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DGL_Boolean.pas
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(*
* Copyright (c) 2004
*
* This material is provided "as is", with absolutely no warranty expressed
* or implied. Any use is at your own risk.
*
* Permission to use or copy this software for any purpose is hereby granted
* without fee, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*
*)
//------------------------------------------------------------------------------
// 具现化的Boolean类型的声明
// Create by HouSisong, 2004.09.29
//------------------------------------------------------------------------------
unit DGL_Boolean;
interface
uses
SysUtils;
{$I DGLCfg.inc_h}
type
_ValueType = boolean;
{$define _DGL_NotHashFunction}
const
_NULL_Value:boolean=false;
{$I DGL.inc_h}
type
TBoolAlgorithms = _TAlgorithms;
IBoolIterator = _IIterator;
IBoolContainer = _IContainer;
IBoolSerialContainer = _ISerialContainer;
IBoolVector = _IVector;
IBoolList = _IList;
IBoolDeque = _IDeque;
IBoolStack = _IStack;
IBoolQueue = _IQueue;
IBoolPriorityQueue = _IPriorityQueue;
IBoolSet = _ISet;
IBoolMultiSet = _IMultiSet;
TBoolVector = _TVector;
TBoolDeque = _TDeque;
TBoolList = _TList;
IBoolVectorIterator = _IVectorIterator; //速度比_IIterator稍快一点:)
IBoolDequeIterator = _IDequeIterator; //速度比_IIterator稍快一点:)
IBoolListIterator = _IListIterator; //速度比_IIterator稍快一点:)
TBoolStack = _TStack;
TBoolQueue = _TQueue;
TBoolPriorityQueue = _TPriorityQueue;
IBoolMapIterator = _IMapIterator;
IBoolMap = _IMap;
IBoolMultiMap = _IMultiMap;
TBoolSet = _TSet;
TBoolMultiSet = _TMultiSet;
TBoolMap = _TMap;
TBoolMultiMap = _TMultiMap;
TBoolHashSet = _THashSet;
TBoolHashMultiSet = _THashMultiSet;
TBoolHashMap = _THashMap;
TBoolHashMultiMap = _THashMultiMap;
implementation
{$I DGL.inc_pas}
end.