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The problem is that if you have it in your preload, the game never starts. There are no errors, just hangs loading.
With the game.load() call, the callback is never fired.
The text was updated successfully, but these errors were encountered:
I met the problem too.
I think this problem is due to Firefox.
Because it seems that XMLHttpRequest for *.mp3 don't work correctly.
xhr.onerror(error) is called, but the error arg is undefined.
By the way, *.wav are loaded correctly.
I decided to use *.wav file instread of *.mp3
I am experiencing this problem on Windows and Linux, with both *.mp3 and *.wav files. Firefox 27.0.1 on both; Windows 7 and aptosid Linux (Debian sid derivative). In all four cases, the load bar refuses to go to full.
using:
or
fail on some platforms running Firefox 24.
Works on Windows, fails on Mac and Firefox OS.
The problem is that if you have it in your preload, the game never starts. There are no errors, just hangs loading.
With the game.load() call, the callback is never fired.
The text was updated successfully, but these errors were encountered: