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I was noticing some problems with my scripted-based overhaul, CFAO, when updating my xNVSE version to the latest version. I was having issues with some creature types having excessive amounts of health.
The text was updated successfully, but these errors were encountered:
Oops, I meant SetObjectHealth. There is an issue with SetObjectHealth not changing the base health of a Creature or giving the creature a crazy amount of health. the function used to work before I updated to the latest version of xNVSE, JIP NVSE, and JN NVSE. My script adds all creatures into a formlist where then the creatures get actor effect and hitpoint changes.
I was noticing some problems with my scripted-based overhaul, CFAO, when updating my xNVSE version to the latest version. I was having issues with some creature types having excessive amounts of health.
The text was updated successfully, but these errors were encountered: