You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I guess the SSAO performs so badly because you have to compute the normals of the scene (also multiple times) instead of getting them in the first place. Another guess is that there is no real fix for it right now. The hbao shader i wrote has some bugs right now, but with the help of xycaleth we might get it working properly.
I believe SSAO is broken at the moment and/or impacts FPS quite a lot.
Need to investigate whether this is worth fixing, or if there are better alternatives.
The text was updated successfully, but these errors were encountered: