4cd6..8af68e55 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader index 312afc34..118c8201 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader index 9e134cd5..63fba356 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader index 6cdfa75f..ae355366 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader index 255cb72a..489f216f 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader index 51306771..de33c495 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader index 68d5f8aa..574fbb06 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader index bf4663d2..55cdcfba 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader index 9aa5d3c4..1ebfd882 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader index b78cdd2d..6674ad1b 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader index c6c12c52..580ab20e 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader index 910d80b5..056f1d28 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader index 111f8b2a..b75eb09c 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader index d40bc93d..91b891d5 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader index ce5d8316..91f4fe0a 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader index f8cb3572..5cb246d0 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader index c04bc1f4..018ef944 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader b/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader index 546758da..a7317770 100644 --- a/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader index ee87d344..271e8851 100644 --- a/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader b/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader index e9e6ba81..07ac768c 100644 --- a/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/WF_UnToonURP_Meta.cginc b/Shaders/URP/WF_UnToonURP_Meta.cginc index a3beaab9..a8e6034f 100644 --- a/Shaders/URP/WF_UnToonURP_Meta.cginc +++ b/Shaders/URP/WF_UnToonURP_Meta.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/URP/WF_UnToonURP_ShadowCaster.cginc b/Shaders/URP/WF_UnToonURP_ShadowCaster.cginc index 7ed3f50d..3de0abc5 100644 --- a/Shaders/URP/WF_UnToonURP_ShadowCaster.cginc +++ b/Shaders/URP/WF_UnToonURP_ShadowCaster.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_DebugView.shader b/Shaders/Unlit_WF_DebugView.shader index 05fbe05c..661ad7d7 100644 --- a/Shaders/Unlit_WF_DebugView.shader +++ b/Shaders/Unlit_WF_DebugView.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader index 688069c6..137a37c4 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * Copyright 2021 ma1on. * * This software is provided ‘as-is’, without any express or implied diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader index 03476edc..2c93569f 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader index 577c62a7..8d6b5e3f 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_FakeFur_Mix.shader b/Shaders/Unlit_WF_FakeFur_Mix.shader index c6f99a19..0bc1d954 100644 --- a/Shaders/Unlit_WF_FakeFur_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_Mix.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * Copyright 2021 ma1on. * * This software is provided ‘as-is’, without any express or implied diff --git a/Shaders/Unlit_WF_FakeFur_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_TransCutout.shader index 3f9eb154..8483fdab 100644 --- a/Shaders/Unlit_WF_FakeFur_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_FakeFur_Transparent.shader b/Shaders/Unlit_WF_FakeFur_Transparent.shader index 042b6409..ef4720d3 100644 --- a/Shaders/Unlit_WF_FakeFur_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Gem_Opaque.shader b/Shaders/Unlit_WF_Gem_Opaque.shader index 78dfd206..8759186e 100644 --- a/Shaders/Unlit_WF_Gem_Opaque.shader +++ b/Shaders/Unlit_WF_Gem_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Gem_Transparent.shader b/Shaders/Unlit_WF_Gem_Transparent.shader index 66816347..87224d3e 100644 --- a/Shaders/Unlit_WF_Gem_Transparent.shader +++ b/Shaders/Unlit_WF_Gem_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Grass_TransCutout.shader b/Shaders/Unlit_WF_Grass_TransCutout.shader index c3d16cce..c2fde5cc 100644 --- a/Shaders/Unlit_WF_Grass_TransCutout.shader +++ b/Shaders/Unlit_WF_Grass_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Particle_Addition.shader b/Shaders/Unlit_WF_Particle_Addition.shader index 68f709d4..80244162 100644 --- a/Shaders/Unlit_WF_Particle_Addition.shader +++ b/Shaders/Unlit_WF_Particle_Addition.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Particle_Multiply.shader b/Shaders/Unlit_WF_Particle_Multiply.shader index b418a546..468797ee 100644 --- a/Shaders/Unlit_WF_Particle_Multiply.shader +++ b/Shaders/Unlit_WF_Particle_Multiply.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Particle_Opaque.shader b/Shaders/Unlit_WF_Particle_Opaque.shader index 1b1b030f..428ee47d 100644 --- a/Shaders/Unlit_WF_Particle_Opaque.shader +++ b/Shaders/Unlit_WF_Particle_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Particle_TransCutout.shader b/Shaders/Unlit_WF_Particle_TransCutout.shader index 1d5d2ccf..a77ba20f 100644 --- a/Shaders/Unlit_WF_Particle_TransCutout.shader +++ b/Shaders/Unlit_WF_Particle_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Particle_Transparent.shader b/Shaders/Unlit_WF_Particle_Transparent.shader index fe65a60e..4d8c83a3 100644 --- a/Shaders/Unlit_WF_Particle_Transparent.shader +++ b/Shaders/Unlit_WF_Particle_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_BakeTexture.shader b/Shaders/Unlit_WF_UnToon_BakeTexture.shader index 8e03ea23..d0ea72f1 100644 --- a/Shaders/Unlit_WF_UnToon_BakeTexture.shader +++ b/Shaders/Unlit_WF_UnToon_BakeTexture.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader index 972aa0ad..f34a5c2b 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader index 7f6a0523..2e15e584 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader index 314e3b86..3334c881 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader index 7d24f64c..23e39e00 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader index f893ff88..635cec43 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader index de2c443b..b7d1174e 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader index 3d96a3fd..45040e5b 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader index 4094e771..60f379b6 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader index 3e5ebc7c..db65f995 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader index 6f439357..39fc57d2 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader index 88e7dd0f..f57c402a 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader index f5f3a77d..21fb8ffa 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader index da71bb46..43ef20c9 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader index c2a2ddd9..143f5bc2 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader index 525cdc1a..b01a4b8f 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_DepthOnly.shader b/Shaders/Unlit_WF_UnToon_DepthOnly.shader index a37ac854..f054a62c 100644 --- a/Shaders/Unlit_WF_UnToon_DepthOnly.shader +++ b/Shaders/Unlit_WF_UnToon_DepthOnly.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Hidden.shader b/Shaders/Unlit_WF_UnToon_Hidden.shader index 74f46856..714dcb7a 100644 --- a/Shaders/Unlit_WF_UnToon_Hidden.shader +++ b/Shaders/Unlit_WF_UnToon_Hidden.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader index 9326c22b..ca6ff627 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader index 1656f7d6..688cbf1e 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader index b25b34a3..b85920ba 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader index 708dec2f..a5a2ff87 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader index d2c3695d..d6623acf 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader index 9e2d07aa..0d8458f8 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader index 566e466b..e430eff9 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader b/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader index 3c1f5112..264ab936 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Opaque.shader b/Shaders/Unlit_WF_UnToon_Opaque.shader index 44875a14..10050541 100644 --- a/Shaders/Unlit_WF_UnToon_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader index b209c0de..e23649c1 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader index 75d7cfd9..3e1d4f6e 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader index 4bbec698..155d39d7 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader index d3d543ba..c68e9a91 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader index be2e4e29..38e368d7 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader index a93d01e1..57639f30 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader index 742e9489..83753bdb 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader index 7f74939e..e5b2bd6f 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader index a215ebd2..223873ca 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader index 55248749..2cd56243 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader index 555a24ff..c9420835 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader index b357d71f..9994a730 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader index d4225a62..6f8f2348 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader index e3921d4e..707eb64d 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader index 0b59efd3..28bac7f1 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader index 2db30992..5cdcfe38 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader index 1703220f..c47c3946 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader index 14b9131f..8bb339e4 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TransCutout.shader index f1226e64..f2bab413 100644 --- a/Shaders/Unlit_WF_UnToon_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Transparent.shader b/Shaders/Unlit_WF_UnToon_Transparent.shader index 4c03569b..2697e421 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader index 81e2af31..ee212af0 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader index c42fb8b7..7b1eec12 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader index 391857b4..d86a2588 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader index 7a4a2d56..e92a744b 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader index a740965c..a4d8edfe 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader index 39738a1f..186a36cd 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader index 774b13ee..e28b8632 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader index 47bd09b5..2305be1d 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader index 1d97b526..4205c9dd 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader index b5c4a5cd..c8ab5480 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader index 0a92e459..19d679fb 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Caustics_Addition.shader b/Shaders/Unlit_WF_Water_Caustics_Addition.shader index b6ae2109..b2f70ed5 100644 --- a/Shaders/Unlit_WF_Water_Caustics_Addition.shader +++ b/Shaders/Unlit_WF_Water_Caustics_Addition.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_DepthFog_Fade.shader b/Shaders/Unlit_WF_Water_DepthFog_Fade.shader index d8f14a5a..d7ecf47a 100644 --- a/Shaders/Unlit_WF_Water_DepthFog_Fade.shader +++ b/Shaders/Unlit_WF_Water_DepthFog_Fade.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Lamp_Addition.shader b/Shaders/Unlit_WF_Water_Lamp_Addition.shader index c87918a9..8a5f28a5 100644 --- a/Shaders/Unlit_WF_Water_Lamp_Addition.shader +++ b/Shaders/Unlit_WF_Water_Lamp_Addition.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Sun_Addition.shader b/Shaders/Unlit_WF_Water_Sun_Addition.shader index 585aebb5..7f562d36 100644 --- a/Shaders/Unlit_WF_Water_Sun_Addition.shader +++ b/Shaders/Unlit_WF_Water_Sun_Addition.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader index 2ba370bf..2a919ccb 100644 --- a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader index b5693236..b5d475bf 100644 --- a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader +++ b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader index 4f134ff6..7dd6b9df 100644 --- a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader +++ b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Surface_Opaque.shader b/Shaders/Unlit_WF_Water_Surface_Opaque.shader index 2d483810..56fd0bb7 100644 --- a/Shaders/Unlit_WF_Water_Surface_Opaque.shader +++ b/Shaders/Unlit_WF_Water_Surface_Opaque.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Surface_TransCutout.shader b/Shaders/Unlit_WF_Water_Surface_TransCutout.shader index aa6bfd6b..4fff86b8 100644 --- a/Shaders/Unlit_WF_Water_Surface_TransCutout.shader +++ b/Shaders/Unlit_WF_Water_Surface_TransCutout.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Surface_Transparent.shader b/Shaders/Unlit_WF_Water_Surface_Transparent.shader index 5a724e5f..224ca1cd 100644 --- a/Shaders/Unlit_WF_Water_Surface_Transparent.shader +++ b/Shaders/Unlit_WF_Water_Surface_Transparent.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader b/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader index 4170b2f2..34c05031 100644 --- a/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader +++ b/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Common.cginc b/Shaders/WF_Common.cginc index 6fa15349..6d78f33a 100644 --- a/Shaders/WF_Common.cginc +++ b/Shaders/WF_Common.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Common_BuiltinRP.cginc b/Shaders/WF_Common_BuiltinRP.cginc index b34e8946..49a5ff4f 100644 --- a/Shaders/WF_Common_BuiltinRP.cginc +++ b/Shaders/WF_Common_BuiltinRP.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Common_LightweightRP.cginc b/Shaders/WF_Common_LightweightRP.cginc index 9d5e99c5..f538b4b0 100644 --- a/Shaders/WF_Common_LightweightRP.cginc +++ b/Shaders/WF_Common_LightweightRP.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_FakeFur.cginc b/Shaders/WF_FakeFur.cginc index 303e4c2a..94f0f5ff 100644 --- a/Shaders/WF_FakeFur.cginc +++ b/Shaders/WF_FakeFur.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_FakeFur_Uniform.cginc b/Shaders/WF_FakeFur_Uniform.cginc index 346a40e6..115f8210 100644 --- a/Shaders/WF_FakeFur_Uniform.cginc +++ b/Shaders/WF_FakeFur_Uniform.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Gem.cginc b/Shaders/WF_Gem.cginc index 7a8b6ad6..56fa2d7b 100644 --- a/Shaders/WF_Gem.cginc +++ b/Shaders/WF_Gem.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Gem_Uniform.cginc b/Shaders/WF_Gem_Uniform.cginc index 4d271b01..1882cd1e 100644 --- a/Shaders/WF_Gem_Uniform.cginc +++ b/Shaders/WF_Gem_Uniform.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Grass.cginc b/Shaders/WF_Grass.cginc index 1c6c0b3a..8a9d13ff 100644 --- a/Shaders/WF_Grass.cginc +++ b/Shaders/WF_Grass.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Grass_Uniform.cginc b/Shaders/WF_Grass_Uniform.cginc index dacc684a..c26323f5 100644 --- a/Shaders/WF_Grass_Uniform.cginc +++ b/Shaders/WF_Grass_Uniform.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_INPUT_FakeFur.cginc b/Shaders/WF_INPUT_FakeFur.cginc index 83932df8..eef8e667 100644 --- a/Shaders/WF_INPUT_FakeFur.cginc +++ b/Shaders/WF_INPUT_FakeFur.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_INPUT_Gem.cginc b/Shaders/WF_INPUT_Gem.cginc index 15d185e4..6238476d 100644 --- a/Shaders/WF_INPUT_Gem.cginc +++ b/Shaders/WF_INPUT_Gem.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_INPUT_Grass.cginc b/Shaders/WF_INPUT_Grass.cginc index 65c65298..b5726836 100644 --- a/Shaders/WF_INPUT_Grass.cginc +++ b/Shaders/WF_INPUT_Grass.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_INPUT_Particle.cginc b/Shaders/WF_INPUT_Particle.cginc index 7db4154f..0b3901a8 100644 --- a/Shaders/WF_INPUT_Particle.cginc +++ b/Shaders/WF_INPUT_Particle.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_INPUT_UnToon.cginc b/Shaders/WF_INPUT_UnToon.cginc index f00ccb5c..876b3d5b 100644 --- a/Shaders/WF_INPUT_UnToon.cginc +++ b/Shaders/WF_INPUT_UnToon.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_INPUT_Water.cginc b/Shaders/WF_INPUT_Water.cginc index d2c4a331..c8bb2eb5 100644 --- a/Shaders/WF_INPUT_Water.cginc +++ b/Shaders/WF_INPUT_Water.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Particle.cginc b/Shaders/WF_Particle.cginc index e884ca64..3b9d87b7 100644 --- a/Shaders/WF_Particle.cginc +++ b/Shaders/WF_Particle.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Particle_Uniform.cginc b/Shaders/WF_Particle_Uniform.cginc index 421c4c87..f378354f 100644 --- a/Shaders/WF_Particle_Uniform.cginc +++ b/Shaders/WF_Particle_Uniform.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon.cginc b/Shaders/WF_UnToon.cginc index 612af0f9..79ee2628 100644 --- a/Shaders/WF_UnToon.cginc +++ b/Shaders/WF_UnToon.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon_ClearBackground.cginc b/Shaders/WF_UnToon_ClearBackground.cginc index e713e329..240c0c0b 100644 --- a/Shaders/WF_UnToon_ClearBackground.cginc +++ b/Shaders/WF_UnToon_ClearBackground.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon_ClearCoat.cginc b/Shaders/WF_UnToon_ClearCoat.cginc index 3c66abd7..a11f10d1 100644 --- a/Shaders/WF_UnToon_ClearCoat.cginc +++ b/Shaders/WF_UnToon_ClearCoat.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon_Function.cginc b/Shaders/WF_UnToon_Function.cginc index e7617461..5ba71a43 100644 --- a/Shaders/WF_UnToon_Function.cginc +++ b/Shaders/WF_UnToon_Function.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon_LineCanceller.cginc b/Shaders/WF_UnToon_LineCanceller.cginc index cdb10405..d19eebe5 100644 --- a/Shaders/WF_UnToon_LineCanceller.cginc +++ b/Shaders/WF_UnToon_LineCanceller.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon_Meta.cginc b/Shaders/WF_UnToon_Meta.cginc index c5715fe5..3cf79971 100644 --- a/Shaders/WF_UnToon_Meta.cginc +++ b/Shaders/WF_UnToon_Meta.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon_PowerCap.cginc b/Shaders/WF_UnToon_PowerCap.cginc index 13b5599b..80d0dfa6 100644 --- a/Shaders/WF_UnToon_PowerCap.cginc +++ b/Shaders/WF_UnToon_PowerCap.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon_ShadowCaster.cginc b/Shaders/WF_UnToon_ShadowCaster.cginc index 5ab41ea9..6e09aa8a 100644 --- a/Shaders/WF_UnToon_ShadowCaster.cginc +++ b/Shaders/WF_UnToon_ShadowCaster.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon_Tessellation.cginc b/Shaders/WF_UnToon_Tessellation.cginc index a8e6bca9..f5ac3592 100644 --- a/Shaders/WF_UnToon_Tessellation.cginc +++ b/Shaders/WF_UnToon_Tessellation.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_UnToon_Uniform.cginc b/Shaders/WF_UnToon_Uniform.cginc index 4e107f9c..23090a15 100644 --- a/Shaders/WF_UnToon_Uniform.cginc +++ b/Shaders/WF_UnToon_Uniform.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Water.cginc b/Shaders/WF_Water.cginc index 77d30603..0377a0fb 100644 --- a/Shaders/WF_Water.cginc +++ b/Shaders/WF_Water.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages diff --git a/Shaders/WF_Water_Uniform.cginc b/Shaders/WF_Water_Uniform.cginc index 8888d49e..7a5a29d7 100644 --- a/Shaders/WF_Water_Uniform.cginc +++ b/Shaders/WF_Water_Uniform.cginc @@ -1,7 +1,7 @@ /* * The zlib/libpng License * - * Copyright 2018-2024 whiteflare. + * Copyright 2018-2025 whiteflare. * * This software is provided ‘as-is’, without any express or implied * warranty. In no event will the authors be held liable for any damages From 80299e0790331364de85a96dd23b2926abb568ce Mon Sep 17 00:00:00 2001 From: whiteflare Date: Sun, 19 Jan 2025 19:21:31 +0900 Subject: [PATCH 7/8] =?UTF-8?q?Gen=E3=81=AE=E3=83=87=E3=83=95=E3=82=A9?= =?UTF-8?q?=E3=83=AB=E3=83=88=E3=82=92Transparent=E3=81=8B=E3=82=89Opaque?= =?UTF-8?q?=E3=81=AB=E5=A4=89=E6=9B=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Editor/WF_Dictionary.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Editor/WF_Dictionary.cs b/Editor/WF_Dictionary.cs index b1ece8de..55c1f98c 100644 --- a/Editor/WF_Dictionary.cs +++ b/Editor/WF_Dictionary.cs @@ -105,8 +105,8 @@ static class WFShaderDictionary // Gem 系列 // ================ - new WFShaderName("BRP", "Gem", "Basic", "Opaque", "UnlitWF/WF_Gem_Opaque"), - new WFShaderName("BRP", "Gem", "Basic", "Transparent", "UnlitWF/WF_Gem_Transparent", represent: true), + new WFShaderName("BRP", "Gem", "Basic", "Opaque", "UnlitWF/WF_Gem_Opaque", represent: true), + new WFShaderName("BRP", "Gem", "Basic", "Transparent", "UnlitWF/WF_Gem_Transparent"), // ================ // Grass 系列 @@ -180,8 +180,8 @@ static class WFShaderDictionary // Gem 系列(URP) // ================ - new WFShaderName("URP", "Gem", "Basic", "Opaque", "UnlitWF_URP/WF_Gem_Opaque"), - new WFShaderName("URP", "Gem", "Basic", "Transparent", "UnlitWF_URP/WF_Gem_Transparent", represent: true), + new WFShaderName("URP", "Gem", "Basic", "Opaque", "UnlitWF_URP/WF_Gem_Opaque", represent: true), + new WFShaderName("URP", "Gem", "Basic", "Transparent", "UnlitWF_URP/WF_Gem_Transparent"), // ================ // Water 系列(URP) From cc5f5bf4bd10581d1d06b36f3c00e0dbe26e8ab3 Mon Sep 17 00:00:00 2001 From: whiteflare Date: Sat, 25 Jan 2025 19:58:53 +0900 Subject: [PATCH 8/8] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E6=97=A5=E6=99=82?= =?UTF-8?q?=E3=82=92=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CHANGELOG.md | 15 +++++++++++++++ ...nlit_WF_URP_FakeFur_FurOnly_TransCutout.shader | 2 +- ...nlit_WF_URP_FakeFur_FurOnly_Transparent.shader | 2 +- .../URP/Unlit_WF_URP_FakeFur_TransCutout.shader | 2 +- .../URP/Unlit_WF_URP_FakeFur_Transparent.shader | 2 +- Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader | 2 +- Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader | 2 +- ...WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader | 2 +- ...P_UnToon_Mobile_OutlineOnly_TransCutout.shader | 2 +- ...lit_WF_URP_UnToon_Mobile_Outline_Opaque.shader | 2 +- ...F_URP_UnToon_Mobile_Outline_TransCutout.shader | 2 +- .../Unlit_WF_URP_UnToon_Mobile_TransCutout.shader | 2 +- .../Unlit_WF_URP_UnToon_Mobile_Transparent.shader | 2 +- ...WF_URP_UnToon_Mobile_TransparentOverlay.shader | 2 +- Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader | 2 +- .../Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader | 2 +- ...t_WF_URP_UnToon_OutlineOnly_TransCutout.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader | 2 +- ...Unlit_WF_URP_UnToon_Outline_TransCutout.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_TransCutout.shader | 2 +- .../URP/Unlit_WF_URP_UnToon_Transparent.shader | 2 +- .../Unlit_WF_URP_UnToon_Transparent_Mask.shader | 2 +- ...Unlit_WF_URP_UnToon_Transparent_MaskOut.shader | 2 +- .../URP/Unlit_WF_URP_Water_Surface_Opaque.shader | 2 +- .../Unlit_WF_URP_Water_Surface_TransCutout.shader | 2 +- .../Unlit_WF_URP_Water_Surface_Transparent.shader | 2 +- Shaders/Unlit_WF_DebugView.shader | 2 +- Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader | 2 +- .../Unlit_WF_FakeFur_FurOnly_TransCutout.shader | 2 +- .../Unlit_WF_FakeFur_FurOnly_Transparent.shader | 2 +- Shaders/Unlit_WF_FakeFur_Mix.shader | 2 +- Shaders/Unlit_WF_FakeFur_TransCutout.shader | 2 +- Shaders/Unlit_WF_FakeFur_Transparent.shader | 2 +- Shaders/Unlit_WF_Gem_Opaque.shader | 2 +- Shaders/Unlit_WF_Gem_Transparent.shader | 2 +- Shaders/Unlit_WF_Grass_TransCutout.shader | 2 +- Shaders/Unlit_WF_Particle_Addition.shader | 2 +- Shaders/Unlit_WF_Particle_Multiply.shader | 2 +- Shaders/Unlit_WF_Particle_Opaque.shader | 2 +- Shaders/Unlit_WF_Particle_TransCutout.shader | 2 +- Shaders/Unlit_WF_Particle_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_BakeTexture.shader | 2 +- ...lit_WF_UnToon_Custom_ClearCoat_Addition.shader | 2 +- ...Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader | 2 +- ..._WF_UnToon_Custom_ClearCoat_TransCutout.shader | 2 +- ..._WF_UnToon_Custom_ClearCoat_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader | 2 +- ...Unlit_WF_UnToon_Custom_GhostTransparent.shader | 2 +- ...t_WF_UnToon_Custom_LameOnly_Transparent.shader | 2 +- .../Unlit_WF_UnToon_Custom_Mirror_Opaque.shader | 2 +- ...t_WF_UnToon_Custom_OffsetOutline_Opaque.shader | 2 +- ...F_UnToon_Custom_PowerCap_Outline_Opaque.shader | 2 +- ...oon_Custom_PowerCap_Outline_TransCutout.shader | 2 +- ...t_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader | 2 +- ...UnToon_Custom_Tess_PowerCap_TransCutout.shader | 2 +- ..._UnToon_Custom_Transparent_FrostedGlass.shader | 2 +- ..._WF_UnToon_Custom_Transparent_Refracted.shader | 2 +- Shaders/Unlit_WF_UnToon_DepthOnly.shader | 2 +- Shaders/Unlit_WF_UnToon_Hidden.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader | 2 +- ...lit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader | 2 +- ...F_UnToon_Mobile_OutlineOnly_TransCutout.shader | 2 +- .../Unlit_WF_UnToon_Mobile_Outline_Opaque.shader | 2 +- ...it_WF_UnToon_Mobile_Outline_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader | 2 +- ...lit_WF_UnToon_Mobile_TransparentOverlay.shader | 2 +- Shaders/Unlit_WF_UnToon_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader | 2 +- ...Unlit_WF_UnToon_OutlineOnly_TransCutout.shader | 2 +- ...Unlit_WF_UnToon_OutlineOnly_Transparent.shader | 2 +- ..._UnToon_OutlineOnly_Transparent_MaskOut.shader | 2 +- Shaders/Unlit_WF_UnToon_Outline_Opaque.shader | 2 +- .../Unlit_WF_UnToon_Outline_TransCutout.shader | 2 +- .../Unlit_WF_UnToon_Outline_Transparent.shader | 2 +- ...nlit_WF_UnToon_Outline_Transparent3Pass.shader | 2 +- ...t_WF_UnToon_Outline_Transparent_MaskOut.shader | 2 +- ...nToon_Outline_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader | 2 +- .../Unlit_WF_UnToon_PowerCap_TransCutout.shader | 2 +- .../Unlit_WF_UnToon_PowerCap_Transparent.shader | 2 +- ...lit_WF_UnToon_PowerCap_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Opaque.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Tess_Transparent.shader | 2 +- .../Unlit_WF_UnToon_Tess_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_TransCutout.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent3Pass.shader | 2 +- Shaders/Unlit_WF_UnToon_Transparent_Mask.shader | 2 +- .../Unlit_WF_UnToon_Transparent_MaskOut.shader | 2 +- ...lit_WF_UnToon_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader | 2 +- .../Unlit_WF_UnToon_TriShade_TransCutout.shader | 2 +- .../Unlit_WF_UnToon_TriShade_Transparent.shader | 2 +- ...lit_WF_UnToon_TriShade_Transparent3Pass.shader | 2 +- ...lit_WF_UnToon_TriShade_Transparent_Mask.shader | 2 +- ..._WF_UnToon_TriShade_Transparent_MaskOut.shader | 2 +- ...Toon_TriShade_Transparent_MaskOut_Blend.shader | 2 +- Shaders/Unlit_WF_Water_Caustics_Addition.shader | 2 +- Shaders/Unlit_WF_Water_DepthFog_Fade.shader | 2 +- Shaders/Unlit_WF_Water_Lamp_Addition.shader | 2 +- Shaders/Unlit_WF_Water_Sun_Addition.shader | 2 +- ...t_WF_Water_Surface_Custom_Mirror_Opaque.shader | 2 +- ...Water_Surface_Custom_Mirror_TransCutout.shader | 2 +- ...Water_Surface_Custom_Mirror_Transparent.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Opaque.shader | 2 +- Shaders/Unlit_WF_Water_Surface_TransCutout.shader | 2 +- Shaders/Unlit_WF_Water_Surface_Transparent.shader | 2 +- ...t_WF_Water_Surface_TransparentRefracted.shader | 2 +- version.json | 2 +- 112 files changed, 126 insertions(+), 111 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index f32f4f3b..dd734a55 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,20 @@ # Change Log +## 2025/01/28 (2.7.0) +https://github.com/whiteflare/Unlit_WF_ShaderSuite/releases/tag/UnlitWF_Shader_20250128 + +### Added +- Shader + - SDFテクスチャを使用して影を付ける機能を追加しました。 + +### Changed +- Shader + - ToonShade のフェードアウト距離(Min)初期値を `1.0` から `2.0` に調整しました。 +- GUI + - GemのデフォルトをTransparentからOpaqueに変更しました。 + +---- + ## 2024/12/17 (2.6.1) https://github.com/whiteflare/Unlit_WF_ShaderSuite/releases/tag/UnlitWF_Shader_20241217 diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader index 9de93d91..34db0a67 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_TransCutout.shader @@ -146,7 +146,7 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader index 6316a40a..61e28e00 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_FurOnly_Transparent.shader @@ -143,7 +143,7 @@ Shader "UnlitWF_URP/WF_FakeFur_FurOnly_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader index b84f95af..63954656 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_TransCutout.shader @@ -204,7 +204,7 @@ Shader "UnlitWF_URP/WF_FakeFur_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader index 1b246e7f..ebdc4142 100644 --- a/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_FakeFur_Transparent.shader @@ -201,7 +201,7 @@ Shader "UnlitWF_URP/WF_FakeFur_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader b/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader index ab9382ad..0374be1c 100644 --- a/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_Gem_Opaque.shader @@ -86,7 +86,7 @@ Shader "UnlitWF_URP/WF_Gem_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader b/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader index 66418386..11b0f03c 100644 --- a/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_Gem_Transparent.shader @@ -102,7 +102,7 @@ Shader "UnlitWF_URP/WF_Gem_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader index 8af68e55..06b797d3 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Opaque.shader @@ -225,7 +225,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader index 118c8201..3172084c 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_Opaque.shader @@ -67,7 +67,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader index 63fba356..74d394ba 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_OutlineOnly_TransCutout.shader @@ -78,7 +78,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader index ae355366..ea0d7fc6 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_Opaque.shader @@ -235,7 +235,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader index 489f216f..3035c568 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Outline_TransCutout.shader @@ -235,7 +235,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader index de33c495..3ee4d482 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransCutout.shader @@ -221,7 +221,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader index 574fbb06..178e8f20 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_Transparent.shader @@ -230,7 +230,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader index 55cdcfba..967e51ec 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Mobile_TransparentOverlay.shader @@ -90,7 +90,7 @@ Shader "UnlitWF_URP/UnToon_Mobile/WF_UnToon_Mobile_TransparentOverlay" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader index 1ebfd882..7e90c881 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Opaque.shader @@ -366,7 +366,7 @@ Shader "UnlitWF_URP/WF_UnToon_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader index 6674ad1b..4d48cebc 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_Opaque.shader @@ -69,7 +69,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_OutlineOnly_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader index 580ab20e..686f0b9b 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_OutlineOnly_TransCutout.shader @@ -80,7 +80,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_OutlineOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader index 056f1d28..5b6c35f1 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_Opaque.shader @@ -382,7 +382,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader index b75eb09c..d5462786 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Outline_TransCutout.shader @@ -393,7 +393,7 @@ Shader "UnlitWF_URP/UnToon_Outline/WF_UnToon_Outline_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader index 91b891d5..58b51ab4 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_TransCutout.shader @@ -377,7 +377,7 @@ Shader "UnlitWF_URP/WF_UnToon_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader index 91f4fe0a..61690cd6 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent.shader @@ -390,7 +390,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader index 5cb246d0..6bc95313 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_Mask.shader @@ -393,7 +393,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_Mask" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader index 018ef944..14b0f50f 100644 --- a/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader +++ b/Shaders/URP/Unlit_WF_URP_UnToon_Transparent_MaskOut.shader @@ -393,7 +393,7 @@ Shader "UnlitWF_URP/WF_UnToon_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 } SubShader { diff --git a/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader b/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader index a7317770..6bf86709 100644 --- a/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader +++ b/Shaders/URP/Unlit_WF_URP_Water_Surface_Opaque.shader @@ -118,7 +118,7 @@ Shader "UnlitWF_URP/WF_Water_Surface_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader b/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader index 271e8851..63f8ff00 100644 --- a/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader +++ b/Shaders/URP/Unlit_WF_URP_Water_Surface_TransCutout.shader @@ -127,7 +127,7 @@ Shader "UnlitWF_URP/WF_Water_Surface_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader b/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader index 07ac768c..258933e0 100644 --- a/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader +++ b/Shaders/URP/Unlit_WF_URP_Water_Surface_Transparent.shader @@ -132,7 +132,7 @@ Shader "UnlitWF_URP/WF_Water_Surface_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_DebugView.shader b/Shaders/Unlit_WF_DebugView.shader index 661ad7d7..c81987c0 100644 --- a/Shaders/Unlit_WF_DebugView.shader +++ b/Shaders/Unlit_WF_DebugView.shader @@ -67,7 +67,7 @@ Shader "UnlitWF/Debug/WF_DebugView" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader index 137a37c4..2f0d6c03 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Mix.shader @@ -175,7 +175,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Mix" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _VRCFallback ("Hidden", Float) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader index 2c93569f..ec45cfdf 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_TransCutout.shader @@ -171,7 +171,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _VRCFallback ("Hidden", Float) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader index 8d6b5e3f..cd354e53 100644 --- a/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_FurOnly_Transparent.shader @@ -168,7 +168,7 @@ Shader "UnlitWF/WF_FakeFur_FurOnly_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _VRCFallback ("Hidden", Float) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_Mix.shader b/Shaders/Unlit_WF_FakeFur_Mix.shader index 0bc1d954..a730b4d4 100644 --- a/Shaders/Unlit_WF_FakeFur_Mix.shader +++ b/Shaders/Unlit_WF_FakeFur_Mix.shader @@ -235,7 +235,7 @@ Shader "UnlitWF/WF_FakeFur_Mix" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_TransCutout.shader b/Shaders/Unlit_WF_FakeFur_TransCutout.shader index 8483fdab..13cc3a2e 100644 --- a/Shaders/Unlit_WF_FakeFur_TransCutout.shader +++ b/Shaders/Unlit_WF_FakeFur_TransCutout.shader @@ -229,7 +229,7 @@ Shader "UnlitWF/WF_FakeFur_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_FakeFur_Transparent.shader b/Shaders/Unlit_WF_FakeFur_Transparent.shader index ef4720d3..9369a18c 100644 --- a/Shaders/Unlit_WF_FakeFur_Transparent.shader +++ b/Shaders/Unlit_WF_FakeFur_Transparent.shader @@ -226,7 +226,7 @@ Shader "UnlitWF/WF_FakeFur_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_Gem_Opaque.shader b/Shaders/Unlit_WF_Gem_Opaque.shader index 8759186e..e6aec964 100644 --- a/Shaders/Unlit_WF_Gem_Opaque.shader +++ b/Shaders/Unlit_WF_Gem_Opaque.shader @@ -146,7 +146,7 @@ Shader "UnlitWF/WF_Gem_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_Gem_Transparent.shader b/Shaders/Unlit_WF_Gem_Transparent.shader index 87224d3e..f42761d1 100644 --- a/Shaders/Unlit_WF_Gem_Transparent.shader +++ b/Shaders/Unlit_WF_Gem_Transparent.shader @@ -178,7 +178,7 @@ Shader "UnlitWF/WF_Gem_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_Grass_TransCutout.shader b/Shaders/Unlit_WF_Grass_TransCutout.shader index c2fde5cc..71f57da9 100644 --- a/Shaders/Unlit_WF_Grass_TransCutout.shader +++ b/Shaders/Unlit_WF_Grass_TransCutout.shader @@ -84,7 +84,7 @@ Shader "UnlitWF/WF_Grass_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Particle_Addition.shader b/Shaders/Unlit_WF_Particle_Addition.shader index 80244162..b1fc1748 100644 --- a/Shaders/Unlit_WF_Particle_Addition.shader +++ b/Shaders/Unlit_WF_Particle_Addition.shader @@ -90,7 +90,7 @@ Shader "UnlitWF/WF_Particle_Addition" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Particle_Multiply.shader b/Shaders/Unlit_WF_Particle_Multiply.shader index 468797ee..9ffb2533 100644 --- a/Shaders/Unlit_WF_Particle_Multiply.shader +++ b/Shaders/Unlit_WF_Particle_Multiply.shader @@ -90,7 +90,7 @@ Shader "UnlitWF/WF_Particle_Multiply" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Particle_Opaque.shader b/Shaders/Unlit_WF_Particle_Opaque.shader index 428ee47d..65b9c893 100644 --- a/Shaders/Unlit_WF_Particle_Opaque.shader +++ b/Shaders/Unlit_WF_Particle_Opaque.shader @@ -98,7 +98,7 @@ Shader "UnlitWF/WF_Particle_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Particle_TransCutout.shader b/Shaders/Unlit_WF_Particle_TransCutout.shader index a77ba20f..3aaedffc 100644 --- a/Shaders/Unlit_WF_Particle_TransCutout.shader +++ b/Shaders/Unlit_WF_Particle_TransCutout.shader @@ -109,7 +109,7 @@ Shader "UnlitWF/WF_Particle_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Particle_Transparent.shader b/Shaders/Unlit_WF_Particle_Transparent.shader index 4d8c83a3..046b38cd 100644 --- a/Shaders/Unlit_WF_Particle_Transparent.shader +++ b/Shaders/Unlit_WF_Particle_Transparent.shader @@ -116,7 +116,7 @@ Shader "UnlitWF/WF_Particle_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_BakeTexture.shader b/Shaders/Unlit_WF_UnToon_BakeTexture.shader index d0ea72f1..2c106ed1 100644 --- a/Shaders/Unlit_WF_UnToon_BakeTexture.shader +++ b/Shaders/Unlit_WF_UnToon_BakeTexture.shader @@ -77,7 +77,7 @@ Shader "Hidden/UnlitWF/WF_UnToon_BakeTexture" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader index f34a5c2b..f83a64e0 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Addition.shader @@ -177,7 +177,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Addition" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _Category ("BRP|UnToon|Custom/ClearCoat|Addition", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader index 2e15e584..28fdc5c9 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Opaque.shader @@ -437,7 +437,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader index 3334c881..b442daac 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_TransCutout.shader @@ -448,7 +448,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader index 23e39e00..69ed29de 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_ClearCoat_Transparent.shader @@ -459,7 +459,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_ClearCoat_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader index 635cec43..17c3c78a 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostOpaque.shader @@ -392,7 +392,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostOpaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader index b7d1174e..74e3fb54 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_GhostTransparent.shader @@ -408,7 +408,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_GhostTransparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader b/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader index 45040e5b..3ef8c29b 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_LameOnly_Transparent.shader @@ -78,7 +78,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_LameOnly_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _Category ("BRP|UnToon|Custom/LameOnly|Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader index 60f379b6..cc7719c2 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Mirror_Opaque.shader @@ -404,7 +404,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_MirrorControl_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader index db65f995..888e358b 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_OffsetOutline_Opaque.shader @@ -405,7 +405,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_OffsetOutline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader index 39fc57d2..69e4d6fa 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_Opaque.shader @@ -570,7 +570,7 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader index f57c402a..14b1a60f 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_PowerCap_Outline_TransCutout.shader @@ -581,7 +581,7 @@ Shader "UnlitWF/UnToon_PowerCap_Outline/WF_UnToon_PowerCap_Outline_TransCutout" [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader index 21fb8ffa..f29ae171 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_Opaque.shader @@ -579,7 +579,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader index 43ef20c9..64daac4b 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Tess_PowerCap_TransCutout.shader @@ -590,7 +590,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Tess_PowerCap_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/WF_UnToon_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader index 143f5bc2..a4f11a70 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_FrostedGlass.shader @@ -463,7 +463,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_FrostedGlass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader index b01a4b8f..e3d5268a 100644 --- a/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader +++ b/Shaders/Unlit_WF_UnToon_Custom_Transparent_Refracted.shader @@ -462,7 +462,7 @@ Shader "UnlitWF/Custom/WF_UnToon_Custom_Transparent_Refracted" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_DepthOnly.shader b/Shaders/Unlit_WF_UnToon_DepthOnly.shader index f054a62c..65540776 100644 --- a/Shaders/Unlit_WF_UnToon_DepthOnly.shader +++ b/Shaders/Unlit_WF_UnToon_DepthOnly.shader @@ -44,7 +44,7 @@ Shader "UnlitWF/WF_UnToon_DepthOnly" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Hidden.shader b/Shaders/Unlit_WF_UnToon_Hidden.shader index 714dcb7a..d041f4d5 100644 --- a/Shaders/Unlit_WF_UnToon_Hidden.shader +++ b/Shaders/Unlit_WF_UnToon_Hidden.shader @@ -27,7 +27,7 @@ Shader "Hidden/UnlitWF/WF_UnToon_Hidden" { Properties { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader index ca6ff627..a93d175a 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Opaque.shader @@ -247,7 +247,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader index 688cbf1e..410044a5 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_Opaque.shader @@ -71,7 +71,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader index b85920ba..69c22059 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_OutlineOnly_TransCutout.shader @@ -82,7 +82,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader index a5a2ff87..d4d13a7e 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_Opaque.shader @@ -261,7 +261,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader index d6623acf..2597a39f 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Outline_TransCutout.shader @@ -257,7 +257,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader index 0d8458f8..d9f09c0b 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_TransCutout.shader @@ -243,7 +243,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader index e430eff9..b92aff03 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_Transparent.shader @@ -251,7 +251,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader b/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader index 264ab936..3bf17d29 100644 --- a/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader +++ b/Shaders/Unlit_WF_UnToon_Mobile_TransparentOverlay.shader @@ -92,7 +92,7 @@ Shader "UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransparentOverlay" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Opaque.shader b/Shaders/Unlit_WF_UnToon_Opaque.shader index 10050541..931a0806 100644 --- a/Shaders/Unlit_WF_UnToon_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Opaque.shader @@ -429,7 +429,7 @@ Shader "UnlitWF/WF_UnToon_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader index e23649c1..0b57145a 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_Opaque.shader @@ -96,7 +96,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_OutlineOnly_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader index 3e1d4f6e..b0e105a7 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_TransCutout.shader @@ -107,7 +107,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_OutlineOnly_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_OutlineOnly_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader index 155d39d7..4e3ee8c4 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent.shader @@ -107,7 +107,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_OutlineOnly_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _VRCFallback ("Hidden", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader index c68e9a91..ff9f68a1 100644 --- a/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_OutlineOnly_Transparent_MaskOut.shader @@ -111,7 +111,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_OutlineOnly_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _VRCFallback ("Hidden", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader index 38e368d7..400dc734 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Opaque.shader @@ -456,7 +456,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader index 57639f30..239aa040 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_TransCutout.shader @@ -467,7 +467,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Outline_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader index 83753bdb..fbceb013 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent.shader @@ -482,7 +482,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader index e5b2bd6f..91cbb181 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent3Pass.shader @@ -485,7 +485,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader index 223873ca..912bf4b0 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut.shader @@ -485,7 +485,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader index 2cd56243..47343ebd 100644 --- a/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Outline_Transparent_MaskOut_Blend.shader @@ -486,7 +486,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut_Blend" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader index c9420835..a2830b63 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Opaque.shader @@ -554,7 +554,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader index 9994a730..6a066604 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_TransCutout.shader @@ -565,7 +565,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader index 6f8f2348..4cd9792a 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent.shader @@ -592,7 +592,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader index 707eb64d..3126bd6a 100644 --- a/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_PowerCap_Transparent3Pass.shader @@ -593,7 +593,7 @@ Shader "UnlitWF/UnToon_PowerCap/WF_UnToon_PowerCap_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader index 28bac7f1..cf31b7fa 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Opaque.shader @@ -465,7 +465,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader index 5cdcfe38..8561227a 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_TransCutout.shader @@ -476,7 +476,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader index c47c3946..ce695350 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent.shader @@ -477,7 +477,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader index 8bb339e4..54cde834 100644 --- a/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Tess_Transparent3Pass.shader @@ -494,7 +494,7 @@ Shader "UnlitWF/UnToon_Tessellation/WF_UnToon_Tess_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent3Pass", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TransCutout.shader index f2bab413..20ff39d9 100644 --- a/Shaders/Unlit_WF_UnToon_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TransCutout.shader @@ -440,7 +440,7 @@ Shader "UnlitWF/WF_UnToon_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent.shader b/Shaders/Unlit_WF_UnToon_Transparent.shader index 2697e421..4c1be966 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent.shader @@ -455,7 +455,7 @@ Shader "UnlitWF/WF_UnToon_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader index ee212af0..9f12e87d 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent3Pass.shader @@ -456,7 +456,7 @@ Shader "UnlitWF/WF_UnToon_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader index 7b1eec12..3cc6d162 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_Mask.shader @@ -458,7 +458,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader index d86a2588..065321c0 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut.shader @@ -458,7 +458,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader index e92a744b..1e50a76b 100644 --- a/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_Transparent_MaskOut_Blend.shader @@ -459,7 +459,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_MaskOut_Blend" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _ClearBgSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader index a4d8edfe..f5aa28b7 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Opaque.shader @@ -316,7 +316,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Opaque", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader index 186a36cd..82c085b2 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_TransCutout.shader @@ -327,7 +327,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_TransCutout", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader index e28b8632..8ecfde33 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent.shader @@ -338,7 +338,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader index 2305be1d..8da84750 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent3Pass.shader @@ -341,7 +341,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent3Pass" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader index 4205c9dd..73986901 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_Mask.shader @@ -325,7 +325,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_Mask" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader index c8ab5480..49421e6f 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut.shader @@ -341,7 +341,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader index 19d679fb..d7548c54 100644 --- a/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader +++ b/Shaders/Unlit_WF_UnToon_TriShade_Transparent_MaskOut_Blend.shader @@ -342,7 +342,7 @@ Shader "UnlitWF/UnToon_TriShade/WF_UnToon_TriShade_Transparent_MaskOut_Blend" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/UnToon_Mobile/WF_UnToon_Mobile_Transparent", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Caustics_Addition.shader b/Shaders/Unlit_WF_Water_Caustics_Addition.shader index b2f70ed5..df091930 100644 --- a/Shaders/Unlit_WF_Water_Caustics_Addition.shader +++ b/Shaders/Unlit_WF_Water_Caustics_Addition.shader @@ -73,7 +73,7 @@ Shader "UnlitWF/WF_Water_Caustics_Addition" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_DepthFog_Fade.shader b/Shaders/Unlit_WF_Water_DepthFog_Fade.shader index d7ecf47a..6b4a9fe1 100644 --- a/Shaders/Unlit_WF_Water_DepthFog_Fade.shader +++ b/Shaders/Unlit_WF_Water_DepthFog_Fade.shader @@ -37,7 +37,7 @@ Shader "UnlitWF/WF_Water_DepthFog_Fade" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Lamp_Addition.shader b/Shaders/Unlit_WF_Water_Lamp_Addition.shader index 8a5f28a5..06ae002d 100644 --- a/Shaders/Unlit_WF_Water_Lamp_Addition.shader +++ b/Shaders/Unlit_WF_Water_Lamp_Addition.shader @@ -84,7 +84,7 @@ Shader "UnlitWF/WF_Water_Lamp_Addition" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Sun_Addition.shader b/Shaders/Unlit_WF_Water_Sun_Addition.shader index 7f562d36..86df1fb5 100644 --- a/Shaders/Unlit_WF_Water_Sun_Addition.shader +++ b/Shaders/Unlit_WF_Water_Sun_Addition.shader @@ -80,7 +80,7 @@ Shader "UnlitWF/WF_Water_Sun_Addition" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader index 2a919ccb..376c68f9 100644 --- a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader +++ b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Opaque.shader @@ -119,7 +119,7 @@ Shader "UnlitWF/WF_Water_Surface_Custom_Mirror_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader index b5d475bf..f1a81a1f 100644 --- a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader +++ b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_TransCutout.shader @@ -128,7 +128,7 @@ Shader "UnlitWF/WF_Water_Surface_Custom_Mirror_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader index 7dd6b9df..b32a6ebe 100644 --- a/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader +++ b/Shaders/Unlit_WF_Water_Surface_Custom_Mirror_Transparent.shader @@ -133,7 +133,7 @@ Shader "UnlitWF/WF_Water_Surface_Custom_Mirror_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Opaque.shader b/Shaders/Unlit_WF_Water_Surface_Opaque.shader index 56fd0bb7..e7df4bd9 100644 --- a/Shaders/Unlit_WF_Water_Surface_Opaque.shader +++ b/Shaders/Unlit_WF_Water_Surface_Opaque.shader @@ -118,7 +118,7 @@ Shader "UnlitWF/WF_Water_Surface_Opaque" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_TransCutout.shader b/Shaders/Unlit_WF_Water_Surface_TransCutout.shader index 4fff86b8..569fd69c 100644 --- a/Shaders/Unlit_WF_Water_Surface_TransCutout.shader +++ b/Shaders/Unlit_WF_Water_Surface_TransCutout.shader @@ -127,7 +127,7 @@ Shader "UnlitWF/WF_Water_Surface_TransCutout" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_Transparent.shader b/Shaders/Unlit_WF_Water_Surface_Transparent.shader index 224ca1cd..fb13e325 100644 --- a/Shaders/Unlit_WF_Water_Surface_Transparent.shader +++ b/Shaders/Unlit_WF_Water_Surface_Transparent.shader @@ -132,7 +132,7 @@ Shader "UnlitWF/WF_Water_Surface_Transparent" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _QuestSupported ("True", Float) = 0 diff --git a/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader b/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader index 34c05031..eb28e97f 100644 --- a/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader +++ b/Shaders/Unlit_WF_Water_Surface_TransparentRefracted.shader @@ -141,7 +141,7 @@ Shader "UnlitWF/WF_Water_Surface_Transparent_Refracted" { [HideInInspector] [WF_FixFloat(0.0)] - _CurrentVersion ("2024/12/17 (2.6.1)", Float) = 0 + _CurrentVersion ("2025/01/28 (2.7.0)", Float) = 0 [HideInInspector] [WF_FixFloat(0.0)] _FallBack ("UnlitWF/WF_Water_Surface_Transparent", Float) = 0 diff --git a/version.json b/version.json index 4ff0fe42..ca76c065 100644 --- a/version.json +++ b/version.json @@ -1 +1 @@ -{ "latestVersion": "2024/12/17 (2.6.1)", "downloadPage": "/releases/tag/UnlitWF_Shader_20241217" } \ No newline at end of file +{ "latestVersion": "2025/01/28 (2.7.0)", "downloadPage": "/releases/tag/UnlitWF_Shader_20250128" } \ No newline at end of file