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feat: February 10th Beta Updates #1251

Merged
merged 20 commits into from
Feb 10, 2025
Merged

feat: February 10th Beta Updates #1251

merged 20 commits into from
Feb 10, 2025

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Indio3 and others added 20 commits February 9, 2025 16:22
* feat: first few watchtower interactions

* feat: grub dialogue

* feat: more pre-quest stuff

* feat: a few watchtower items

* feat: quest start

* fix: comp error

* feat: varps, start of fingernails/loc2799, and ladder

* feat: scrub comments

* feat: gold gate guard, changes to bush interactions

* feat: non fingernail bush interactions

* fix: revert changes to loc_2799

* feat: watchwiz dialog for stage 2

* feat: watchtower wizard first stage interactions

* feat: 3rd stage watch wiz dialogue, toban and gorad

* feat: compile, ogre_guard_west + west city gate

* feat: og and gorad dialogue first part

* feat: complete interactions for both gates

* fix: gate interactions

* feat: more relics stuff

* feat: completing and handing in relic parts

* feat: retrieving relic, changes to gate guard logic

* feat: complete interactions for both gates (#3)

* feat: complete interactions for both gates

* fix: gate interactions

* feat: more gutanoth interactions

* feat: stealing rock cake

* fix: change check, add enclave guard

* feat: gutanoth chests, rock cake guards

* feat: stage 5 and 6, some changes to ogre potion

* feat(content): start of skavid caves

* fix(content): fix faulty logic

* feat(content): add mad skavid's cave

* fix: pre-rework behaviour for no light source skavid caves

* feat: start of skavid speech:'

* feat: more skavid stuff

* feat: missing skavid constants

* fix: change skavid logic

* feat: entering shaman cave and making ogre potion

* feat: ogre shaman killing

* feat: remainder of watch tower

* refactor: remove unused cat

* refactor: move watchtower locs and objs to quest folder

* fix: changes to quest based off rs3

* fix: more rs3 related changes

* fix: change opnpcu crystal stage to match rsc

* fix: small changes to guard dialogue

* fix: add agil req to bridge

* fix: stall order, and mes capitalization

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Co-authored-by: branon <[email protected]>
* fix(content): correct typo in Rovin's name

* fix(content): drain water when message is sent

* fix(content): remove inauthentic delay

* fix(content): update delrith

* fix(content): improve pouring water in drain
Otherwise (for instance me) it's not clear whether you really had
permission to run the command, or whether you got something wrong. This
makes it clear what happened.

Co-authored-by: sentientflare <[email protected]>
…1237)

* feat: search for nearby players using different algorithms

* feat: search for nearby players using different algorithms
…07 behavior (#1238)

* fix(engine): Player should not random walk while following another player

* fix(engine): Match following behavior with pre-2007, fix edge cases

* fix(engine): Move path recalc logic out of movement logic block

* fix(engine): Remove unused 'interactWalkTrigger' property

* fix(engine): Reorganize interactions and movement
* fix(engine): Player should not random walk while following another player

* fix(engine): Match following behavior with pre-2007, fix edge cases

* fix(engine): Move path recalc logic out of movement logic block

* fix(engine): Remove unused 'interactWalkTrigger' property

* fix(engine): Reorganize interactions and movement
…embers zones in F2P (#1241)

* fix: lineofsight and lineofwalk returning true for members zones in f2p

* fix: lineofsight and lineofwalk returning true for members zones in f2p
Fix(content): correct sedridor typo

Fix typo in sedridor typo
fix: clear desert heat only when in desert
fix: changes to chompy bird tracking, ranged xp reward
* fix: needle before chatplayer, fix mesanim

* fix: readd hidden mes and queue damage

* fix: revert testing change
* fix(engine): I can't reach that no longer runs prematurely

* fix(engine): Remove unused engine code

* fix(engine): Remove two unused functions from Player
…1247)

* refactor(content): burnt.loc

* refactor(content): woodcutting to only display sound on first chop

* fix(content): missing woodcutting anim in @cut_tree

---------

Co-authored-by: tannerdino <[email protected]>
@Pazaz Pazaz merged commit 21b0134 into live Feb 10, 2025
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9 participants