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Zezenia Bot.scar
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{
Zezenia Bot 0.2.2
http://forums.scar-divi.com/showthread.php?228-Zezenia-Bot
}
program ZezeniaBot;
type
Void = function: Boolean;
var
i, x, y, tx, ty, bp, bp2, item, item2: Integer;
monsterBmps, corpseBmps: array[0..10] of Integer;
monsterOffset, corpseOffset: TPoint;
gameScreenDTM, minimizeCloseButtonsBmp, targetCircleBmp: Integer;
currentPlace, lastPlaceChange: Integer;
nextScheduledEat: Integer;
lootBp, foodBp: Integer;
SXS, SYS, SXE, SYE: Integer;
CW, CH, CXE, CYE: Integer;
firstItemX, firstBpY, closeBtnX: Integer;
const
// What to attack. Choose between creep, swarm, bug, bandit, orknie and dwarf.
target = 'dwarf';
// Time to wait for the GUI to response. Must be higher than 1000 / minimum FPS.
gui = 100;
// Time to wait for the server to respond. The higher, the safer.
ping = 3000;
// How long to wait until giving up for a target.
attackTimeout = 60000;
// Not tested enough.
smartTargeting = True;
// How much bacpacks are opened after the food backpack (if there is) and are
// used for carrying gold?
carryBps = 1;
// Use the first item in the food backpack every... If set to 0, eating is disabled.
eatFrequency = 0;
// VK_F1, VK_F2, etc.
spellHotkey = VK_F1;
// Press the spell hotkey every... If set to 0, spelling is disabled.
spellFrequency = 0;
// Enable or disable place changing.
changePlaces = False;
// Assuming you are in place 1, where to click (on the minimap) to get to place 2?
toPlace2X = 1880;
toPlace2Y = 62;
// Assuming you are in place 2, where to click (on the minimap) to get to place 1?
toPlace1X = 1808;
toPlace1Y = 159;
// Stay in every place at least...
placeChangeFrequency = 10000;
// How long it takes to get to switch place.
placeChangeTime = 20000;
goldPieceColor = 42748;
eggColor = 13487565;
SW = 480;
SH = 352;
TS = 32;
STX = 7;
STY = 5;
itemStep = 40;
bpStep = 88;
closeBtnOffsetY = -37;
procedure LearnGui;
var x, y: Integer;
begin
GetClientDimensions(CW, CH);
CXE := CW - 1;
CYE := CH - 1;
FindDTM(gameScreenDTM, x, y, 0, 0, CXE, CYE);
SXS := x + 1;
SYS := y + 1;
SXE := SXS + SW;
SYE := SYS + SH;
FindBitmap(minimizeCloseButtonsBmp, x, y);
firstItemX := x - 104;
firstBpY := y + 41;
closeBtnX := x + 19;
if eatFrequency <> 0 then
foodBp := 1;
lootBp := foodBp + carryBps + 1;
end;
procedure LoadCreep;
begin
monsterOffset.X := 5;
monsterOffset.Y := 15;
corpseOffset := monsterOffset;
// up
monsterBmps[0] := BitmapFromString(7, 4, 'beNpzcygM9e1Mj51WkV8U6gt' +
'E8W4ODAwMEBEgCURFYVBBIIksoq0gCxQEkh6mBhAEYccDAJmkGJM' +
'=');
// down
monsterBmps[1] := BitmapFromString(4, 6, 'beNozNWBgYIhztS8M9XU3AbG' +
'BDCCKc7MHsoEiHqYg1JkWAyTj3ByAJFAcSBaF+ca7OUyryIco8AA' +
'AUQkRYw==');
// right
monsterBmps[2] := BitmapFromString(9, 3, 'beNpzd1zc0cAABjOqCj3NDIH' +
'koo56ICPB3XEmWASCgFwICUTF4X5Adkm4P4TbkxEH5HZnxAFRAgA' +
'FvRnd');
// left
monsterBmps[3] := BitmapFromString(8, 3, 'beNrLjC+N8O/NjE/0cNRRlAM' +
'ySiL8gYyezHgge1Z1EZD0MjMEMoAIqAbC6AXLAsUhDKB4DwDhmhw' +
'h');
corpseBmps[0] := BitmapFromString(4, 3, 'beNpLjGBAApFONtmBnkAEZDQ' +
'lRkARAG7QCKU=');
end;
procedure LoadSwarm;
begin
monsterOffset.X := 10;
monsterOffset.Y := 10;
// up
monsterBmps[0] := BitmapFromString(5, 5, 'beNqLiDA2NnZ3d6+urgaSDGB' +
'gjAqA4kDSAwyAjKysLCCZnZ0N4QI1AsmampoIAKBXE3g=');
// down
monsterBmps[1] := BitmapFromString(5, 4, 'beNozMjI0NKyoqDAyMgKSYWF' +
'hQEZGRgaEdHNzM0ICEC5QvLKyEqQSAA/TEWU=');
// right
monsterBmps[2] := BitmapFromString(5, 6, 'beNozNmYAA3d3dyAZERERHh5' +
'ujASAgtXV1VlZWUB2dnY2kAuXAooDuVVVVRBZoF4gF6jdHQyMAU4' +
'bFKE=');
// left
monsterBmps[3] := BitmapFromString(5, 6, 'beNpjYAgNDTU0NDSCAQYGhoq' +
'KioyMDCAbSAK5cKnKykpk2bCwMCAXSLqBAUQ93BAGALYrFMg=');
corpseBmps[0] := BitmapFromString(5, 5, 'beNozMGBgYEhJSSkpKWGAASD' +
'X2dkZyICQBmAAZJSWlsIFgSA1NRXCBeoFqQAA2ooNAw==');
end;
procedure LoadBug;
begin
// up
monsterBmps[0] := BitmapFromString(7, 7, 'beNrzCL26g6enUNjblmtFPwe' +
'Q7C0SXjGB49oOHiDbDAyEhIR8bLmu7+QBCgLZ5mAgBAZAQSACykI' +
'ENTQ0gOwHp7x1dE1XTuAAsiHkjV08KydyVDRPAoozIAEg18LRR01' +
'Nt6Jl0vytB4Lii9TUde0AlB0p5g==');
// down
monsterBmps[1] := BitmapFromString(6, 3, 'beNpT0w2IK+hZuDY2q0ZZUWb' +
'u5n2qajpzN+81NtA2t/e0NDHon7kELLLPwsG7Z9G6eVv2xWXXqgI' +
'AOeYV1g==');
// right
monsterBmps[3] := BitmapFromString(9, 3, 'beNpjYHDwiojNqWVgYJi4fDM' +
'DKqhqm6qmrqerqQKSLRWBI4iUrp6ZsLDwnX08cASSAgDB2xUX');
// left
monsterBmps[2] := BitmapFromString(8, 4, 'beNpjYACCiaUicATkqqnrVbV' +
'NhYjf2csDR7p6ZkDxNZM5gGyglK8dl7CwMJBcO5kDKAVUf2QlF5B' +
'rAQNANgMAiXQcKA==');
corpseBmps[0] := BitmapFromString(12, 5, 'beNoTEWKAAUFBQRMTE' +
'xVVbUEkAJEy0tNqn7N8xtrtUekVPDw8QDXqqopFtd0Q5B2aYu3s3' +
'z5nRVR6pZK8NFAZUAEQARmmtu5FdT36OhpABUBlQHOAIubGel1T5' +
'kHUFNf1ALlAXV6hyUBk7RxgZufpF507c92OqIxKiBpb1yCgSGFtt' +
'56WOlCNGADktjB+');
end;
procedure LoadBandit;
begin
monsterOffset.X := 15;
monsterOffset.Y := 15;
// up
monsterBmps[0] := BitmapFromString(9, 8, 'beNpjZV09ufzQ8nYgW' +
'jO5fEZzVkGCn5+zORAxMDBAxA8v71gzpWJmS1ZnacKi7gJ/F5BUR' +
'2k8UBAu3lmWUJjov6i70MZYE2jCwq6CmS3ZQDSrJRso1QWWBSKgR' +
'iAXJN4KQot6CrvKEwuT/IGIj48PKGttrAkyp6dwMRhBZHl5eSGyN' +
'mBZoPj6aVUQWaAgKysrUAEbGxuQAZMqYgUArKNTZQ==');
// down
monsterBmps[1] := BitmapFromString(8, 8, 'beNpzMFk/vWr/ktb' +
'9S9s2zqie35lflRka4+cAJCGCB0DiNQs68yfWplZnhm2eWdtfkwJ' +
'RCREEobrUFRPLKjNCl/WXLO8vBYqsmFC6sKtgUl1qjL8DAwMD0DQ' +
'guaCrAKgSyJhUl2aur8YABlWZYRCVQMGarDALsDg3NzeQrM4KA4o' +
'DSaBiLwcToAgHBwdECigCREDFXgDIUEeq');
// right
monsterBmps[3] := BitmapFromString(8, 8, 'beNpzMFk/vWr/kt' +
'b+mpTKjFAGJAAU3L+0beOM6mX9JVWZIClubm4ODg6g4IGlbfM785' +
'f3lwIFqzLDIFJAlRtn1CzozJ9Ym7qgq2BhV0F1FkgKqBIiuGJC6c' +
'S61ElgZK6vBjQTKAhEQJVAZZPq0oDqgeIxfg7VmWEwlWk1YEEgAg' +
'punlW7YmJZrL8DkGuhr+blYOIFANn/R60=');
// left
monsterBmps[2] := BitmapFromString(8, 7, 'beNrj41s9uXx6c+a' +
'M5ixrY00GBgZeXl5WVlYgAygCQfkJfkApoCAXFxeQ7CiNB4m3ZC3' +
'sKihI8AOK8PPzA6WA4kAEFIQjiBRQTUdpQmdZwqLugrVTK4AIKC4' +
'gIADSnuhXkOgPkQIioDgfHx/QLoh4IVgKYi8fABKRNGc=');
corpseBmps[0] := BitmapFromString(7, 4, 'beNpjZ+VkJ4BkxPghDCE+Tms' +
'9eT8bTWRZDwu19iwvCMoJsQIJAgDLtgiG');
end;
procedure LoadOrknie;
begin
monsterOffset.X := 10;
monsterOffset.Y := 10;
// up
monsterBmps[0] := BitmapFromString(8, 8, 'beNrLdt/aV31g4cRt/' +
'TUToh2BpKGhIQMYAAXvHFlzasPS7WApIAIy1lSnANWc3LAUJD6hB' +
'ogOLpoEFFxTkwJUsLo6+RRYCshNdjGHoCurGq6sagQJVqdMjHFck' +
'u0OlAUioDlABDQTYsjBRZOBgjsm1AINAaoHKgYLQsXX1qTAxcHqJ' +
'19b3QhUvAQAgxln2g==');
// down
monsterBmps[1] := BitmapFromString(8, 7, 'beNpzs9w3tXFTQzo' +
'QTYt3TnOznBrvvHdK494pDSdXzABKbW7IAAoaqspCEJC9f1oTUHB' +
'avAuQvLR9zYkVM4B6gVKbGzOmgwWBGoFkupsl0EAwctk3rQnMdUl' +
'HMurSjjVArrGxMVAcqExYxsjRxghoPtBSoCCQC7bFGagSJA4AX3R' +
'Dww==');
// right
monsterBmps[3] := BitmapFromString(12, 8, 'beNpztUh2Md8xo' +
'fb0xmWHFk/eMbF2bU3K0hz362uaJsU43j+2LsXFHCgyMcYRKHV48' +
'ZSdE+vW1aZOinE6s2k5hA0hgQikF8adFOsEZKS4WBgZGQFJiAKgU' +
'UA1EDZQAUjEFaRAWNoQyIUgiGKg+RDGkSVTJoPFoSa4WthbGRqoy' +
'IJNswAyzm5esR4sDlQGREAROILYAmQcWTIVqADIAFoEkQIaAkRAQ' +
'ZD7J9UBRYCGQLTbWxtCEFAWhACj5HUJ');
// left
monsterBmps[2] := BitmapFromString(9, 8, 'beNo1ijEOgkAUBTm' +
