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qm3.eng.srt
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stanford university
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Alright, well
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A mathematical interlude we'll begin with
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Mathematical interludes again about linear algebra about vector spaces
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but the idea of operators
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But before we do I want to let it before we get operators
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I want say a few more things about vectors
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A few more bits about the mathematics of vectors
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Most of these bits have to do not so much
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with deep mathematics as with good notation
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Good notation is worth than offer a lot
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when you can just manipulate symbols in ways
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uh... that are sort of prearranged
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and uh, do it easily and comfortably
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there's an enormous benefit in that
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when doing abstract mathematics certainly
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but also the abstractions a mathematical abstractions of physics
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The abstractions we are going to talk about
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were largely due to Dirac, Paul Dirac
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who really was the one
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who saw into the way quantum mechanics really fits together
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So let's talk about that
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We have a space of states, the space of states
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which will come back to is as I said a linear vector space
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meaning to say you can multiply states by numbers
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to get new states is abstract vectors
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abstract vectors
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maybe I uh, threw maybe I threw too much in
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when I say space of states, just the abstract vectors
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you can multiply them by numbers in our case complex numbers
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and you can add them
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and there are two kinds of vectors, they are bra vectors and ket vectors
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They are roughly speaking related by complex conjugation
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uh, and a vector space has a dimensionality
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The dimensionality is the maximum number of orthogonal vectors
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that you can find in that space
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And once you know what the dimension of spaces is
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you can look for a basis of vectors
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The basis of vectors is a mutually orthogonal collection of normalized
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get the terminology down
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orthonormal basis
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Ortho means that they are all orthogonal to each other
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normal means normalized
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And normalized simply means that the vectors are of unit length
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A collection of them that is maximal
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in other words that you can't find any more
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because there are no more directions left
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That defines a basis and the number of them is equal to the
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uh, the dimensionality of space
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Given such a basis, you can make
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you can write any vector in the space as some kind of sum
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over those basis vectors
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So we can write for any vector A,
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that is equal to sum
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over i, i here stands for the basis vectors
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Of course a basis is not a unique thing
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just as there are many sets of mutually orthogonal vectors
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in three-dimensional space
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There are many sets of mutually orthogonal vectors
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in an abstract vector space, but we pick one
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We pick a set, set and we pick that set and we label i
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we can write any vector
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as a sum alpha of i exactly these alphas which uh,
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refer a moment to go
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Alpha of i is a set of complex numbers is a sort of complex coefficients
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times the ith basis vector
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The ith base vector uh
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are labeling i
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This is a ket representation
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But now all we can do with this
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is we can take the inner product with it
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I want to try to calculate these alphas of i's
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in terms of some quantities involving the vectors themselves
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Alright so what we do
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is we take the inner product of both sides of the equation
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with the basis vector j, the ket vector j
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On the left hand side we get the inner product
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of the vector A which is the thing we're trying to express
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and that's equal to the sum over i,
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alphas of i, times the inner product of the vector j
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with the vector i
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But the inner product of vector j with this vector i
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is either one or zero
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It's one if i and j are the same vector
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and zero otherwise
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Why? Because they are orthogonal if i is not equal to j
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and then normalized
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namely of unit length if i does equal j
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So this bracket over here, this product bras and kets
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is just a Kronecker symbol delta j k
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sorry, delta j i
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zero or one
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and when you do sum
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and it just picks out one and only one contribution
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the contribution in which i is equal to j
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so on the right hand side, you just get alpha j
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No sum
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Sum is collapsed to a one term
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and that's now equal to j A
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So what we learned?
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we've learned that the coefficient here
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in the expansion of any vectors is
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just the inner product of the jth vector
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with the target vector, the vector we're trying to describe
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uh, the fact that I wrote a j there is irrelevant
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It could also be alpha i
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It doesn't matter which i or which j
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ith coefficient is in the product
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now I can use that
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to rewrite the sum up here
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I now know what the alphas of i are
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for these guys over here
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so let's rewrite this
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sum over i
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I'm going to start with alpha i
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sorry with i
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and then write alphas of i
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I'm going to write alphas of i next to it over here
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in the opposite order
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That's, that's allowed
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nothing uh... or nothing
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non commuted at this stage
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now I want to write alphas of i
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so I write i A
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that's a basic formula, that any vector
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can be rewritten in terms of its
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coefficient or in terms of its inner product of the basis vectors
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times the basis vectors themselves, summed over i
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It's kind of a pretty formula
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and it comes back over and over again
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what it says is whenever you see this summation
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of i times i in that form
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you can sort of throw it away
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It's just A equals A
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But it's an expression for a vector in terms of its components
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I saw that so one simple fact
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the same thing is true for bra vectors
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exactly the same thing is true for bra vectors
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and you would write it in the following form
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a bra vector, there's also a sum over i
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of the inner product of bra vector with the basis vectors
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times the basis bra vectors
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The basis bra vectors are just complex conjugates
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if you like their basic basis, ket vectors
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both of these equations are true
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and we're gonna find out that they were enormously useful
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they were enormously useful
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and powerful
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even though they were very very simple
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all right now we come to the notion of linear operators
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states in quantum mechanics are vectors
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We thought a little bit about how that works
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in the case of a single spin
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observables, observables mean the things that we measure
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the things that we measure
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the objects that we measured the quantity that we measure
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the observables are related to linear operators
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in the space
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So what is a linear operator
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and it'll take us the rest of the evening
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to understand in the detail what has to do with the observables
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So put that out of your head for the moment
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we just doing a mathematical interlude now
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what is the notion of a linear operator
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A linear operator is a process if you like
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which you apply to vectors
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Somebody or other I can't remember
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who might've been John Wheeler
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likes to describe these things as machines
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You would say a linear operator
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is a machine with two little ports in it
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into one port you put in an input vector
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and then you turn the wheel and outcomes an output vector
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So it's a thing which acts on an input vector
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to give an output vector
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so let's uh... call M a linear operator
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Linear will come to, so far we're just talking about operator
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a machine in goes one in outcomes another one
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and we'll talk about what means to be linear in a minute
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so M is some operator and that means
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that given any vector when M acts on it
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It's simply gives another vector, unique
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Given any A, it gives a unique B
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That does not mean
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the converse may not be converse
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opposite may not be the true, may not be
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Uh, that given a B on this side
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that there's only one unique A
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that gives rise to that B
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But it is true that M applies to any vector A
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gives an unique reflection of A
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which is the process M acting on A
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Now what does it mean for M to be a linear operator
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Well, first of all, M can act on Z times A
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With Z times A is a vector
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That's right, that's right
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M can act on Z times A
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Z times A is itself a vector
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Because you're allowed to multiply vectors
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by complex numbers
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Z is a complex number
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The rule about linear operators is
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if they apply on constants times vector
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they just give back the constant
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times what they would have given on A
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I thought it just means that Z, a complex number
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a complex number can be brought through M
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M acting on twice A gives twice
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what M would give on A
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M acting on three times A gives three times
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what M gives on A
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M acting on i times on A, a complex number, i
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just gives i times M would give on A
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That's the first rule about linearity
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And the second rule about linearity is
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that if M acts on the sum of two vectors, A plus B
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then what you get is just the sum
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of what the machine spit out for A
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and what the machine spit out for B
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What the machine spits out when you put in A plus B
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is just the sum of what comes out
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M times A plus M times B
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and that's it, that's the notion of a linear operator
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No more to it than that
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At least that's the full set of rules about linear operators
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Now that's even more can be concrete about them
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You're going to manipulate with them
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Let's suppose that M times A equals B
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Here we reduce B as a piece of the input
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But now B is the output
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just letters I can use in any way I want
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M times A equals B
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I am interested in the component of B along the axis i
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but that I mean
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these objects over here the alphas
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They are the components of the vector A
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along the various basis vector directions
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So alphas of i's of, the components of the vectors
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and I'm interested in the components
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of the output vector
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I would like to know in a concrete way
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what are the components of B
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To find out, I just project them onto the direction i
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A M i
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All I've done is in both sides of the equation project to
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project this, put the inner product with the vector i
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This by definition is beta i
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Another words if I were to expand B
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in the same way I expanded A
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I would use the coefficient beta i