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server.js
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'use strict'
var path = require('path')
const express = require('express')
const { Server } = require('ws')
const mode = process.env.MODE || 'prod'
console.log(`running in ${mode} mode`)
const PORT = process.env.PORT || 3000
const dist = path.join(__dirname, 'frontend/dist')
let server
if (mode === 'prod') {
server = express()
.use(express.static(dist))
.listen(PORT, () => console.log(`Listening on ${PORT}`))
} else {
const livereload = require('livereload')
const liveReloadServer = livereload.createServer()
liveReloadServer.watch(dist)
const connectLivereload = require('connect-livereload')
server = express()
.use(connectLivereload())
.use(express.static(dist))
.listen(PORT, () => console.log(`Listening on ${PORT}`))
liveReloadServer.server.once('connection', () => {
setTimeout(() => {
liveReloadServer.refresh('/')
}, 500)
})
}
const wss = new Server({ server })
let id = 0
const state = { players: {} }
const playersPriv = {}
const defaultEntity = () => { return { position: [], quaternion: [], } }
const defaultPlayer = () => {
return {
player: defaultEntity(),
leftCon: defaultEntity(),
rightCon: defaultEntity(),
}
}
const broadcastState = () => {
Object.values(playersPriv).forEach(p => p.conn.send(JSON.stringify({ op: 'update_state', state })))
}
const broadcastBallState = (state) => {
Object.values(playersPriv).forEach(p => p.conn.send(JSON.stringify({ op: 'update_ball_state', state })))
}
const registerNewPlayer = (ws) => {
ws.send(JSON.stringify({ 'op': 'set_id', 'id': ws.id }))
Object.values(playersPriv).forEach(p => p.conn.send(JSON.stringify({ op: 'player_joined', id: ws.id })))
state.players[ws.id] = defaultPlayer()
playersPriv[ws.id] = { 'conn': ws }
broadcastState()
}
const handlePlayerState = (id, data) => {
state.players[id] = data.state
}
const handleBallState = (data) => {
broadcastBallState(data.state)
}
const disconnectPlayer = (id) => {
delete state.players[id]
delete playersPriv[id]
Object.values(playersPriv).forEach(p => p.conn.send(JSON.stringify({ op: 'player_disconnected', id })))
}
wss.on('connection', (ws) => {
console.log('Client connected')
ws.id = id
id++
ws.on('close', () => {
console.log('client', ws.id, 'disconnected')
disconnectPlayer(ws.id)
})
ws.onmessage = (e) => {
const data = JSON.parse(e.data)
switch (data.op) {
case 'player_state':
handlePlayerState(ws.id, data)
break
case 'ball_state':
handleBallState(data)
break
}
}
registerNewPlayer(ws)
})
setInterval(broadcastState, 33)