'InQcwNNJKMPEQWAGlN9glES6wi56AGCxkSbQBS2K0wVal4i6OISa' +
'Tl/fnfZNalhV481qJ2XSi/EUpwjbPQPsuJwmB55BMtZKv0xYobb4' +
'j8e8yaZQ0IjQiAvxwr7pzQf9NWpIwPCreusvx+afRsZERfEySrV3' +
'Oq47xlYwot8OepONZx07Bj2Bs2x5NuHSKzWr0vUn7LywldkY=');
corpseBmps[0] := BitmapFromString(5, 7, 'beNpjYIiOjnZ' +
'2djYEAwYGKBcI4OJARn5+PlxBQUGBi4sLkG2rIskAA0D2wjgnIFp' +
'fHAVEyOxF8U75DroMADR7HEs=');
corpseBmps[1] := BitmapFromString(6, 7, 'beNrbNJeBgSH' +
'CxrAh0Kox0GrNxOb9M4tX9zfNzIs0N9a2MNaelRe5dmLzovo8IBe' +
'oDMhe0ljQFARSrKUguaQhH8jWVpBc2lgAlAUyIAjIXTepBWSyrSG' +
'QBKoBcg/OLgVqB8oCRZY2gRScBACAcy10');
end;
procedure LoadDwarf;
begin
monsterOffset.X := 10;
monsterOffset.Y := 10;
corpseOffset.X := -5;
corpseOffset.Y := -5;
// up
monsterBmps[0] := BitmapFromString(14, 5, 'beNrT0GBgYCgOtF3ZmAlExYF' +
'2i0pjgIxVjZklQXbJriaBltpABpAEKlOVEp6Q5rOyIROopjXObWK' +
'aL1AZhA1UCSRVpYWBiiEqgWYuLI0BqgEyICqBJBABFUAMBCpW0tC' +
'AqAQaC5RqAZvZikSmuZsCFTvoKtq6OANVJrmatMQCxX2QVQIVQBh' +
'QMwFgpEZC');
// down
monsterBmps[1] := BitmapFromString(10, 7, 'beNrTVWJgYAi01C4NsgOSk' +
'9J9IQxVaWEGMIAIrm7KgpAQBlwNkAFEYEE/CAnkQsgMbwsIYzISm' +
'eJmCtEC1A5kQ+xFE4GodNBVWpzjfHdN3cODmzbXhQLZ4VYqQAUgN' +
'VYgqyFSLy/sBZL31tQBFQC1BFlpOwAARwJLvw==');
// right
monsterBmps[3] := BitmapFromString(12, 7, 'beNoLsmNgYAiy0i4Ntpuc' +
'4ZfiZuqgq6QqLQwUAYrbubrs3LsPogAoC1QDRED24lzne2vqgMqA' +
'UnDFpUF2a5qy1jRnQ1QCFTw6uLk13HxLXSjQ2L3zOoEqAy1B5oAU' +
'BNkB0cODm15e2Lu5LhRIAtUD9QKNmpTutxpoTlMWRBlQFqgMqLcl' +
'3BzIhjgSKA5UMzkdpABo5uIc57ura8OtVIAqgVygFFANkDEp3Reo' +
'AMgGIqAsRNnmWrB75naWAgBuYmHp');
// left
monsterBmps[2] := BitmapFromString(13, 7, 'beNqz0GJgYLDTVvA31yoMs' +
'OlL8QaSQJTgYuxvoaUiJRyVGMcABkA1QNlldekQNK84CshtinGFa' +
'AGqByuOT3A2bopxgaicD1YDQRCVQDLRxRhiGsQiIAIKQkg4A0ICH' +
'QA0FqIR2SiIORC9QNOS3UwgLoe7DYggpkHcBjHKTkcRaBqEi3BbK' +
'ggVBdhCSJBKAKEMXog=');
corpseBmps[0] := BitmapFromString(12, 6, 'beNpjYCAGCItLWTk6rN20' +
'ua2rKzw+BigCIYGCQKSgpgZR1t7VtW7TZiACMiBcIBkRHwNkAJVB' +
'1ABlgez27u4IsAlwEigOYQOlkK2OiI+F6AUy1m3eAiTxuBMoux6i' +
'BgASASvD');
corpseBmps[1] := BitmapFromString(9, 8, 'beNpLjKuPcl5ckzqnMKI7y' +
'QtIAlFDlEu8s5GttgIQAWUboMgFggr8rYGywebKvuaaQC1ANUAuR' +
'EtDtEtPstckXl6IIMQQiDiU7QQS9DPXnFMYiRB0NrJ2cgS6AWgIU' +
'ApowtyiSCADKKiort7Z2wtkQwwBigNlgVqA4kAEVADUAhRZUpMGl' +
'AUiBgYGoHqgeCQA23NEog==');
end;
procedure Load;
begin
// Use bitmap index 0.
