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Refraction/distortion effect #24

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xycaleth opened this issue Apr 10, 2016 · 2 comments
Open

Refraction/distortion effect #24

xycaleth opened this issue Apr 10, 2016 · 2 comments

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@xycaleth
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Implement refraction effect for parity with vanilla renderer.

@SomaZ
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SomaZ commented Apr 11, 2016

I'm on it :) I hope i can hack something together on thursday.

@SomaZ
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SomaZ commented Apr 20, 2016

Should the implementation include the wobble effect on the refracted surfaces? I'm not sure if that contributes much.
Stuff open in my implementation so far:

  • Fade out of the effect
  • "Wobble" effect (?)
  • Depth "awareness" (maybe 2 options (r_refraction 1/2) to render it?)
  • make it possible to define refraction in an old shader type
  • clean up code (obviously)

Anything else you can imagine?

@xycaleth xycaleth modified the milestone: Milestone 3 May 1, 2016
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