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DGL_String.pas
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(*
* Copyright (c) 2004
*
* This material is provided "as is", with absolutely no warranty expressed
* or implied. Any use is at your own risk.
*
* Permission to use or copy this software for any purpose is hereby granted
* without fee, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*
*)
//------------------------------------------------------------------------------
// 具现化的String类型的声明
// Create by HouSisong, 2004.09.04
//------------------------------------------------------------------------------
unit DGL_String;
interface
uses
SysUtils;
{$I DGLCfg.inc_h}
const
_NULL_Value:string='';
type
_ValueType = string;
function _HashValue(const Key: _ValueType):Cardinal;{$ifdef _DGL_Inline} inline; {$endif}//Hash函数
{$I DGL.inc_h}
type
TStrAlgorithms = _TAlgorithms;
IStrIterator = _IIterator;
IStrContainer = _IContainer;
IStrSerialContainer = _ISerialContainer;
IStrVector = _IVector;
IStrList = _IList;
IStrDeque = _IDeque;
IStrStack = _IStack;
IStrQueue = _IQueue;
IStrPriorityQueue = _IPriorityQueue;
IStrSet = _ISet;
IStrMultiSet = _IMultiSet;
TStrVector = _TVector;
TStrDeque = _TDeque;
TStrList = _TList;
IStrVectorIterator = _IVectorIterator; //速度比_IIterator稍快一点:)
IStrDequeIterator = _IDequeIterator; //速度比_IIterator稍快一点:)
IStrListIterator = _IListIterator; //速度比_IIterator稍快一点:)
TStrStack = _TStack;
TStrQueue = _TQueue;
TStrPriorityQueue = _TPriorityQueue;
//
IStrMapIterator = _IMapIterator;
IStrMap = _IMap;
IStrMultiMap = _IMultiMap;
TStrSet = _TSet;
TStrMultiSet = _TMultiSet;
TStrMap = _TMap;
TStrMultiMap = _TMultiMap;
TStrHashSet = _THashSet;
TStrHashMultiSet = _THashMultiSet;
TStrHashMap = _THashMap;
TStrHashMultiMap = _THashMultiMap;
implementation
uses
HashFunctions;
function _HashValue(const Key :_ValueType):Cardinal; overload;
begin
result:=HashValue_Str(Key);
end;
{$I DGL.inc_pas}
end.