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PaymentSimulation.md

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PaymentSimulation

Properties

Name Type Required Description Examples
Status Pointer to string
Message Pointer to string

Methods

NewPaymentSimulation

func NewPaymentSimulation() *PaymentSimulation

NewPaymentSimulation instantiates a new PaymentSimulation object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewPaymentSimulationWithDefaults

func NewPaymentSimulationWithDefaults() *PaymentSimulation

NewPaymentSimulationWithDefaults instantiates a new PaymentSimulation object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetStatus

func (o *PaymentSimulation) GetStatus() string

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *PaymentSimulation) GetStatusOk() (*string, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *PaymentSimulation) SetStatus(v string)

SetStatus sets Status field to given value.

HasStatus

func (o *PaymentSimulation) HasStatus() bool

HasStatus returns a boolean if a field has been set.

GetMessage

func (o *PaymentSimulation) GetMessage() string

GetMessage returns the Message field if non-nil, zero value otherwise.

GetMessageOk

func (o *PaymentSimulation) GetMessageOk() (*string, bool)

GetMessageOk returns a tuple with the Message field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMessage

func (o *PaymentSimulation) SetMessage(v string)

SetMessage sets Message field to given value.

HasMessage

func (o *PaymentSimulation) HasMessage() bool

HasMessage returns a boolean if a field has been set.

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