BitmapFromString(0, 0, '');
case target of
'creep': LoadCreep;
'swarm': LoadSwarm;
'bug': LoadBug;
'bandit': LoadBandit;
'orknie': LoadOrknie;
'dwarf': LoadDwarf;
end;
gameScreenDTM := DTMFromString('78DA639CC7C4C0A0CAC8800C444444C0344C9' +
'4B19E85B01A90396D4C84CD415313141484A9E606237E35EECC04' +
'CD0100ACA70973');
minimizeCloseButtonsBmp := BitmapFromString(26, 12, 'beNqNkmsOw' +
'iAQhC/BL2OVtgRXAqSNnsQT92gODCAxJrLZEB5fh9mlSr0Gwsl6t' +
'/NrLJ67Z27e7FE2t2AMTmOMTiuloObEjJBgoujN2yAXjjl1yJs4A' +
'nNbz/T2l0yMW7DEdSmjTafR8nZkVjsVtUwex9GTWDYSTL2Cd13gv' +
'1tOYOw63e21J6FAkpNGZkbHvP8V/BYMjDmZG4n9xkOQO+FTqcH8l' +
'1qyUV9hbiTNVGYKt6mR9L9H+9gE3fjUm9sYXPHmne3JVmDpYSXBY' +
'I735YhkEyhYKjWlb2Sg0JMUbJUmRq448rL0786sla4jJP2nH4ZPm' +
'ZpQimV7q7d5hBwJ/L1izv+5N8teyK4=');
targetCircleBmp := BitmapFromString(3, 2, 'beNrj51nNxzVXg' +
'GcZP/dCPq5lfNyLASb6BHM=');
LearnGui;
end;
function WaitFunc(func: Void; positive: Boolean; timeout: Integer): Boolean;
var start: Integer;
begin
start := GetSystemTime;
Result := True;
while func() <> positive do
begin
if GetSystemTime - start >= timeout then
begin
Result := False;
break;
end;
end;
end;
function WaitTrue(func: Void; timeout: Integer): Boolean;
begin
Result := WaitFunc(func, True, timeout);
end;
function WaitFalse(func: Void; timeout: Integer): Boolean;
begin
Result := WaitFunc(func, False, timeout);
end;
function RandomAround(base: Integer; minDeviation, maxDeviation: Extended): Integer;
begin
Result := RandomRange(Round(minDeviation * base), Round(maxDeviation * base));
end;
procedure SafeMove(x, y: Integer);
begin
MoveWindMouseEx(x, y, 0, 0, 40);
end;
procedure SafeClick(x, y: Integer; left: Boolean);
begin
SafeMove(x, y);
ClickMouse(x, y, left);
end;
procedure Drag(fx, fy, tx, ty: Integer);
begin
SafeMove(fx, fy);
Wait(gui);
HoldMouse(fx, fy, True);
SafeMove(tx, ty);
ReleaseMouse(tx, ty, True);
end;
procedure ToTileLoc(x, y: Integer; out tx, ty: Integer);
begin
tx := Floor((x - SXS) / TS);
ty := Floor((y - SYS) / TS);
end;
procedure ToScreenLoc(tx, ty: Integer; out x, y: Integer);
begin
x := SXS + tx * TS;
y := SYS + ty * TS;
end;
procedure ToScreenLocRnd(tx, ty: Integer; out x, y: Integer);
var p: TPoint;
begin
ToScreenLoc(tx, ty, x, y);
p := RndBoxPointG(Box(x, y, x + TS, y + TS), 1.5);
x := p.X;
y := p.Y;
end;
function BpY(bp: Integer): Integer;
begin
Result := firstBpY + bpStep * (bp - 1);
end;
function ItemX(bp: Integer): Integer;
begin
Result := firstItemX + itemStep * (bp - 1);
end;
function CloseBtnY(bp: Integer): Integer;
begin
Result := BpY(bp) + closeBtnOffsetY;
end;
function IsOpen(bp: Integer): Boolean;
var x, y: Integer;
begin
Result := FindColorCircleTolerance(x, y, 12632256, closeBtnX, CloseBtnY(bp), 10, 90);
end;
function IsCurrentBpOpen: Boolean;
begin
Result := IsOpen(bp);
end;
procedure Close(bp: Integer);
var x, y: Integer;
begin
x := closeBtnX;
y := CloseBtnY(bp);
while IsOpen(bp) do
begin
MoveMouseSmooth(x, y);
ClickMouse(x, y, True);
Wait(400);
end;
end;
function FindItemAt(color, bp, item: Integer; out resultBp, resultItem: Integer): Boolean;
var
bpUnspecified, itemUnspecified, found: Boolean;
x, y: Integer;
begin
if bp = 0 then
begin
bpUnspecified := True;
bp := 1;
end;
if item = 0 then
begin
itemUnspecified := True;
item := 1;
end;
while IsOpen(bp) do
begin
while item <= 3 do
begin
found := FindColorCircleTolerance(x, y, color, ItemX(item), BpY(bp), 20, 10);
if found then
begin
resultBp := bp;
resultItem := item;
break;
end;
if itemUnspecified then
item := item + 1
else
break
end;
if bpUnspecified then
bp := bp + 1
else
break
end;
Result := found;
end;
function FindItem(color: Integer; out resultBp, resultItem: Integer): Boolean;
begin
Result := FindItemAt(color, 0, 0, resultBp, resultItem);
end;
procedure MoveSlot(fromBp, fromItem, toBp, toItem: Integer);
begin
Drag(ItemX(fromItem), BpY(fromBp), ItemX(toItem), BpY(toBp));
Wait(gui);
KeyDown(VK_RETURN);
Wait(RandomRange(60, 130));
KeyUp(VK_RETURN);
end;
// TODO
{procedure MoveSlotToTile(fromBp, fromItem, toBp, toItem: Integer);
begin
MoveItem(fromBp, fromItem, ItemX(toItem), BpY(toBp));
end;}
procedure UseItem(bp, item: Integer);
begin
SafeClick(ItemX(item), BpY(bp), False);
end;
function LocateTarget(out x, y: Integer): Boolean;
var start: Integer;
begin
start := GetSystemTime;
Result := True;
while not FindBitmapToleranceIn(targetCircleBmp, x, y, SXS, SYS, SXE, SYE, 20) do
begin
if GetSystemTime - start >= 1500 then
begin
Result := False;
break;
end;
end;
end;
function HasTarget: Boolean;
var x, y: Integer;
begin
Result := LocateTarget(x, y);
end;
function IsTooFar(tx, ty: Integer): Boolean;
begin
Result := (Abs(tx - STX) > 1) or (Abs(ty - STY) > 1);
end;
function IsOnSelf(tx, ty: Integer): Boolean;
begin
Result := (tx = STX) and (ty = STY);
end;
procedure ClickTile(tx, ty: Integer; left: Boolean);
var x, y: Integer;
begin
ToScreenLocRnd(tx, ty, x, y);
SafeClick(x, y, left);
end;
procedure MoveTile(ftx, fty, ttx, tty: Integer);
var fx, fy, tx, ty: Integer;
begin
ToScreenLocRnd(ftx, fty, fx, fy);
ToScreenLocRnd(ttx, tty, tx, ty);
Drag(fx, fy, tx, ty);
end;
procedure MoveTileToSlot(ftx, fty, tbp, titem: Integer);
var fx, fy, tx, ty: Integer;
begin
ToScreenLocRnd(ftx, fty, fx, fy);
tx := ItemX(titem);
ty := BpY(tbp);
Drag(fx, fy, tx, ty);
end;
function FindMonster(out tx, ty: Integer): Boolean;
var
points: TPointArray;
i, j, _tx, _ty: Integer;
begin
for i := 0 to High(monsterBmps) do
begin
if monsterBmps[i] = 0 then
break;
if FindBitmapsTolerance(monsterBmps[i], points, SXS, SYS, SXE, SYE, 20) then
begin
for j := 0 to High(points) do
begin
ToTileLoc(points[j].X + monsterOffset.X, points[j].Y + monsterOffset.Y, _tx, _ty);
if not IsTooFar(_tx, _ty) then
begin
tx := _tx;
ty := _ty;
Result := True;
break;
end;
end;
end;
if Result then
break;
end;
end;
function FindCorpse(out tx, ty: Integer): Boolean;
var points: TPointArray;
var i, j, _tx, _ty: Integer;
begin
for i := 0 to High(corpseBmps) do
begin
if corpseBmps[i] = 0 then
break;
if FindBitmapsTolerance(corpseBmps[i], points, SXS, SYS, SXE, SYE, 30) then
begin
for j := 0 to High(points) do
begin
ToTileLoc(points[j].X + corpseOffset.X, points[j].Y + corpseOffset.Y, _tx, _ty);
if not IsOnSelf(_tx, _ty) and not IsTooFar(_tx, _ty) then
begin
tx := _tx;
ty := _ty;
Result := True;
break;
end;
end;
end;
if Result then
break;
end;
end;
procedure SpellTimeout;
begin
KeyDown(spellHotkey);
Wait(RandomRange(30, 80));
KeyUp(spellHotkey);
SetTimeout(RandomAround(spellFrequency, 0.8, 1.15), 'SpellTimeout');
end;
procedure EatIfNeeded;
begin
if (eatFrequency <> 0) and (GetSystemTime - nextScheduledEat >= 0) then
begin
UseItem(1, 1);
nextScheduledEat := GetSystemTime + RandomAround(eatFrequency, 0.8, 1.15);
end;
end;
begin
ActivateClient;
Wait(800);
Load;
if spellFrequency <> 0 then
SetTimeout(spellFrequency, 'SpellTimeout');
lastPlaceChange := GetSystemTime;
currentPlace := 1;
while True do
begin
if FindMonster(tx, ty) then
begin
// Attack.
ClickTile(tx, ty, False);
if smartTargeting then
begin
if WaitTrue(@HasTarget, ping) then
WaitFalse(@HasTarget, attackTimeout);
end
else
Wait(attackTimeout);
end
else if FindCorpse(tx, ty) then
begin
MoveTile(tx, ty, STX, STY);
Wait(ping + gui);
Close(lootBp);
ClickTile(STX, STY, False);
bp := lootBp;
WaitTrue(@IsCurrentBpOpen, ping);
i := foodBp + 1;
while (i < lootBp) and FindItemAt(goldPieceColor, lootBp, 0, bp, item) do
begin
if FindItemAt(goldPieceColor, i, 0, bp2, item2) then
MoveSlot(bp, item, bp2, item2)
else
MoveSlot(bp, item, i, 1);
Wait(RandomRange(300, 600));
i := i + 1;
end;
i := 0;
while (i < 5) and FindItemAt(eggColor, lootBp, 0, bp, item) do
begin
UseItem(bp, item);
Wait(RandomRange(100, 300));
i := i + 1;
end;
Close(lootBp);
end
else if changePlaces and (GetSystemTime - lastPlaceChange >= placeChangeFrequency) then
begin
if currentPlace = 1 then
begin
ClickMouse(toPlace2X, toPlace2Y, True);
currentPlace := 2;
end
else
begin
ClickMouse(toPlace1X, toPlace1Y, True);
currentPlace := 1;
end;
Wait(placeChangeTime);
lastPlaceChange := GetSystemTime;
end;
EatIfNeeded;
end;
end.