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Issues with GetObjectHealth #24

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WillyDingus opened this issue Mar 3, 2021 · 3 comments
Open

Issues with GetObjectHealth #24

WillyDingus opened this issue Mar 3, 2021 · 3 comments

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@WillyDingus
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I was noticing some problems with my scripted-based overhaul, CFAO, when updating my xNVSE version to the latest version. I was having issues with some creature types having excessive amounts of health.

@korri123
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korri123 commented Mar 3, 2021

I am not aware of any GetObjectHealth function

@Demorome
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Demorome commented Mar 3, 2021

Perhaps you meant SetObjectHealth?
Or GetCurrentHealth?

@WillyDingus
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WillyDingus commented Mar 4, 2021

Oops, I meant SetObjectHealth. There is an issue with SetObjectHealth not changing the base health of a Creature or giving the creature a crazy amount of health. the function used to work before I updated to the latest version of xNVSE, JIP NVSE, and JN NVSE. My script adds all creatures into a formlist where then the creatures get actor effect and hitpoint changes.

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