Contributor | Role |
---|---|
Kendrick Hill | research |
Max Le | research |
Mohibullah Meer | designer |
Isaac Rose | engineer |
We aim to make a clicker game that draws inspiration from the original cookie-clicker game. In this process, we will have to make up all of the individual aspects of this game. examples of this are; settings, CSS (Cascading Style Sheets), layout, buttons, resources, buildings, upgrades, achievements items, shinies, and general concepts. these general concepts will include the description, text, icon, tags, and cost.
The simplified explanation of the gameplay is as follows; Select coffee bean, click coffee pot to make coffee, sell the coffee to make money, use the money to buy more expensive beans that will make better coffee, use the better coffee beans to make better coffee, and then rinse and repeat until you generate so much money that you run out of things to buy.